feat: add bootstrap architecture and common utilities for Unity project
- Add GameLifetimeScope for dependency injection with Zenject - Implement boot flow service with entry point and interfaces - Create boot state machine (Splash, Menu, Load states) - Add UI views for boot screens - Add common services base class and interface - Implement generic state machine controller - Add base UI view components and ViewModel interface - Update SampleScene.unity - Add BootSettings asset Добавлена архитектура bootstrap и общие утилиты для Unity проекта: - Добавлен GameLifetimeScope для внедрения зависимостей (Zenject) - Реализован сервис потока загрузки с точкой входа и интерфейсами - Создана машина состояний загрузки (Splash, Menu, Load состояния) - Добавлены UI представления для экранов загрузки - Добавлены базовые классы сервисов и интерфейс IService - Реализован контроллер машины состояний - Добавлены базовые компоненты UI вида и интерфейс ViewModel - Обновлена сцена SampleScene.unity - Добавлен ассет BootSettings
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namespace QuizPleaseTest.Boot.States
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{
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public enum BootStateCode
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{
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Splash,
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Load,
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Menu
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}
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}
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using System.Collections.Generic;
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using QuizPleaseTest.Common.StateMachine;
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namespace QuizPleaseTest.Boot.States
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{
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public class BootStatesController : StatesController<BootStateCode>
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{
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public BootStatesController(
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SplashState splashState,
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LoadState loadState,
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MenuState menuState)
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: base(CreateStates(splashState, loadState, menuState))
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{
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}
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private static IReadOnlyDictionary<BootStateCode, IState> CreateStates(
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SplashState splashState,
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LoadState loadState,
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MenuState menuState)
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{
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return new Dictionary<BootStateCode, IState>
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{
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{ BootStateCode.Splash, splashState },
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{ BootStateCode.Load, loadState },
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{ BootStateCode.Menu, menuState }
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};
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}
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}
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}
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using QuizPleaseTest.Boot.UI;
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using QuizPleaseTest.Common.StateMachine;
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namespace QuizPleaseTest.Boot.States
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{
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public class LoadState : IState
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{
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private readonly LoadingUIView _view;
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public LoadState(LoadingUIView view)
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{
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_view = view;
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}
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public UniTask EnterAsync(CancellationToken ct)
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{
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_view.Initialize();
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return UniTask.CompletedTask;
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}
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public UniTask ExitAsync(CancellationToken ct)
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{
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_view.Release();
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return UniTask.CompletedTask;
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}
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}
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}
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using QuizPleaseTest.Boot.UI;
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using QuizPleaseTest.Common.StateMachine;
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namespace QuizPleaseTest.Boot.States
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{
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public class MenuState : IState
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{
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private readonly MenuUIView _view;
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public MenuState(MenuUIView view)
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{
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_view = view;
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}
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public UniTask EnterAsync(CancellationToken ct)
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{
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_view.Initialize();
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return UniTask.CompletedTask;
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}
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public UniTask ExitAsync(CancellationToken ct)
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{
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_view.Release();
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return UniTask.CompletedTask;
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}
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}
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}
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@@ -0,0 +1,29 @@
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using QuizPleaseTest.Boot.UI;
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using QuizPleaseTest.Common.StateMachine;
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namespace QuizPleaseTest.Boot.States
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{
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public class SplashState : IState
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{
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private readonly SplashUIView _view;
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public SplashState(SplashUIView view)
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{
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_view = view;
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}
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public UniTask EnterAsync(CancellationToken ct)
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{
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_view.Initialize();
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return UniTask.CompletedTask;
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}
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public UniTask ExitAsync(CancellationToken ct)
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{
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_view.Release();
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return UniTask.CompletedTask;
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}
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}
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}
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