134e38c57c
- Create new BootStatusUIView MonoBehaviour component with StatusText and ProgressSlider fields - Implement SetStatus() and SetProgress() methods for updating UI elements - Replace Transform-based ProgressFill in LoadingUIView with Slider component for better UX - Integrate BootStatusUIView into LoadState with real-time status updates during loading steps - Display formatted progress text (e.g., 'Loading 50%') alongside slider updates - Add SceneTemplateSettings.json to ProjectSettings for scene template configuration
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using QuizPleaseTest.Boot.Settings;
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using QuizPleaseTest.Boot.UI;
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using QuizPleaseTest.Common.StateMachine;
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using UnityEngine;
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namespace QuizPleaseTest.Boot.States
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{
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public class SplashState : IState
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{
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private readonly SplashUIView _view;
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private readonly BootStatusUIView _statusView;
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private readonly BootSettings _settings;
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public SplashState(SplashUIView view, BootStatusUIView statusView, BootSettings settings)
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{
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_view = view;
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_statusView = statusView;
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_settings = settings;
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}
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public async UniTask EnterAsync(CancellationToken ct)
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{
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_statusView.SetStatus("Splash");
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_statusView.SetProgress(0f);
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_view.Bind(new SplashUIViewModel());
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_view.Initialize();
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int delayMs = Mathf.Max(0, Mathf.RoundToInt(_settings.SplashDurationSeconds * 1000f));
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try
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{
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await UniTask.Delay(delayMs, cancellationToken: ct);
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}
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catch (OperationCanceledException) when (ct.IsCancellationRequested)
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{
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_view.Release();
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throw;
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}
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}
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public UniTask ExitAsync(CancellationToken ct)
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{
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_view.Release();
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return UniTask.CompletedTask;
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}
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}
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}
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