feat(task-0003): implement boot flow service with menu restart signal and state transitions

- Implement BootFlowService with IStatesController injection and RunFlowAsync logic
- Add Splash → Load → Menu loop with cancellation support in boot flow
- Create IMenuRestartSignal interface for menu restart coordination
- Implement MenuRestartSignal using UniTaskCompletionSource
- Update MenuState to wait for restart signal instead of completing immediately
- Register MenuRestartSignal as singleton in GameLifetimeScope DI container

Выполнена задача TASK-0003 и реализован поток загрузки:
- Реализован BootFlowService с внедрением IStatesController и логикой RunFlowAsync
- Добавлен цикл Splash → Load → Menu с поддержкой отмены в потоке загрузки
- Создан интерфейс IMenuRestartSignal для координации перезапуска меню
- Реализован MenuRestartSignal с использованием UniTaskCompletionSource
- Обновлён MenuState для ожидания сигнала перезапуска вместо немедленного завершения
- Зарегистрирован MenuRestartSignal как синглтон в DI контейнере GameLifetimeScope
This commit is contained in:
2026-05-27 04:13:29 +07:00
parent 2f745ba328
commit 55e271805b
8 changed files with 94 additions and 5 deletions
+6 -3
View File
@@ -1,5 +1,6 @@
using System.Threading;
using Cysharp.Threading.Tasks;
using QuizPleaseTest.Boot.Flow;
using QuizPleaseTest.Boot.UI;
using QuizPleaseTest.Common.StateMachine;
@@ -8,16 +9,18 @@ namespace QuizPleaseTest.Boot.States
public class MenuState : IState
{
private readonly MenuUIView _view;
private readonly IMenuRestartSignal _restartSignal;
public MenuState(MenuUIView view)
public MenuState(MenuUIView view, IMenuRestartSignal restartSignal)
{
_view = view;
_restartSignal = restartSignal;
}
public UniTask EnterAsync(CancellationToken ct)
public async UniTask EnterAsync(CancellationToken ct)
{
_view.Initialize();
return UniTask.CompletedTask;
await _restartSignal.WaitAsync(ct);
}
public UniTask ExitAsync(CancellationToken ct)