Files
FreewayGamesTest/Assets/Scripts/Core/GameSettingsService.cs
T
2026-06-07 00:30:10 +07:00

82 lines
2.3 KiB
C#

using Minesweeper.Config;
using UnityEngine;
namespace Minesweeper.Core
{
public sealed class GameSettingsService : IGameSettingsService
{
private const int MinimumMinesCount = 1;
private readonly MinesweeperGameConfig config;
private readonly IGameSettingsStorage storage;
private GameSettingsValue current;
public GameSettingsService(MinesweeperGameConfig config, IGameSettingsStorage storage)
{
this.config = config;
this.storage = storage;
current = LoadInitialSettings();
}
public int SizeX => current.SizeX;
public int SizeY => current.SizeY;
public int MinesCount => current.MinesCount;
public GameSettingsValue Current => current;
public GameSettingsValue Clamp(GameSettingsValue value)
{
var sizeX = Mathf.Clamp(value.SizeX, config.MinSizeX, config.MaxSizeX);
var sizeY = Mathf.Clamp(value.SizeY, config.MinSizeY, config.MaxSizeY);
EnsureAtLeastTwoCells(ref sizeX, ref sizeY);
var mines = Mathf.Clamp(value.MinesCount, MinimumMinesCount, GetMaxMines(sizeX, sizeY));
return new GameSettingsValue(sizeX, sizeY, mines);
}
public bool ApplyAndSaveIfChanged(GameSettingsValue value)
{
var clamped = Clamp(value);
if (current.Equals(clamped))
{
return false;
}
current = clamped;
storage.Save(current);
return true;
}
public int GetMaxMines(int sizeX, int sizeY)
{
return Mathf.Max(MinimumMinesCount, sizeX * sizeY - 1);
}
private GameSettingsValue LoadInitialSettings()
{
if (storage.TryLoad(out var saved))
{
return Clamp(saved);
}
return Clamp(new GameSettingsValue(config.MinSizeX, config.MinSizeY, MinimumMinesCount));
}
private void EnsureAtLeastTwoCells(ref int sizeX, ref int sizeY)
{
if (sizeX * sizeY > 1)
{
return;
}
if (sizeX < config.MaxSizeX)
{
sizeX++;
}
else if (sizeY < config.MaxSizeY)
{
sizeY++;
}
}
}
}