add voxel world runtime navmesh sidecar

Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
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Alexander Borisov committed 2026-04-08 11:28:39 +03:00
1 parent 4e1cf273fa
commit 055b87a85c
22 files changed
+1095 -8

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@@ -14,6 +14,8 @@ namespace Players
private float _mouseOrbitAngle;
public Transform Target => _target != null ? _target : transform;
public override void OnStartClient()
{
base.OnStartClient();