add voxel world runtime navmesh sidecar

Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
This commit is contained in:
Alexander Borisov
2026-04-08 11:28:39 +03:00
parent 4e1cf273fa
commit 055b87a85c
22 changed files with 1095 additions and 8 deletions
@@ -2,7 +2,9 @@
"name": "VoxelWorld.Runtime",
"rootNamespace": "InfiniteWorld.VoxelWorld",
"references": [
"UniTask"
"UniTask",
"VoxelWorld.Contracts",
"MessagePipe"
],
"includePlatforms": [],
"excludePlatforms": [],