13 lines
626 B
Properties
13 lines
626 B
Properties
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#Properties:
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frustum.culling=false
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sliders J
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#Custom Uniforms
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variable.float.cameraSmoothX = smooth(((cameraPositionInt.x+cameraPositionFract.x)-(previousCameraPositionInt.x+previousCameraPositionFract.x))/frameTime, 1, 1)
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variable.float.cameraSmoothY = smooth(((cameraPositionInt.y+cameraPositionFract.y)-(previousCameraPositionInt.y+previousCameraPositionFract.y))/frameTime, 1, 1)
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variable.float.cameraSmoothZ = smooth(((cameraPositionInt.z+cameraPositionFract.z)-(previousCameraPositionInt.z+previousCameraPositionFract.z))/frameTime, 1, 1)
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uniform.vec3.cameraSmooth = vec3(cameraSmoothX, cameraSmoothY,cameraSmoothZ)
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