055b87a85ca13b59c26a277da2385ee1f64fb932
Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
Description
No description provided
Languages
C#
98.8%
ShaderLab
0.7%
GLSL
0.3%
HLSL
0.2%