[Add] WorldAutotile authoring pipeline

This commit is contained in:
2026-03-29 09:58:59 +07:00
parent 456fe76e86
commit e2dab2208a
9 changed files with 938 additions and 219 deletions
+185 -219
View File
@@ -1,3 +1,4 @@
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
@@ -5,22 +6,26 @@ namespace InfiniteWorld.Editor
{
public class WorldGeneratorEditorWindow : EditorWindow
{
private enum BrushMode
private static readonly AutoTileShape[] WallShapeOrder =
{
Erase,
Wall,
Environment
}
AutoTileShape.OuterTopLeft,
AutoTileShape.Top,
AutoTileShape.OuterTopRight,
AutoTileShape.Left,
AutoTileShape.Center,
AutoTileShape.Right,
AutoTileShape.OuterBottomLeft,
AutoTileShape.Bottom,
AutoTileShape.OuterBottomRight,
AutoTileShape.InnerTopLeft,
AutoTileShape.InnerTopRight,
AutoTileShape.InnerBottomLeft,
AutoTileShape.InnerBottomRight
};
private WorldAutotileProfile profile;
private ChunkTemplate template;
private SerializedObject serializedProfile;
private Vector2 profileScroll;
private Vector2 chunkScroll;
private BrushMode brushMode = BrushMode.Wall;
private bool isPainting;
private int pendingWidth = 16;
private int pendingHeight = 16;
private Vector2 scroll;
[MenuItem("Tools/Infinite World/World Builder")]
public static void Open()
@@ -33,101 +38,9 @@ namespace InfiniteWorld.Editor
DrawToolbar();
EditorGUILayout.Space(6f);
EditorGUILayout.BeginHorizontal();
DrawChunkEditor();
GUILayout.Space(8f);
DrawProfileEditor();
EditorGUILayout.EndHorizontal();
}
private void DrawToolbar()
{
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
template = (ChunkTemplate)EditorGUILayout.ObjectField(template, typeof(ChunkTemplate), false, GUILayout.Width(position.width * 0.38f));
profile = (WorldAutotileProfile)EditorGUILayout.ObjectField(profile, typeof(WorldAutotileProfile), false, GUILayout.Width(position.width * 0.38f));
if (GUILayout.Button("New Chunk", EditorStyles.toolbarButton, GUILayout.Width(80f)))
{
CreateChunkAsset();
}
if (GUILayout.Button("New Profile", EditorStyles.toolbarButton, GUILayout.Width(80f)))
{
CreateProfileAsset();
}
EditorGUILayout.EndHorizontal();
}
private void DrawChunkEditor()
{
EditorGUILayout.BeginVertical(GUILayout.Width(position.width * 0.52f));
EditorGUILayout.LabelField("Chunk Painter", EditorStyles.boldLabel);
if (template == null)
{
EditorGUILayout.HelpBox("Create or assign a ChunkTemplate asset. Paint walls and environment directly on the chunk grid and mark exits on each side.", MessageType.Info);
EditorGUILayout.EndVertical();
return;
}
template.EnsureCellData();
pendingWidth = EditorGUILayout.IntField("Width", pendingWidth == 0 ? template.width : pendingWidth);
pendingHeight = EditorGUILayout.IntField("Height", pendingHeight == 0 ? template.height : pendingHeight);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Resize"))
{
Undo.RecordObject(template, "Resize Chunk Template");
template.Resize(pendingWidth, pendingHeight);
EditorUtility.SetDirty(template);
}
if (GUILayout.Button("Clear"))
{
Undo.RecordObject(template, "Clear Chunk Template");
template.Clear();
EditorUtility.SetDirty(template);
}
if (GUILayout.Button("Border From Exits"))
{
Undo.RecordObject(template, "Apply Border Walls");
template.ApplyBorderWallsFromExits(3);
EditorUtility.SetDirty(template);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(4f);
EditorGUILayout.LabelField("Brush", EditorStyles.miniBoldLabel);
brushMode = (BrushMode)GUILayout.Toolbar((int)brushMode, new[] { "Erase", "Wall", "Environment" });
EditorGUILayout.Space(4f);
EditorGUILayout.LabelField("Exits", EditorStyles.miniBoldLabel);
EditorGUILayout.BeginHorizontal();
DrawExitToggle("Top", ChunkExit.Top);
DrawExitToggle("Right", ChunkExit.Right);
DrawExitToggle("Bottom", ChunkExit.Bottom);
