134e38c57c
- Create new BootStatusUIView MonoBehaviour component with StatusText and ProgressSlider fields - Implement SetStatus() and SetProgress() methods for updating UI elements - Replace Transform-based ProgressFill in LoadingUIView with Slider component for better UX - Integrate BootStatusUIView into LoadState with real-time status updates during loading steps - Display formatted progress text (e.g., 'Loading 50%') alongside slider updates - Add SceneTemplateSettings.json to ProjectSettings for scene template configuration
49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
using QuizPleaseTest.Boot.Flow;
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using QuizPleaseTest.Boot.Settings;
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using QuizPleaseTest.Boot.States;
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using QuizPleaseTest.Boot.UI;
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using QuizPleaseTest.Common.Services;
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using QuizPleaseTest.Common.StateMachine;
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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namespace QuizPleaseTest.Boot.Composition
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{
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public class GameLifetimeScope : LifetimeScope
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{
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[field: SerializeField] public BootSettings BootSettings { get; private set; }
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[field: SerializeField] public SplashUIView SplashView { get; private set; }
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[field: SerializeField] public LoadingUIView LoadingView { get; private set; }
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[field: SerializeField] public MenuUIView MenuView { get; private set; }
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[field: SerializeField] public BootStatusUIView BootStatusView { get; private set; }
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protected override void Configure(IContainerBuilder builder)
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{
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builder.RegisterInstance(BootSettings);
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builder.RegisterComponent(SplashView);
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builder.RegisterComponent(LoadingView);
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builder.RegisterComponent(MenuView);
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builder.RegisterComponent(BootStatusView);
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builder.Register<BootFlowService>(Lifetime.Singleton)
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.As<IBootFlowService>()
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.As<IService>();
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builder.Register<MenuRestartSignal>(Lifetime.Singleton)
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.As<IMenuRestartSignal>();
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builder.Register<BootStatesController>(Lifetime.Singleton)
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.As<IStatesController<BootStateCode>>()
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.AsSelf();
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builder.Register<SplashState>(Lifetime.Singleton);
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builder.Register<LoadState>(Lifetime.Singleton);
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builder.Register<MenuState>(Lifetime.Singleton);
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builder.RegisterEntryPoint<BootstrapEntryPoint>();
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}
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}
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}
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