Files
FreewayGamesTest/Assets/Runtime/Presentation/Presenters/GamePresenter.cs
T

197 lines
6.4 KiB
C#

using Minesweeper.Commands;
using Minesweeper.Core;
using Minesweeper.Presentation.Factories;
using Minesweeper.Presentation.ReadModels;
using Minesweeper.Presentation.Views;
namespace Minesweeper.Presentation.Presenters
{
public sealed class GamePresenter : IPresenter
{
private readonly IGameCommandDispatcher commandDispatcher;
private readonly ICellViewFactory cellViewFactory;
private readonly IGamePauseService pauseService;
private readonly IGameReadModel readModel;
private readonly IGameStateService gameStateService;
private readonly IGameTimerService timerService;
private readonly TopPanelPresenter topPanelPresenter;
private readonly IGameView view;
private bool boardBuilt;
public GamePresenter(IGameCommandDispatcher commandDispatcher, ICellViewFactory cellViewFactory, IGamePauseService pauseService, IGameReadModel readModel, IGameStateService gameStateService, IGameTimerService timerService, TopPanelPresenter topPanelPresenter, IGameView view = null)
{
this.commandDispatcher = commandDispatcher;
this.cellViewFactory = cellViewFactory;
this.pauseService = pauseService;
this.readModel = readModel;
this.gameStateService = gameStateService;
this.timerService = timerService;
this.topPanelPresenter = topPanelPresenter;
this.view = view;
}
public void Initialize()
{
if (view != null)
{
view.RestartRequested += OnRestartRequested;
view.GoToMenuRequested += OnGoToMenuRequested;
view.PauseRequested += OnPauseRequested;
view.ResumeRequested += OnResumeRequested;
view.CellPressStarted += OnCellPressStarted;
view.CellPressEnded += OnCellPressEnded;
view.CellOpenRequested += OnCellOpenRequested;
view.CellFlagRequested += OnCellFlagRequested;
gameStateService.StateChanged += OnStateChanged;
pauseService.PauseChanged += OnPauseChanged;
timerService.TimeChanged += OnTimeChanged;
OnStateChanged(gameStateService.Current);
OnPauseChanged(pauseService.IsPaused);
OnTimeChanged(timerService.ElapsedSeconds);
}
}
public void Dispose()
{
if (view != null)
{
view.RestartRequested -= OnRestartRequested;
view.GoToMenuRequested -= OnGoToMenuRequested;
view.PauseRequested -= OnPauseRequested;
view.ResumeRequested -= OnResumeRequested;
view.CellPressStarted -= OnCellPressStarted;
view.CellPressEnded -= OnCellPressEnded;
view.CellOpenRequested -= OnCellOpenRequested;
view.CellFlagRequested -= OnCellFlagRequested;
gameStateService.StateChanged -= OnStateChanged;
pauseService.PauseChanged -= OnPauseChanged;
timerService.TimeChanged -= OnTimeChanged;
}
}
private void OnRestartRequested()
{
commandDispatcher.Dispatch(new RestartCommand());
RebuildBoard();
topPanelPresenter.RefreshCounters();
}
private void OnGoToMenuRequested()
{
commandDispatcher.Dispatch(new GoToMenuCommand());
}
private void OnPauseRequested()
{
commandDispatcher.Dispatch(new PauseCommand());
}
private void OnResumeRequested()
{
commandDispatcher.Dispatch(new ResumeCommand());
}
private void OnCellOpenRequested(int x, int y)
{
topPanelPresenter.SetCellPressActive(false);
commandDispatcher.Dispatch(new OpenCellCommand(x, y));
RefreshBoard();
topPanelPresenter.RefreshCounters();
UpdateBoardInput();
}
private void OnCellFlagRequested(int x, int y)
{
commandDispatcher.Dispatch(new ToggleFlagCommand(x, y));
RefreshBoard();
topPanelPresenter.RefreshCounters();
UpdateBoardInput();
}
private void OnCellPressStarted()
{
topPanelPresenter.SetCellPressActive(true);
}
private void OnCellPressEnded()
{
topPanelPresenter.SetCellPressActive(false);
}
private void OnStateChanged(GameState state)
{
if (state == GameState.FieldSelection)
{
boardBuilt = false;
view.HideGame();
view.HidePause();
view.HideResult();
return;
}
view.ShowGame();
if (state == GameState.Won || state == GameState.Lost)
{
view.HidePause();
view.ShowResult(state);
}
else
{
view.HideResult();
}
if (!boardBuilt || state == GameState.Preparing)
{
RebuildBoard();
}
else
{
RefreshBoard();
}
UpdateBoardInput();
}
private void OnPauseChanged(bool isPaused)
{
if (isPaused && gameStateService.Current == GameState.Playing)
{
view.ShowPause();
}
else
{
view.HidePause();
}
UpdateBoardInput();
}
private void OnTimeChanged(float seconds)
{
view.SetTimer(seconds);
}
private void RebuildBoard()
{
var cells = readModel.GetCells();
view.SetMineCount(readModel.MinesCount);
view.RebuildBoard(cells, readModel.Width, readModel.Height, cellViewFactory);
boardBuilt = true;
topPanelPresenter.RefreshCounters();
UpdateBoardInput();
}
private void RefreshBoard()
{
view.RefreshBoard(readModel.GetCells());
}
private void UpdateBoardInput()
{
var state = gameStateService.Current;
view.SetBoardInputEnabled(!pauseService.IsPaused && (state == GameState.Preparing || state == GameState.Playing));
}
}
}