Files
FreewayGamesTest/Assets/Minesweeper/Runtime/Commands/GameCommandHandlers.cs
T

93 lines
2.5 KiB
C#

using Minesweeper.Core;
namespace Minesweeper.Commands
{
public sealed class SelectFieldCommandHandler : IGameCommandHandler<SelectFieldCommand>
{
private readonly IGameStateService gameStateService;
public SelectFieldCommandHandler(IGameStateService gameStateService)
{
this.gameStateService = gameStateService;
}
public void Handle(SelectFieldCommand command)
{
gameStateService.SetState(GameState.FieldSelection);
}
}
public sealed class StartGameCommandHandler : IGameCommandHandler<StartGameCommand>
{
private readonly IGameStateService gameStateService;
public StartGameCommandHandler(IGameStateService gameStateService)
{
this.gameStateService = gameStateService;
}
public void Handle(StartGameCommand command)
{
gameStateService.SetState(GameState.Preparing);
}
}
public sealed class OpenCellCommandHandler : IGameCommandHandler<OpenCellCommand>
{
public void Handle(OpenCellCommand command)
{
}
}
public sealed class ToggleFlagCommandHandler : IGameCommandHandler<ToggleFlagCommand>
{
public void Handle(ToggleFlagCommand command)
{
}
}
public sealed class RestartCommandHandler : IGameCommandHandler<RestartCommand>
{
private readonly IGameStateService gameStateService;
public RestartCommandHandler(IGameStateService gameStateService)
{
this.gameStateService = gameStateService;
}
public void Handle(RestartCommand command)
{
gameStateService.SetState(GameState.Preparing);
}
}
public sealed class PauseCommandHandler : IGameCommandHandler<PauseCommand>
{
public void Handle(PauseCommand command)
{
}
}
public sealed class ResumeCommandHandler : IGameCommandHandler<ResumeCommand>
{
public void Handle(ResumeCommand command)
{
}
}
public sealed class GoToMenuCommandHandler : IGameCommandHandler<GoToMenuCommand>
{
private readonly IGameStateService gameStateService;
public GoToMenuCommandHandler(IGameStateService gameStateService)
{
this.gameStateService = gameStateService;
}
public void Handle(GoToMenuCommand command)
{
gameStateService.SetState(GameState.FieldSelection);
}
}
}