feat: add bootstrap architecture and common utilities for Unity project

- Add GameLifetimeScope for dependency injection with Zenject
- Implement boot flow service with entry point and interfaces
- Create boot state machine (Splash, Menu, Load states)
- Add UI views for boot screens
- Add common services base class and interface
- Implement generic state machine controller
- Add base UI view components and ViewModel interface
- Update SampleScene.unity
- Add BootSettings asset

Добавлена архитектура bootstrap и общие утилиты для Unity проекта:
- Добавлен GameLifetimeScope для внедрения зависимостей (Zenject)
- Реализован сервис потока загрузки с точкой входа и интерфейсами
- Создана машина состояний загрузки (Splash, Menu, Load состояния)
- Добавлены UI представления для экранов загрузки
- Добавлены базовые классы сервисов и интерфейс IService
- Реализован контроллер машины состояний
- Добавлены базовые компоненты UI вида и интерфейс ViewModel
- Обновлена сцена SampleScene.unity
- Добавлен ассет BootSettings
This commit is contained in:
2026-05-27 03:56:38 +07:00
parent 6c46b3043a
commit 4435a2c6b6
57 changed files with 937 additions and 0 deletions
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using System.Threading;
using Cysharp.Threading.Tasks;
using QuizPleaseTest.Common.Services;
namespace QuizPleaseTest.Boot.Flow
{
public class BootFlowService : Service, IBootFlowService
{
public override UniTask InitializeAsync(CancellationToken ct)
{
return UniTask.CompletedTask;
}
public override UniTask ReleaseAsync(CancellationToken ct)
{
return UniTask.CompletedTask;
}
}
}
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using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using VContainer.Unity;
namespace QuizPleaseTest.Boot.Flow
{
public class BootstrapEntryPoint : IStartable, IDisposable
{
private readonly IBootFlowService _bootFlowService;
private CancellationTokenSource _lifetimeCts;
public BootstrapEntryPoint(IBootFlowService bootFlowService)
{
_bootFlowService = bootFlowService;
}
public void Start()
{
_lifetimeCts = new CancellationTokenSource();
RunAsync(_lifetimeCts.Token).Forget();
}
public void Dispose()
{
if (_lifetimeCts == null)
{
return;
}
_lifetimeCts.Cancel();
_bootFlowService.ReleaseAsync(CancellationToken.None).Forget();
_lifetimeCts.Dispose();
_lifetimeCts = null;
}
private async UniTask RunAsync(CancellationToken ct)
{
try
{
await _bootFlowService.InitializeAsync(ct);
}
catch (OperationCanceledException) when (ct.IsCancellationRequested)
{
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
}
}
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using QuizPleaseTest.Common.Services;
namespace QuizPleaseTest.Boot.Flow
{
public interface IBootFlowService : IService
{
}
}
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