DrawExitToggle("Left", ChunkExit.Left);
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(8f);
chunkScroll = EditorGUILayout.BeginScrollView(chunkScroll, GUILayout.ExpandHeight(true));
Rect gridRect = GUILayoutUtility.GetRect(template.width * 24f, template.height * 24f, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(false));
DrawGrid(gridRect);
EditorGUILayout.EndScrollView();
EditorGUILayout.HelpBox("Gray = floor, brown = wall, green = environment. Drag with the selected brush to paint the chunk visually.", MessageType.None);
EditorGUILayout.EndVertical();
}
private void DrawProfileEditor()
{
EditorGUILayout.BeginVertical(GUILayout.ExpandWidth(true));
EditorGUILayout.LabelField("Tile Profile", EditorStyles.boldLabel);
if (profile == null)
{
EditorGUILayout.HelpBox("Assign a WorldAutotileProfile to map real tiles onto ground, walls, and environment.", MessageType.Info);
EditorGUILayout.EndVertical();
EditorGUILayout.HelpBox("Assign or create a WorldAutotileProfile. The workflow is: create the authoring layout prefab, edit tiles inside that grid, then build the final profile back from the layout.", MessageType.Info);
return;
}
@@ -137,163 +50,216 @@ namespace InfiniteWorld.Editor
}
serializedProfile.Update();
profileScroll = EditorGUILayout.BeginScrollView(profileScroll);
scroll = EditorGUILayout.BeginScrollView(scroll);
DrawPaletteTools();
EditorGUILayout.Space(8f);
DrawValidation();
EditorGUILayout.Space(8f);
DrawProfileFields();
EditorGUILayout.EndScrollView();
serializedProfile.ApplyModifiedProperties();
if (GUI.changed)
{
EditorUtility.SetDirty(profile);
WorldAutotileProfilePipeline.QueueProfileRefresh(profile);
}
}
private void DrawToolbar()
{
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
profile = (WorldAutotileProfile)EditorGUILayout.ObjectField(profile, typeof(WorldAutotileProfile), false, GUILayout.Width(position.width * 0.55f));
if (GUILayout.Button("New Profile", EditorStyles.toolbarButton, GUILayout.Width(90f)))
{
CreateProfileAsset();
}
using (new EditorGUI.DisabledScope(profile == null))
{
if (GUILayout.Button("Create Authoring Layout", EditorStyles.toolbarButton, GUILayout.Width(155f)))
{
WorldAutotileProfilePipeline.GenerateAuthoringLayout(profile);
}
}
EditorGUILayout.EndHorizontal();
}
private void DrawPaletteTools()
{
EditorGUILayout.LabelField("Palette Tools", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical("box");
EditorGUILayout.HelpBox("Create Authoring Layout builds a temporary editor-only prefab with marked grid sections. Edit tiles there, then use Build Profile From Layout to write the final WorldAutotileProfile.", MessageType.None);
EditorGUILayout.PropertyField(serializedProfile.FindProperty("autoUpdatePaletteLayout"), new GUIContent("Auto Update Authoring Layout"));
EditorGUILayout.PropertyField(serializedProfile.FindProperty("autoRefreshGeneratedWorld"), new GUIContent("Auto Refresh Generated World"));
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Create / Update Layout"))
{
WorldAutotileProfilePipeline.GenerateAuthoringLayout(profile);
}
using (new EditorGUI.DisabledScope(WorldAutotileProfilePipeline.LoadAuthoringLayoutAsset(profile) == null))
{
if (GUILayout.Button("Build Profile From Layout"))
{
WorldAutotileProfilePipeline.BuildProfileFromAuthoringLayout(profile);
}
if (GUILayout.Button("Open Layout Prefab"))
{
GameObject layout = WorldAutotileProfilePipeline.LoadAuthoringLayoutAsset(profile);
if (layout != null)
{
AssetDatabase.OpenAsset(layout);
}
}
}
EditorGUILayout.EndHorizontal();
using (new EditorGUI.DisabledScope(WorldAutotileProfilePipeline.LoadAuthoringLayoutAsset(profile) == null))
{
if (GUILayout.Button("Ping Layout Prefab"))
{
