13 lines
243 B
GLSL
13 lines
243 B
GLSL
#version 120
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//Upper & lower parts of the sky
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varying vec4 color;
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void main()
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{
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gl_FragData[0] = color;
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gl_FragData[0].rgb = mix(gl_FragData[0].rgb, gl_Fog.color.rgb, clamp((gl_FogFragCoord - gl_Fog.start) * gl_Fog.scale, 0.0, 1.0));
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} |