[Add] WorldAutotile authoring pipeline
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using UnityEngine;
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namespace InfiniteWorld
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{
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public enum WorldAutotileAuthoringSectionType
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{
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WallShapes,
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BackgroundSample,
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EnvironmentPalette
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}
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[DisallowMultipleComponent]
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public sealed class WorldAutotileAuthoringSection : MonoBehaviour
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{
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public WorldAutotileAuthoringSectionType sectionType;
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public Vector2Int size = Vector2Int.one;
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}
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}
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