add voxel world runtime navmesh sidecar
Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
This commit is contained in:
@@ -14,6 +14,8 @@ namespace Players
|
||||
|
||||
private float _mouseOrbitAngle;
|
||||
|
||||
public Transform Target => _target != null ? _target : transform;
|
||||
|
||||
public override void OnStartClient()
|
||||
{
|
||||
base.OnStartClient();
|
||||
|
||||
Reference in New Issue
Block a user