add voxel world runtime navmesh sidecar

Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
This commit is contained in:
Alexander Borisov
2026-04-08 11:28:39 +03:00
parent 4e1cf273fa
commit 055b87a85c
22 changed files with 1095 additions and 8 deletions
+2
View File
@@ -14,6 +14,8 @@ namespace Players
private float _mouseOrbitAngle;
public Transform Target => _target != null ? _target : transform;
public override void OnStartClient()
{
base.OnStartClient();