Files
FreewayGamesTest/Assets/Runtime/Presentation/Views/NullGameView.cs
T
2026-06-06 22:58:20 +07:00

103 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using Minesweeper.Core;
using Minesweeper.Presentation.Factories;
namespace Minesweeper.Presentation.Views
{
public sealed class NullGameView : IGameView
{
public event Action RestartRequested
{
add { }
remove { }
}
public event Action GoToMenuRequested
{
add { }
remove { }
}
public event Action PauseRequested
{
add { }
remove { }
}
public event Action ResumeRequested
{
add { }
remove { }
}
public event Action CellPressStarted
{
add { }
remove { }
}
public event Action CellPressEnded
{
add { }
remove { }
}
public event Action<int, int> CellOpenRequested
{
add { }
remove { }
}
public event Action<int, int> CellFlagRequested
{
add { }
remove { }
}
public void ShowGame()
{
}
public void HideGame()
{
}
public void ShowPause()
{
}
public void HidePause()
{
}
public void ShowResult(GameState state)
{
}
public void HideResult()
{
}
public void SetMineCount(int minesCount)
{
}
public void SetTimer(float seconds)
{
}
public void RebuildBoard(IReadOnlyList<BoardCellData> cells, int width, int height, ICellViewFactory cellViewFactory, bool revealUnflaggedMines)
{
}
public void RefreshBoard(IReadOnlyList<BoardCellData> cells, bool revealUnflaggedMines)
{
}
public void SetBoardInputEnabled(bool enabled)
{
}
}
}