Files
TheDeclineOfWarriors/docs/shaders/gbuffers_skybasic.fsh
T
2026-04-12 16:40:54 +07:00

13 lines
243 B
GLSL

#version 120
//Upper & lower parts of the sky
varying vec4 color;
void main()
{
gl_FragData[0] = color;
gl_FragData[0].rgb = mix(gl_FragData[0].rgb, gl_Fog.color.rgb, clamp((gl_FogFragCoord - gl_Fog.start) * gl_Fog.scale, 0.0, 1.0));
}