40 lines
806 B
GLSL
40 lines
806 B
GLSL
uniform mat4 gbufferModelView;
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uniform mat4 gbufferModelViewInverse;
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uniform mat4 gbufferPreviousModelView;
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uniform mat4 gbufferPreviousProjection;
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uniform mat4 gbufferProjection;
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uniform mat4 gbufferProjectionInverse;
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uniform vec3 cameraPosition;
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uniform vec3 cameraPositionFract;
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uniform vec3 cameraPositionInt;
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uniform vec3 cameraOffset;
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uniform vec3 playerLookVector;
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uniform vec3 upPosition;
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uniform vec3 previousCameraPosition;
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uniform vec3 previousCameraPositionFract;
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uniform vec3 previousCameraPositionInt;
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uniform vec3 relativeEyePosition;
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uniform float eyeAltitude;
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uniform vec3 chunkOffset;
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uniform float frameTime;
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uniform float frameTimeCounter;
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uniform int frameCounter;
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uniform float viewHeight;
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uniform float viewWidth;
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uniform vec3 eyePosition;
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uniform vec3 cameraSmooth;
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