[Fix] HP Stamina Mana Attribute

This commit is contained in:
2026-04-09 10:36:06 +07:00
parent 283ae742d6
commit 2bd882c48e
6 changed files with 95 additions and 29 deletions
+16 -6
View File
@@ -16,7 +16,7 @@
Поток данных:
`Class Definition / Level / Equipment / Buffs / Skills` -> `Attributes` -> `Derived Stats` -> `Combat Resolution`
`Class Definition / Level / Equipment / Buffs / Skills` -> `Attributes` -> `Derived Stats / Resource Pools` -> `Combat Resolution`
## Attribute Sources
@@ -129,12 +129,12 @@
- магическая сила
- контроль каста
- ресурс и статусное давление
- мана и статусное давление
Основные derived stats:
- `Resource`
- `Resource Regen`
- `Mana`
- `Mana Regen`
- `Spell Power`
- `Status Power`
- `Magic Resist`
@@ -156,6 +156,7 @@
Влияет на системы:
- skill resource hooks
- mana-based skill resource hooks
- spell damage scaling
- status application
- magic mitigation
@@ -254,6 +255,15 @@
## Dependency Map
### Resource Links
- `Стойкость` -> `HP`, `HP Regen`, `Stamina Pool`
- `Ловкость` -> `Stamina Regen`, tempo recovery, mobility efficiency
- `Фокус` -> `Mana`, `Mana Regen`, spell-facing resource scaling
- `Мастерство` -> class-specific resource efficiency hooks
`HP`, `Stamina` и `Mana` являются разными ресурсными пулами. `Фокус` не является главным источником `Stamina`.
### Upstream To Attributes
- `Class Definition` задает стартовые значения и приоритеты
@@ -266,14 +276,14 @@
- `Мощь` -> physical offense bucket
- `Ловкость` -> speed/crit/projectile bucket
- `Фокус` -> caster/resource bucket
- `Фокус` -> caster/mana bucket
- `Стойкость` -> defense/sustain bucket
- `Мастерство` -> specialization hooks и quality modifiers
### Derived Stats To Combat Systems
- offense stats -> damage build, crit resolution, penetration
- caster stats -> resource checks, spell scaling, status apply
- caster stats -> mana checks, spell scaling, status apply
- defense stats -> mitigation, HP pool, control resistance
- mastery hooks -> weak spot, proc quality, archetype-specific modifiers