Test
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#version 120
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//Upper & lower parts of the sky
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varying vec4 color;
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void main()
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{
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vec4 position = gl_ModelViewMatrix * gl_Vertex;
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gl_Position = gl_ProjectionMatrix * position;
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gl_FogFragCoord = sqrt(position.x * position.x + position.y * position.y + position.z * position.z);
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color = gl_Color;
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}
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