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TheDeclineOfWarriors/docs/shaders/shaders.properties
T
2026-04-12 16:40:54 +07:00

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Properties

#Properties:
frustum.culling=false
sliders J
#Custom Uniforms
variable.float.cameraSmoothX = smooth(((cameraPositionInt.x+cameraPositionFract.x)-(previousCameraPositionInt.x+previousCameraPositionFract.x))/frameTime, 1, 1)
variable.float.cameraSmoothY = smooth(((cameraPositionInt.y+cameraPositionFract.y)-(previousCameraPositionInt.y+previousCameraPositionFract.y))/frameTime, 1, 1)
variable.float.cameraSmoothZ = smooth(((cameraPositionInt.z+cameraPositionFract.z)-(previousCameraPositionInt.z+previousCameraPositionFract.z))/frameTime, 1, 1)
uniform.vec3.cameraSmooth = vec3(cameraSmoothX, cameraSmoothY,cameraSmoothZ)