Files
horooko 134e38c57c feat: add BootStatusUIView for loading progress display with text feedback
- Create new BootStatusUIView MonoBehaviour component with StatusText and ProgressSlider fields
- Implement SetStatus() and SetProgress() methods for updating UI elements
- Replace Transform-based ProgressFill in LoadingUIView with Slider component for better UX
- Integrate BootStatusUIView into LoadState with real-time status updates during loading steps
- Display formatted progress text (e.g., 'Loading 50%') alongside slider updates
- Add SceneTemplateSettings.json to ProjectSettings for scene template configuration
2026-05-27 04:51:27 +07:00

65 lines
2.1 KiB
C#

using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using QuizPleaseTest.Boot.Settings;
using QuizPleaseTest.Boot.UI;
using QuizPleaseTest.Common.StateMachine;
using UniRx;
using UnityEngine;
namespace QuizPleaseTest.Boot.States
{
public class LoadState : IState
{
private readonly LoadingUIView _view;
private readonly BootStatusUIView _statusView;
private readonly BootSettings _settings;
private readonly ReactiveProperty<float> _progress = new ReactiveProperty<float>(0f);
public IReadOnlyReactiveProperty<float> Progress => _progress;
public LoadState(LoadingUIView view, BootStatusUIView statusView, BootSettings settings)
{
_view = view;
_statusView = statusView;
_settings = settings;
}
public async UniTask EnterAsync(CancellationToken ct)
{
_progress.Value = 0f;
_statusView.SetStatus("Loading 0%");
_statusView.SetProgress(0f);
_view.Bind(new LoadingUIViewModel(Progress));
_view.Initialize();
int loadSteps = _settings.LoadSteps > 0 ? _settings.LoadSteps : 1;
int stepDurationMs = _settings.LoadStepDurationMs > 0 ? _settings.LoadStepDurationMs : 0;
try
{
for (int step = 1; step <= loadSteps; step++)
{
await UniTask.Delay(stepDurationMs, cancellationToken: ct);
float progress = (float)step / loadSteps;
_progress.Value = progress;
_statusView.SetStatus($"Loading {Mathf.RoundToInt(progress * 100f)}%");
_statusView.SetProgress(progress);
}
}
catch (OperationCanceledException) when (ct.IsCancellationRequested)
{
_view.Release();
throw;
}
}
public UniTask ExitAsync(CancellationToken ct)
{
_view.Release();
return UniTask.CompletedTask;
}
}
}