90 lines
2.1 KiB
C#
90 lines
2.1 KiB
C#
using System;
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using Minesweeper.Core;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Minesweeper.Presentation.Views
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{
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public sealed class ResultView : MonoBehaviour, IResultView
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{
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[SerializeField] private GameObject root;
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[SerializeField] private Button restartButton;
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[SerializeField] private Button mainMenuButton;
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[SerializeField] private TMP_Text resultText;
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public event Action RestartRequested;
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public event Action GoToMenuRequested;
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private GameObject Root => root != null ? root : gameObject;
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private void Awake()
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{
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if (root == null)
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{
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root = gameObject;
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}
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}
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private void OnEnable()
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{
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AddListeners();
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}
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private void OnDisable()
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{
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RemoveListeners();
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}
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public void Show(GameState state)
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{
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Root.SetActive(true);
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if (resultText != null)
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{
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resultText.text = state == GameState.Won ? "YOU WIN" : "GAME OVER";
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}
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}
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public void Hide()
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{
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Root.SetActive(false);
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}
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private void AddListeners()
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{
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if (restartButton != null)
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{
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restartButton.onClick.AddListener(OnRestartClicked);
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}
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if (mainMenuButton != null)
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{
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mainMenuButton.onClick.AddListener(OnMainMenuClicked);
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}
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}
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private void RemoveListeners()
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{
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if (restartButton != null)
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{
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restartButton.onClick.RemoveListener(OnRestartClicked);
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}
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if (mainMenuButton != null)
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{
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mainMenuButton.onClick.RemoveListener(OnMainMenuClicked);
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}
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}
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private void OnRestartClicked()
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{
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RestartRequested?.Invoke();
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}
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private void OnMainMenuClicked()
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{
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GoToMenuRequested?.Invoke();
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}
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}
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}
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