GameObject layout = WorldAutotileProfilePipeline.LoadAuthoringLayoutAsset(profile);
if (layout != null)
{
EditorGUIUtility.PingObject(layout);
Selection.activeObject = layout;
}
}
}
EditorGUILayout.LabelField("Layout Path", WorldAutotileProfilePipeline.GetAuthoringLayoutPath(profile));
EditorGUILayout.EndVertical();
}
private void DrawValidation()
{
EditorGUILayout.LabelField("Profile Check", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical("box");
List<string> missingShapes = GetMissingWallShapes();
if (missingShapes.Count == 0)
{
EditorGUILayout.HelpBox("All wall variants are assigned. The generated palette layout will include every corner, side, and center tile.", MessageType.Info);
}
else
{
EditorGUILayout.HelpBox("Missing wall variants: " + string.Join(", ", missingShapes), MessageType.Warning);
}
int environmentCount = CountAssignedEnvironmentTiles();
int prefabCount = CountAssignedRandomPrefabs();
EditorGUILayout.LabelField("Background", profile.baseGroundTile != null ? profile.baseGroundTile.name : "Not assigned");
EditorGUILayout.LabelField("Environment Tiles", environmentCount.ToString());
EditorGUILayout.LabelField("Random Prefabs", prefabCount.ToString());
EditorGUILayout.EndVertical();
}
private void DrawProfileFields()
{
EditorGUILayout.LabelField("Profile Assets", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(serializedProfile.FindProperty("baseGroundTile"), new GUIContent("Background Tile"));
EditorGUILayout.PropertyField(serializedProfile.FindProperty("baseGroundTile"));
EditorGUILayout.Space(6f);
EditorGUILayout.LabelField("Wall Autotile", EditorStyles.miniBoldLabel);
EditorGUILayout.LabelField("Wall Variants", EditorStyles.miniBoldLabel);
SerializedProperty walls = serializedProfile.FindProperty("wallTiles");
DrawWallGrid(walls);
EditorGUILayout.Space(6f);
EditorGUILayout.PropertyField(serializedProfile.FindProperty("environmentTiles"), true);
EditorGUILayout.EndScrollView();
serializedProfile.ApplyModifiedProperties();
if (GUI.changed)
{
EditorUtility.SetDirty(profile);
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space(6f);
EditorGUILayout.PropertyField(serializedProfile.FindProperty("randomPrefabs"), true);
}
private void DrawWallGrid(SerializedProperty walls)
{
DrawTriple(walls, "outerTopLeft", "top", "outerTopRight");
DrawTriple(walls, "left", "center", "right");
DrawTriple(walls, "outerBottomLeft", "bottom", "outerBottomRight");
DrawDouble(walls, "innerTopLeft", "innerTopRight");
DrawDouble(walls, "innerBottomLeft", "innerBottomRight");
DrawLabeledRow(walls, AutoTileShape.OuterTopLeft, AutoTileShape.Top, AutoTileShape.OuterTopRight);
DrawLabeledRow(walls, AutoTileShape.Left, AutoTileShape.Center, AutoTileShape.Right);
DrawLabeledRow(walls, AutoTileShape.OuterBottomLeft, AutoTileShape.Bottom, AutoTileShape.OuterBottomRight);
DrawLabeledRow(walls, AutoTileShape.InnerTopLeft, AutoTileShape.InnerTopRight);
DrawLabeledRow(walls, AutoTileShape.InnerBottomLeft, AutoTileShape.InnerBottomRight);
}
private void DrawTriple(SerializedProperty root, string a, string b, string c)
private static void DrawLabeledRow(SerializedProperty root, params AutoTileShape[] shapes)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(root.FindPropertyRelative(a), GUIContent.none);
EditorGUILayout.PropertyField(root.FindPropertyRelative(b), GUIContent.none);
EditorGUILayout.PropertyField(root.FindPropertyRelative(c), GUIContent.none);
for (int i = 0; i < shapes.Length; i++)
{
DrawLabeledCell(root, shapes[i]);
}
EditorGUILayout.EndHorizontal();
}
private void DrawDouble(SerializedProperty root, string a, string b)
private static void DrawLabeledCell(SerializedProperty root, AutoTileShape shape)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(root.FindPropertyRelative(a), GUIContent.none);
