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FreewayGamesTest/Assets/Runtime/Config/MinesweeperUiConfig.cs
T
2026-06-06 22:33:15 +07:00

87 lines
3.8 KiB
C#

using UnityEngine;
namespace Minesweeper.Config
{
[CreateAssetMenu(fileName = "MinesweeperUiConfig", menuName = "Minesweeper/UI Config")]
public sealed class MinesweeperUiConfig : ScriptableObject
{
public const float DefaultReferenceCellSize = 100f;
public const float DefaultBoardPaddingRatio = 0.15f;
public const float DefaultGridSpacingRatio = 0.02f;
public const float DefaultMinimumCellSize = 8f;
[SerializeField] private Sprite smileSprite;
[SerializeField] private Sprite surprisedSprite;
[SerializeField] private Sprite coolSprite;
[SerializeField] private Sprite deadSprite;
[SerializeField] private GameObject cellButtonPrefab;
[SerializeField] private Sprite mineSprite;
[SerializeField] private Sprite flagSprite;
[SerializeField] private Sprite closedCellSprite;
[SerializeField] private Sprite openedCellSprite;
[SerializeField] private Color defaultTextColor = Color.black;
[SerializeField] private Color oneMineTextColor = Color.blue;
[SerializeField] private Color twoMineTextColor = Color.green;
[SerializeField] private Color threeMineTextColor = Color.red;
[SerializeField] private Color fourMineTextColor = new Color(0f, 0f, 0.5f, 1f);
[SerializeField] private Color fiveMineTextColor = new Color(0.5f, 0f, 0f, 1f);
[SerializeField] private Color sixMineTextColor = Color.cyan;
[SerializeField] private Color sevenMineTextColor = Color.black;
[SerializeField] private Color eightMineTextColor = Color.gray;
[SerializeField, Min(DefaultMinimumCellSize)] private float referenceCellSize = DefaultReferenceCellSize;
[SerializeField, Min(0f)] private float boardPaddingRatio = DefaultBoardPaddingRatio;
[SerializeField, Min(0f)] private float gridSpacingRatio = DefaultGridSpacingRatio;
[SerializeField, Min(DefaultMinimumCellSize)] private float minimumCellSize = DefaultMinimumCellSize;
public GameObject CellButtonPrefab => cellButtonPrefab;
public Sprite MineSprite => mineSprite;
public Sprite FlagSprite => flagSprite;
public Sprite ClosedCellSprite => closedCellSprite;
public Sprite OpenedCellSprite => openedCellSprite;
public float ReferenceCellSize => referenceCellSize;
public float BoardPaddingRatio => boardPaddingRatio;
public float GridSpacingRatio => gridSpacingRatio;
public float MinimumCellSize => minimumCellSize;
public Sprite GetSmileSprite(SmileFaceState state)
{
switch (state)
{
case SmileFaceState.Surprised:
return surprisedSprite != null ? surprisedSprite : smileSprite;
case SmileFaceState.Cool:
return coolSprite != null ? coolSprite : smileSprite;
case SmileFaceState.Dead:
return deadSprite != null ? deadSprite : smileSprite;
default:
return smileSprite;
}
}
public Color GetNumberTextColor(int neighborMines)
{
switch (neighborMines)
{
case 1:
return oneMineTextColor;
case 2:
return twoMineTextColor;
case 3:
return threeMineTextColor;
case 4:
return fourMineTextColor;
case 5:
return fiveMineTextColor;
case 6:
return sixMineTextColor;
case 7:
return sevenMineTextColor;
case 8:
return eightMineTextColor;
default:
return defaultTextColor;
}
}
}
}