feat(task-0003): implement boot flow service with menu restart signal and state transitions

- Implement BootFlowService with IStatesController injection and RunFlowAsync logic
- Add Splash → Load → Menu loop with cancellation support in boot flow
- Create IMenuRestartSignal interface for menu restart coordination
- Implement MenuRestartSignal using UniTaskCompletionSource
- Update MenuState to wait for restart signal instead of completing immediately
- Register MenuRestartSignal as singleton in GameLifetimeScope DI container

Выполнена задача TASK-0003 и реализован поток загрузки:
- Реализован BootFlowService с внедрением IStatesController и логикой RunFlowAsync
- Добавлен цикл Splash → Load → Menu с поддержкой отмены в потоке загрузки
- Создан интерфейс IMenuRestartSignal для координации перезапуска меню
- Реализован MenuRestartSignal с использованием UniTaskCompletionSource
- Обновлён MenuState для ожидания сигнала перезапуска вместо немедленного завершения
- Зарегистрирован MenuRestartSignal как синглтон в DI контейнере GameLifetimeScope
This commit is contained in:
2026-05-27 04:13:29 +07:00
parent 2f745ba328
commit 55e271805b
8 changed files with 94 additions and 5 deletions
+25 -2
View File
@@ -1,19 +1,42 @@
using System.Threading;
using Cysharp.Threading.Tasks;
using QuizPleaseTest.Boot.States;
using QuizPleaseTest.Common.Services;
using QuizPleaseTest.Common.StateMachine;
namespace QuizPleaseTest.Boot.Flow
{
public class BootFlowService : Service, IBootFlowService
{
public override UniTask InitializeAsync(CancellationToken ct)
private readonly IStatesController<BootStateCode> _statesController;
public BootFlowService(IStatesController<BootStateCode> statesController)
{
return UniTask.CompletedTask;
_statesController = statesController;
}
public override async UniTask InitializeAsync(CancellationToken ct)
{
await RunFlowAsync(ct);
}
public override UniTask ReleaseAsync(CancellationToken ct)
{
return UniTask.CompletedTask;
}
private async UniTask RunFlowAsync(CancellationToken ct)
{
await _statesController.EnterStateAsync(BootStateCode.Splash, ct);
await _statesController.EnterStateAsync(BootStateCode.Load, ct);
while (!ct.IsCancellationRequested)
{
await _statesController.EnterStateAsync(BootStateCode.Menu, ct);
await _statesController.EnterStateAsync(BootStateCode.Load, ct);
}
ct.ThrowIfCancellationRequested();
}
}
}