EditorGUILayout.PropertyField(root.FindPropertyRelative(b), GUIContent.none);
EditorGUILayout.EndHorizontal();
SerializedProperty property = root.FindPropertyRelative(WorldAutotileEditorLabels.GetPropertyName(shape));
EditorGUILayout.BeginVertical(GUILayout.MaxWidth(150f));
EditorGUILayout.LabelField(WorldAutotileEditorLabels.GetShapeLabel(shape), EditorStyles.miniLabel);
EditorGUILayout.PropertyField(property, GUIContent.none);
EditorGUILayout.EndVertical();
}
private void DrawExitToggle(string label, ChunkExit exit)
private List<string> GetMissingWallShapes()
{
bool current = template.GetExit(exit);
bool next = GUILayout.Toggle(current, label, "Button");
if (next == current)
List<string> missing = new List<string>();
for (int i = 0; i < WallShapeOrder.Length; i++)
{
return;
}
Undo.RecordObject(template, "Toggle Chunk Exit");
switch (exit)
{
case ChunkExit.Top:
template.exitTop = next;
break;
case ChunkExit.Right:
template.exitRight = next;
break;
case ChunkExit.Bottom:
template.exitBottom = next;
break;
case ChunkExit.Left:
template.exitLeft = next;
break;
}
EditorUtility.SetDirty(template);
}
private void DrawGrid(Rect rect)
{
const float cellSize = 24f;
Event evt = Event.current;
for (int y = 0; y < template.height; y++)
{
for (int x = 0; x < template.width; x++)
AutoTileShape shape = WallShapeOrder[i];
if (profile.wallTiles == null || profile.wallTiles.GetAssignedTile(shape) == null)
{
Rect cellRect = new Rect(rect.x + x * cellSize, rect.y + (template.height - 1 - y) * cellSize, cellSize - 1f, cellSize - 1f);
EditorGUI.DrawRect(cellRect, GetCellColor(x, y));
if ((evt.type == EventType.MouseDown || evt.type == EventType.MouseDrag) && cellRect.Contains(evt.mousePosition) && evt.button == 0)
{
isPainting = true;
PaintCell(x, y);
evt.Use();
}
missing.Add(shape.ToString());
}
}
if (evt.type == EventType.MouseUp)
{
isPainting = false;
}
if (isPainting)
{
Repaint();
}
return missing;
}
private Color GetCellColor(int x, int y)
private int CountAssignedEnvironmentTiles()
{
if (template.GetWall(x, y))
if (profile.environmentTiles == null)
{
return new Color(0.52f, 0.36f, 0.22f, 1f);
return 0;
}
if (template.GetEnvironment(x, y))
int count = 0;
for (int i = 0; i < profile.environmentTiles.Count; i++)
{
return new Color(0.2f, 0.54f, 0.25f, 1f);
if (profile.environmentTiles[i] != null && profile.environmentTiles[i].tile != null)
{
count++;
}
}
return new Color(0.4f, 0.4f, 0.4f, 1f);
return count;
}
private void PaintCell(int x, int y)
private int CountAssignedRandomPrefabs()
{
Undo.RecordObject(template, "Paint Chunk Template");
switch (brushMode)
if (profile.randomPrefabs == null)
{
case BrushMode.Erase:
template.SetWall(x, y, false);
template.SetEnvironment(x, y, false);
break;
case BrushMode.Wall:
template.SetWall(x, y, true);
break;
case BrushMode.Environment:
template.SetEnvironment(x, y, true);
break;
}
EditorUtility.SetDirty(template);
}
private void CreateChunkAsset()
{
string path = EditorUtility.SaveFilePanelInProject("Create Chunk Template", "ChunkTemplate", "asset", "Choose where to save the chunk template.");
if (string.IsNullOrEmpty(path))
{
return;
return 0;
}
ChunkTemplate asset = CreateInstance<ChunkTemplate>();
asset.Resize(16, 16);
asset.ApplyBorderWallsFromExits(3);
AssetDatabase.CreateAsset(asset, path);
AssetDatabase.SaveAssets();
template = asset;
pendingWidth = asset.width;
pendingHeight = asset.height;
Selection.activeObject = asset;
int count = 0;
for (int i = 0; i < profile.randomPrefabs.Count; i++)
{
if (profile.randomPrefabs[i] != null && profile.randomPrefabs[i].prefab != null)
{
count++;
}
}
return count;
}
private void CreateProfileAsset()