feat: add SceneTemplateSettings and update boot configuration files
- Add ProjectSettings.asset for project settings management - Update SampleScene.unity with latest scene configuration - Update BootStateCode.cs enum values - Update BootSettings.asset with current settings
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+811
-162
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@@ -2,8 +2,8 @@ namespace QuizPleaseTest.Boot.States
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{
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{
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public enum BootStateCode
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public enum BootStateCode
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{
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{
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Splash,
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Splash = 0,
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Load,
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Load = 1,
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Menu
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Menu = 2
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}
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}
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}
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}
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@@ -12,6 +12,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b4444444444444444444444444444444, type: 3}
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m_Script: {fileID: 11500000, guid: b4444444444444444444444444444444, type: 3}
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m_Name: BootSettings
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m_Name: BootSettings
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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<SplashDurationSeconds>k__BackingField: 1
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<SplashDurationSeconds>k__BackingField: 5
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<LoadSteps>k__BackingField: 5
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<LoadSteps>k__BackingField: 5
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<LoadStepDurationMs>k__BackingField: 200
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<LoadStepDurationMs>k__BackingField: 200
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@@ -711,11 +711,11 @@ PlayerSettings:
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apiCompatibilityLevel: 6
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apiCompatibilityLevel: 6
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activeInputHandler: 0
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activeInputHandler: 0
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windowsGamepadBackendHint: 0
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windowsGamepadBackendHint: 0
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cloudProjectId:
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cloudProjectId: e10a1ee9-c8af-426e-83b9-c733374fcc6a
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framebufferDepthMemorylessMode: 0
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framebufferDepthMemorylessMode: 0
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qualitySettingsNames: []
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qualitySettingsNames: []
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projectName:
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projectName: QuizPleaseTest
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organizationId:
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organizationId: horooko
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cloudEnabled: 0
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cloudEnabled: 0
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legacyClampBlendShapeWeights: 0
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legacyClampBlendShapeWeights: 0
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hmiLoadingImage: {fileID: 0}
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hmiLoadingImage: {fileID: 0}
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