feat: add SceneTemplateSettings and update boot configuration files

- Add ProjectSettings.asset for project settings management
- Update SampleScene.unity with latest scene configuration
- Update BootStateCode.cs enum values
- Update BootSettings.asset with current settings
This commit is contained in:
2026-05-27 05:00:16 +07:00
parent 3dd611423e
commit b91fe5adae
4 changed files with 818 additions and 169 deletions
File diff suppressed because it is too large Load Diff
+3 -3
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@@ -2,8 +2,8 @@ namespace QuizPleaseTest.Boot.States
{
public enum BootStateCode
{
Splash,
Load,
Menu
Splash = 0,
Load = 1,
Menu = 2
}
}
+1 -1
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@@ -12,6 +12,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b4444444444444444444444444444444, type: 3}
m_Name: BootSettings
m_EditorClassIdentifier:
<SplashDurationSeconds>k__BackingField: 1
<SplashDurationSeconds>k__BackingField: 5
<LoadSteps>k__BackingField: 5
<LoadStepDurationMs>k__BackingField: 200
+3 -3
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@@ -711,11 +711,11 @@ PlayerSettings:
apiCompatibilityLevel: 6
activeInputHandler: 0
windowsGamepadBackendHint: 0
cloudProjectId:
cloudProjectId: e10a1ee9-c8af-426e-83b9-c733374fcc6a
framebufferDepthMemorylessMode: 0
qualitySettingsNames: []
projectName:
organizationId:
projectName: QuizPleaseTest
organizationId: horooko
cloudEnabled: 0
legacyClampBlendShapeWeights: 0
hmiLoadingImage: {fileID: 0}