feat(task-0003): implement boot flow service with menu restart signal and state transitions
- Implement BootFlowService with IStatesController injection and RunFlowAsync logic - Add Splash → Load → Menu loop with cancellation support in boot flow - Create IMenuRestartSignal interface for menu restart coordination - Implement MenuRestartSignal using UniTaskCompletionSource - Update MenuState to wait for restart signal instead of completing immediately - Register MenuRestartSignal as singleton in GameLifetimeScope DI container Выполнена задача TASK-0003 и реализован поток загрузки: - Реализован BootFlowService с внедрением IStatesController и логикой RunFlowAsync - Добавлен цикл Splash → Load → Menu с поддержкой отмены в потоке загрузки - Создан интерфейс IMenuRestartSignal для координации перезапуска меню - Реализован MenuRestartSignal с использованием UniTaskCompletionSource - Обновлён MenuState для ожидания сигнала перезапуска вместо немедленного завершения - Зарегистрирован MenuRestartSignal как синглтон в DI контейнере GameLifetimeScope
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@@ -1,19 +1,42 @@
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using QuizPleaseTest.Boot.States;
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using QuizPleaseTest.Common.Services;
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using QuizPleaseTest.Common.StateMachine;
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namespace QuizPleaseTest.Boot.Flow
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{
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public class BootFlowService : Service, IBootFlowService
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{
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public override UniTask InitializeAsync(CancellationToken ct)
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private readonly IStatesController<BootStateCode> _statesController;
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public BootFlowService(IStatesController<BootStateCode> statesController)
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{
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return UniTask.CompletedTask;
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_statesController = statesController;
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}
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public override async UniTask InitializeAsync(CancellationToken ct)
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{
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await RunFlowAsync(ct);
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}
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public override UniTask ReleaseAsync(CancellationToken ct)
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{
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return UniTask.CompletedTask;
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}
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private async UniTask RunFlowAsync(CancellationToken ct)
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{
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await _statesController.EnterStateAsync(BootStateCode.Splash, ct);
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await _statesController.EnterStateAsync(BootStateCode.Load, ct);
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while (!ct.IsCancellationRequested)
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{
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await _statesController.EnterStateAsync(BootStateCode.Menu, ct);
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await _statesController.EnterStateAsync(BootStateCode.Load, ct);
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}
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ct.ThrowIfCancellationRequested();
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}
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}
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}
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@@ -0,0 +1,11 @@
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using System.Threading;
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using Cysharp.Threading.Tasks;
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namespace QuizPleaseTest.Boot.Flow
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{
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public interface IMenuRestartSignal
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{
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UniTask WaitAsync(CancellationToken ct);
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void RequestRestart();
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,23 @@
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using System.Threading;
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using Cysharp.Threading.Tasks;
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namespace QuizPleaseTest.Boot.Flow
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{
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public class MenuRestartSignal : IMenuRestartSignal
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{
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private UniTaskCompletionSource _restartCompletionSource;
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public UniTask WaitAsync(CancellationToken ct)
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{
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ct.ThrowIfCancellationRequested();
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_restartCompletionSource = new UniTaskCompletionSource();
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return _restartCompletionSource.Task.AttachExternalCancellation(ct);
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}
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public void RequestRestart()
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{
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_restartCompletionSource?.TrySetResult();
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}
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}
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}
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@@ -0,0 +1,11 @@
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