Files
2026-03-30 20:11:57 +07:00

18 lines
424 B
C#

using System.Collections.Generic;
using UnityEngine.SceneManagement;
namespace FishNet.Serializing.Helping
{
internal sealed class SceneHandleEqualityComparer : EqualityComparer<Scene>
{
public override bool Equals(Scene a, Scene b)
{
return a.handle == b.handle;
}
public override int GetHashCode(Scene obj)
{
return obj.handle;
}
}
}