feat: add BootStatusUIView for loading progress display with text feedback
- Create new BootStatusUIView MonoBehaviour component with StatusText and ProgressSlider fields - Implement SetStatus() and SetProgress() methods for updating UI elements - Replace Transform-based ProgressFill in LoadingUIView with Slider component for better UX - Integrate BootStatusUIView into LoadState with real-time status updates during loading steps - Display formatted progress text (e.g., 'Loading 50%') alongside slider updates - Add SceneTemplateSettings.json to ProjectSettings for scene template configuration
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@@ -5,26 +5,32 @@ using QuizPleaseTest.Boot.Settings;
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using QuizPleaseTest.Boot.UI;
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using QuizPleaseTest.Common.StateMachine;
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using UniRx;
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using UnityEngine;
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namespace QuizPleaseTest.Boot.States
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{
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public class LoadState : IState
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{
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private readonly LoadingUIView _view;
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private readonly BootStatusUIView _statusView;
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private readonly BootSettings _settings;
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private readonly ReactiveProperty<float> _progress = new ReactiveProperty<float>(0f);
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public IReadOnlyReactiveProperty<float> Progress => _progress;
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public LoadState(LoadingUIView view, BootSettings settings)
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public LoadState(LoadingUIView view, BootStatusUIView statusView, BootSettings settings)
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{
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_view = view;
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_statusView = statusView;
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_settings = settings;
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}
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public async UniTask EnterAsync(CancellationToken ct)
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{
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_progress.Value = 0f;
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_statusView.SetStatus("Loading 0%");
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_statusView.SetProgress(0f);
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_view.Bind(new LoadingUIViewModel(Progress));
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_view.Initialize();
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@@ -36,7 +42,10 @@ namespace QuizPleaseTest.Boot.States
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for (int step = 1; step <= loadSteps; step++)
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{
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await UniTask.Delay(stepDurationMs, cancellationToken: ct);
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_progress.Value = (float)step / loadSteps;
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float progress = (float)step / loadSteps;
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_progress.Value = progress;
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_statusView.SetStatus($"Loading {Mathf.RoundToInt(progress * 100f)}%");
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_statusView.SetProgress(progress);
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}
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}
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catch (OperationCanceledException) when (ct.IsCancellationRequested)
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