Files
QuizPlease/Assets/Scripts/Boot/States/LoadState.cs
T
horooko fda094dd44 feat(task-0005): implement splash delay and loading progress with reactive properties
- Add SplashState delay timer using BootSettings.SplashDurationSeconds with cancellation support
- Implement LoadState progress tracking via ReactiveProperty<float> with step-by-step updates
- Update LoadingUIViewModel to accept and expose Progress reactive property
- Connect LoadingUIView to ViewModel progress changes using UniRx subscriptions
- Add CompositeDisposable for proper cleanup of UI subscriptions in Release()
- Scale ProgressFill transform based on progress value for visual feedback

Выполнена задача TASK-0005 и реализованы splash и loading состояния:
- Добавлен таймер задержки в SplashState с использованием BootSettings.SplashDurationSeconds и поддержкой отмены
- Реализован трекинг прогресса в LoadState через ReactiveProperty<float> со пошаговыми обновлениями
- Обновлён LoadingUIViewModel для принятия и экспорта реактивного свойства Progress
- Подключён LoadingUIView к изменениям прогресса ViewModel с использованием подписок UniRx
- Добавлен CompositeDisposable для правильной очистки UI подписок в Release()
- Масштабирование ProgressFill на основе значения прогресса для визуальной обратной связи
2026-05-27 04:27:33 +07:00

56 lines
1.6 KiB
C#

using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using QuizPleaseTest.Boot.Settings;
using QuizPleaseTest.Boot.UI;
using QuizPleaseTest.Common.StateMachine;
using UniRx;
namespace QuizPleaseTest.Boot.States
{
public class LoadState : IState
{
private readonly LoadingUIView _view;
private readonly BootSettings _settings;
private readonly ReactiveProperty<float> _progress = new ReactiveProperty<float>(0f);
public IReadOnlyReactiveProperty<float> Progress => _progress;
public LoadState(LoadingUIView view, BootSettings settings)
{
_view = view;
_settings = settings;
}
public async UniTask EnterAsync(CancellationToken ct)
{
_progress.Value = 0f;
_view.Bind(new LoadingUIViewModel(Progress));
_view.Initialize();
int loadSteps = _settings.LoadSteps > 0 ? _settings.LoadSteps : 1;
int stepDurationMs = _settings.LoadStepDurationMs > 0 ? _settings.LoadStepDurationMs : 0;
try
{
for (int step = 1; step <= loadSteps; step++)
{
await UniTask.Delay(stepDurationMs, cancellationToken: ct);
_progress.Value = (float)step / loadSteps;
}
}
catch (OperationCanceledException) when (ct.IsCancellationRequested)
{
_view.Release();
throw;
}
}
public UniTask ExitAsync(CancellationToken ct)
{
_view.Release();
return UniTask.CompletedTask;
}
}
}