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TheDeclineOfWarriors/docs/shaders/gbuffers_skytextured.vsh
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2026-04-12 16:40:54 +07:00

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#version 120
//Sun & moon
varying vec4 color;
varying vec4 texcoord;
void main()
{
gl_Position = ftransform();
texcoord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
color = gl_Color;
}