feat: add BootStatusUIView for loading progress display with text feedback

- Create new BootStatusUIView MonoBehaviour component with StatusText and ProgressSlider fields
- Implement SetStatus() and SetProgress() methods for updating UI elements
- Replace Transform-based ProgressFill in LoadingUIView with Slider component for better UX
- Integrate BootStatusUIView into LoadState with real-time status updates during loading steps
- Display formatted progress text (e.g., 'Loading 50%') alongside slider updates
- Add SceneTemplateSettings.json to ProjectSettings for scene template configuration
This commit is contained in:
2026-05-27 04:51:27 +07:00
parent d6f0f5a3eb
commit 134e38c57c
9 changed files with 1259 additions and 29 deletions
+11 -2
View File
@@ -5,26 +5,32 @@ using QuizPleaseTest.Boot.Settings;
using QuizPleaseTest.Boot.UI;
using QuizPleaseTest.Common.StateMachine;
using UniRx;
using UnityEngine;
namespace QuizPleaseTest.Boot.States
{
public class LoadState : IState
{
private readonly LoadingUIView _view;
private readonly BootStatusUIView _statusView;
private readonly BootSettings _settings;
private readonly ReactiveProperty<float> _progress = new ReactiveProperty<float>(0f);
public IReadOnlyReactiveProperty<float> Progress => _progress;
public LoadState(LoadingUIView view, BootSettings settings)
public LoadState(LoadingUIView view, BootStatusUIView statusView, BootSettings settings)
{
_view = view;
_statusView = statusView;
_settings = settings;
}
public async UniTask EnterAsync(CancellationToken ct)
{
_progress.Value = 0f;
_statusView.SetStatus("Loading 0%");
_statusView.SetProgress(0f);
_view.Bind(new LoadingUIViewModel(Progress));
_view.Initialize();
@@ -36,7 +42,10 @@ namespace QuizPleaseTest.Boot.States
for (int step = 1; step <= loadSteps; step++)
{
await UniTask.Delay(stepDurationMs, cancellationToken: ct);
_progress.Value = (float)step / loadSteps;
float progress = (float)step / loadSteps;
_progress.Value = progress;
_statusView.SetStatus($"Loading {Mathf.RoundToInt(progress * 100f)}%");
_statusView.SetProgress(progress);
}
}
catch (OperationCanceledException) when (ct.IsCancellationRequested)