add voxel world runtime navmesh sidecar

Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
This commit is contained in:
Alexander Borisov
2026-04-08 11:28:39 +03:00
parent 4e1cf273fa
commit 055b87a85c
22 changed files with 1095 additions and 8 deletions
@@ -0,0 +1,14 @@
{
"name": "VoxelWorld.Contracts",
"rootNamespace": "InfiniteWorld.VoxelWorld.Contracts",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}