Files
FreewayGamesTest/Assets/Scripts/Commands/GameCommandHandlers.cs
T
2026-06-07 01:12:10 +07:00

259 lines
9.1 KiB
C#

using Minesweeper.Core;
using Minesweeper.ECS;
namespace Minesweeper.Commands
{
public sealed class SelectFieldCommandHandler : IGameCommandHandler<SelectFieldCommand>
{
private readonly IGameStateService gameStateService;
public SelectFieldCommandHandler(IGameStateService gameStateService)
{
this.gameStateService = gameStateService;
}
public void Handle(SelectFieldCommand command)
{
gameStateService.SetState(GameState.FieldSelection);
}
}
public sealed class StartGameCommandHandler : IGameCommandHandler<StartGameCommand>
{
private readonly IBoardEcsSyncService boardEcsSyncService;
private readonly IBoardService boardService;
private readonly IGamePauseService pauseService;
private readonly IGameStateService gameStateService;
private readonly IGameTimerService timerService;
public StartGameCommandHandler(IBoardService boardService, IBoardEcsSyncService boardEcsSyncService, IGamePauseService pauseService, IGameStateService gameStateService, IGameTimerService timerService)
{
this.boardService = boardService;
this.boardEcsSyncService = boardEcsSyncService;
this.pauseService = pauseService;
this.gameStateService = gameStateService;
this.timerService = timerService;
}
public void Handle(StartGameCommand command)
{
pauseService.Resume();
timerService.Reset();
boardService.InitializeEmptyBoard();
gameStateService.SetState(GameState.Preparing);
boardEcsSyncService.SyncBoard(boardService);
boardEcsSyncService.SyncGameState(gameStateService.Current, false);
}
}
public sealed class OpenCellCommandHandler : IGameCommandHandler<OpenCellCommand>
{
private readonly IBoardEcsSyncService boardEcsSyncService;
private readonly IBoardService boardService;
private readonly IGameStateService gameStateService;
private readonly IGamePauseService pauseService;
public OpenCellCommandHandler(IBoardService boardService, IBoardEcsSyncService boardEcsSyncService, IGameStateService gameStateService, IGamePauseService pauseService)
{
this.boardService = boardService;
this.boardEcsSyncService = boardEcsSyncService;
this.gameStateService = gameStateService;
this.pauseService = pauseService;
}
public void Handle(OpenCellCommand command)
{
if (pauseService.IsPaused)
{
return;
}
var state = gameStateService.Current;
var generatedOnThisCommand = false;
if (state != GameState.Preparing && state != GameState.Playing)
{
return;
}
if (state == GameState.Preparing)
{
if (boardService.TryGetCell(command.X, command.Y, out var cell) && cell.IsFlagged)
{
return;
}
if (!boardService.GenerateAfterFirstClick(command.X, command.Y))
{
return;
}
generatedOnThisCommand = true;
}
var result = boardService.OpenCell(command.X, command.Y);
if (result.Invalid || !result.Changed)
{
return;
}
if (result.HitMine)
{
gameStateService.SetState(GameState.Lost);
}
else if (result.Won)
{
gameStateService.SetState(GameState.Won);
}
else if (state == GameState.Preparing)
{
gameStateService.SetState(GameState.Playing);
}
if (generatedOnThisCommand)
{
boardEcsSyncService.SyncBoard(boardService);
}
else
{
boardEcsSyncService.SyncCells(result.ChangedCells, boardService);
}
boardEcsSyncService.SyncGameState(gameStateService.Current, boardService.IsGenerated);
}
}
public sealed class ToggleFlagCommandHandler : IGameCommandHandler<ToggleFlagCommand>
{
private readonly IBoardEcsSyncService boardEcsSyncService;
private readonly IBoardService boardService;
private readonly IGameStateService gameStateService;
private readonly IGamePauseService pauseService;
public ToggleFlagCommandHandler(IBoardService boardService, IBoardEcsSyncService boardEcsSyncService, IGameStateService gameStateService, IGamePauseService pauseService)
{
this.boardService = boardService;
this.boardEcsSyncService = boardEcsSyncService;
this.gameStateService = gameStateService;
this.pauseService = pauseService;
}
public void Handle(ToggleFlagCommand command)
{
if (pauseService.IsPaused)
{
return;
}
var state = gameStateService.Current;
if (state != GameState.Preparing && state != GameState.Playing)
{
return;
}
var result = boardService.ToggleFlag(command.X, command.Y);
if (result.Invalid || !result.Changed)
{
return;
}
boardEcsSyncService.SyncCells(result.ChangedCells, boardService);
boardEcsSyncService.SyncGameState(gameStateService.Current, boardService.IsGenerated);
}
}
public sealed class RestartCommandHandler : IGameCommandHandler<RestartCommand>
{
private readonly IBoardEcsSyncService boardEcsSyncService;
private readonly IBoardService boardService;
private readonly IGamePauseService pauseService;
private readonly IGameStateService gameStateService;
private readonly IGameTimerService timerService;
public RestartCommandHandler(IBoardService boardService, IBoardEcsSyncService boardEcsSyncService, IGamePauseService pauseService, IGameStateService gameStateService, IGameTimerService timerService)
{
this.boardService = boardService;
this.boardEcsSyncService = boardEcsSyncService;
this.pauseService = pauseService;
this.gameStateService = gameStateService;
this.timerService = timerService;
}
public void Handle(RestartCommand command)
{
var shouldNotifyReset = gameStateService.Current == GameState.Preparing;
pauseService.Resume();
timerService.Reset();
boardService.InitializeEmptyBoard();
gameStateService.SetState(GameState.Preparing);
boardEcsSyncService.SyncBoard(boardService);
boardEcsSyncService.SyncGameState(gameStateService.Current, false);
if (shouldNotifyReset)
{
gameStateService.NotifyCurrentStateChanged();
}
}
}
public sealed class PauseCommandHandler : IGameCommandHandler<PauseCommand>
{
private readonly IGamePauseService pauseService;
private readonly IGameStateService gameStateService;
public PauseCommandHandler(IGamePauseService pauseService, IGameStateService gameStateService)
{
this.pauseService = pauseService;
this.gameStateService = gameStateService;
}
public void Handle(PauseCommand command)
{
var state = gameStateService.Current;
if (state == GameState.Preparing || state == GameState.Playing)
{
pauseService.Pause();
}
}
}
public sealed class ResumeCommandHandler : IGameCommandHandler<ResumeCommand>
{
private readonly IGamePauseService pauseService;
public ResumeCommandHandler(IGamePauseService pauseService)
{
this.pauseService = pauseService;
}
public void Handle(ResumeCommand command)
{
pauseService.Resume();
}
}
public sealed class GoToMenuCommandHandler : IGameCommandHandler<GoToMenuCommand>
{
private readonly IBoardEcsSyncService boardEcsSyncService;
private readonly IGamePauseService pauseService;
private readonly IGameStateService gameStateService;
private readonly IGameTimerService timerService;
public GoToMenuCommandHandler(IBoardEcsSyncService boardEcsSyncService, IGamePauseService pauseService, IGameStateService gameStateService, IGameTimerService timerService)
{
this.boardEcsSyncService = boardEcsSyncService;
this.pauseService = pauseService;
this.gameStateService = gameStateService;
this.timerService = timerService;
}
public void Handle(GoToMenuCommand command)
{
pauseService.Resume();
timerService.Reset();
gameStateService.SetState(GameState.FieldSelection);
boardEcsSyncService.ClearBoard();
boardEcsSyncService.SyncGameState(gameStateService.Current, false);
}
}
}