refactor nav coverage into clustered windows

Replace region-based runtime pathing with interest-cluster coverage windows so active nav areas stay contiguous and spawn anchors participate in initial coverage.
This commit is contained in:
Alexander Borisov
2026-04-08 13:52:00 +03:00
parent 7282621211
commit 0b380def78
11 changed files with 680 additions and 219 deletions
@@ -0,0 +1,12 @@
using UnityEngine;
namespace VoxelWorldScene
{
[DisallowMultipleComponent]
public sealed class VoxelWorldSpawnAnchor : MonoBehaviour
{
[SerializeField, Min(0.01f)] private float priority = 2f;
public float Priority => priority;
}
}