add voxel world runtime navmesh sidecar
Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
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@@ -2,7 +2,9 @@
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"name": "VoxelWorld.Runtime",
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"rootNamespace": "InfiniteWorld.VoxelWorld",
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"references": [
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"UniTask"
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"UniTask",
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"VoxelWorld.Contracts",
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"MessagePipe"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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