feat: add BootStatusUIView for loading progress display with text feedback

- Create new BootStatusUIView MonoBehaviour component with StatusText and ProgressSlider fields
- Implement SetStatus() and SetProgress() methods for updating UI elements
- Replace Transform-based ProgressFill in LoadingUIView with Slider component for better UX
- Integrate BootStatusUIView into LoadState with real-time status updates during loading steps
- Display formatted progress text (e.g., 'Loading 50%') alongside slider updates
- Add SceneTemplateSettings.json to ProjectSettings for scene template configuration
This commit is contained in:
2026-05-27 04:51:27 +07:00
parent d6f0f5a3eb
commit 134e38c57c
9 changed files with 1259 additions and 29 deletions
@@ -0,0 +1,32 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace QuizPleaseTest.Boot.UI
{
public class BootStatusUIView : MonoBehaviour
{
[field: SerializeField] public TMP_Text StatusText { get; private set; }
[field: SerializeField] public Slider ProgressSlider { get; private set; }
public void SetStatus(string status)
{
if (StatusText == null)
{
return;
}
StatusText.text = status;
}
public void SetProgress(float progress)
{
if (ProgressSlider == null)
{
return;
}
ProgressSlider.value = Mathf.Clamp01(progress);
}
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
assetBundleName:
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+4 -5
View File
@@ -1,12 +1,13 @@
using QuizPleaseTest.Common.UI;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
namespace QuizPleaseTest.Boot.UI
{
public class LoadingUIView : UIView<LoadingUIViewModel>
{
[field: SerializeField] public Transform ProgressFill { get; private set; }
[field: SerializeField] public Slider ProgressSlider { get; private set; }
private CompositeDisposable _disposables;
@@ -32,14 +33,12 @@ namespace QuizPleaseTest.Boot.UI
private void SetProgress(float progress)
{
if (ProgressFill == null)
if (ProgressSlider == null)
{
return;
}
Vector3 scale = ProgressFill.localScale;
scale.x = Mathf.Clamp01(progress);
ProgressFill.localScale = scale;
ProgressSlider.value = Mathf.Clamp01(progress);
}
}
}