Files
TheDeclineOfWarriors/docs/shaders/gbuffers_hand.fsh
T
2026-04-12 16:40:54 +07:00

15 lines
246 B
GLSL

#version 120
uniform sampler2D texture;
uniform sampler2D lightmap;
varying vec4 color;
varying vec4 texcoord;
varying vec4 lmcoord;
void main()
{
gl_FragData[0] = texture2D(texture, texcoord.st) * texture2D(lightmap, lmcoord.st) * color;
}