77 lines
3.7 KiB
C#
77 lines
3.7 KiB
C#
using UnityEngine;
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namespace Minesweeper.Config
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{
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[CreateAssetMenu(fileName = "MinesweeperUiConfig", menuName = "Minesweeper/UI Config")]
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public sealed class MinesweeperUiConfig : ScriptableObject
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{
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public const float DefaultReferenceCellSize = 100f;
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public const float DefaultBoardPaddingRatio = 0.15f;
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public const float DefaultGridSpacingRatio = 0.02f;
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public const float DefaultMinimumCellSize = 8f;
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[field: SerializeField] public Sprite SmileSprite { get; private set; }
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[field: SerializeField] public Sprite SurprisedSprite { get; private set; }
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[field: SerializeField] public Sprite CoolSprite { get; private set; }
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[field: SerializeField] public Sprite DeadSprite { get; private set; }
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[field: SerializeField] public GameObject CellButtonPrefab { get; private set; }
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[field: SerializeField] public Sprite MineSprite { get; private set; }
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[field: SerializeField] public Sprite FlagSprite { get; private set; }
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[field: SerializeField] public Color ClosedCellColor { get; private set; } = Color.gray;
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[field: SerializeField] public Color OpenedCellColor { get; private set; } = Color.white;
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[SerializeField] private Color defaultTextColor = Color.black;
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[SerializeField] private Color oneMineTextColor = Color.blue;
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[SerializeField] private Color twoMineTextColor = Color.green;
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[SerializeField] private Color threeMineTextColor = Color.red;
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[SerializeField] private Color fourMineTextColor = new Color(0f, 0f, 0.5f, 1f);
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[SerializeField] private Color fiveMineTextColor = new Color(0.5f, 0f, 0f, 1f);
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[SerializeField] private Color sixMineTextColor = Color.cyan;
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[SerializeField] private Color sevenMineTextColor = Color.black;
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[SerializeField] private Color eightMineTextColor = Color.gray;
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[field: SerializeField, Min(DefaultMinimumCellSize)] public float ReferenceCellSize { get; private set; } = DefaultReferenceCellSize;
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[field: SerializeField, Min(0f)] public float BoardPaddingRatio { get; private set; } = DefaultBoardPaddingRatio;
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[field: SerializeField, Min(0f)] public float GridSpacingRatio { get; private set; } = DefaultGridSpacingRatio;
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[field: SerializeField, Min(DefaultMinimumCellSize)] public float MinimumCellSize { get; private set; } = DefaultMinimumCellSize;
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public Sprite GetSmileSprite(SmileFaceState state)
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{
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switch (state)
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{
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case SmileFaceState.Surprised:
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return SurprisedSprite != null ? SurprisedSprite : SmileSprite;
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case SmileFaceState.Cool:
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return CoolSprite != null ? CoolSprite : SmileSprite;
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case SmileFaceState.Dead:
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return DeadSprite != null ? DeadSprite : SmileSprite;
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default:
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return SmileSprite;
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}
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}
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public Color GetNumberTextColor(int neighborMines)
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{
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switch (neighborMines)
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{
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case 1:
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return oneMineTextColor;
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case 2:
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return twoMineTextColor;
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case 3:
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return threeMineTextColor;
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case 4:
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return fourMineTextColor;
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case 5:
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return fiveMineTextColor;
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case 6:
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return sixMineTextColor;
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case 7:
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return sevenMineTextColor;
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case 8:
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return eightMineTextColor;
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default:
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return defaultTextColor;
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}
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}
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}
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}
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