Merge branch 'claude/vibrant-tereshkova'

# Conflicts:
#	Assets/Scripts/Dice/DiceCatalog.cs
#	Assets/Scripts/Dice/DiceDefinitionSO.cs
#	Assets/Scripts/Dice/DiceDefinitionSO.cs.meta
#	Assets/Scripts/Dice/DiceInstance.cs
#	Assets/Scripts/Dice/DiceRoller.cs
#	Assets/Scripts/Dice/DieDefinitionSO.cs
#	Assets/Scripts/Dice/DieDefinitionSO.cs.meta
#	Assets/Scripts/Dice/DiсeDefinition.cs
#	Assets/Scripts/Dice/DiсeDefinition.cs.meta
#	Assets/Scripts/Dice/IDice.cs
#	Assets/Scripts/Dice/StandardDiceSO.cs
#	Assets/Scripts/Dice/StandardDiceSO.cs.meta
#	Assets/Scripts/Dice/StandardDieSO.cs
#	Assets/Scripts/Dice/StandardDieSO.cs.meta
#	Assets/Scripts/Dice/StandardDiсe.cs
#	Assets/Scripts/Dice/StandardDiсe.cs.meta
#	Assets/Scripts/Player/DiceCollection.cs
#	Assets/Scripts/Shop/ShopModel.cs
#	Assets/Scripts/Tests/Editor/DiceCollectionTests.cs
#	Assets/Scripts/Tests/Editor/ScoringSystemTests.cs
#	Assets/Scripts/Tests/Editor/ShopModelTests.cs
This commit is contained in:
2026-03-02 05:39:54 +07:00
24 changed files with 137 additions and 120 deletions
+5 -5
View File
@@ -6,11 +6,11 @@ namespace YachtDice.Dice
[CreateAssetMenu(fileName = "DiceCatalog", menuName = "YachtDice/Dice/Catalog")]
public class DiceCatalog : ScriptableObject
{
[SerializeField] private List<DiсeDefinition> dice = new();
[SerializeField] private List<DiceDefinitionSO> dice = new();
public IReadOnlyList<DiсeDefinition> All => dice;
public IReadOnlyList<DiceDefinitionSO> All => dice;
public DiсeDefinition FindById(string id)
public DiceDefinitionSO FindById(string id)
{
for (int i = 0; i < dice.Count; i++)
{
@@ -21,10 +21,10 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
public static DiceCatalog CreateForTest(List<DiсeDefinition> defs)
public static DiceCatalog CreateForTest(List<DiceDefinitionSO> defs)
{
var catalog = CreateInstance<DiceCatalog>();
catalog.dice = defs ?? new List<DiсeDefinition>();
catalog.dice = defs ?? new List<DiceDefinitionSO>();
return catalog;
}
#endif
@@ -7,7 +7,11 @@ namespace YachtDice.Dice
/// Абстрактное определение типа дайса.
/// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.).
/// </summary>
<<<<<<<< HEAD:Assets/Scripts/Dice/DiсeDefinition.cs
public abstract class DiсeDefinition : ScriptableObject, IShopItem
========
public abstract class DiceDefinitionSO : ScriptableObject, IShopItem
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/DiceDefinitionSO.cs
{
[field: Header("Identity")]
[field: SerializeField] public string Id { get; private set; }
@@ -28,7 +32,11 @@ namespace YachtDice.Dice
#if UNITY_EDITOR
public static T CreateForTest<T>(string id, string displayName = null,
<<<<<<<< HEAD:Assets/Scripts/Dice/DiсeDefinition.cs
int shopPrice = 0, string description = null) where T : DiсeDefinition
========
int shopPrice = 0, string description = null) where T : DiceDefinitionSO
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/DiceDefinitionSO.cs
{
var so = CreateInstance<T>();
so.Id = id;
+3 -3
View File
@@ -6,18 +6,18 @@ namespace YachtDice.Dice
/// </summary>
public class DiceInstance : IDice
{
public DiсeDefinition Definition { get; }
public DiceDefinitionSO Definition { get; }
public int Value { get; set; }
public bool IsLocked { get; set; }
public DiceInstance(DiсeDefinition definition)
public DiceInstance(DiceDefinitionSO definition)
{
Definition = definition;
Value = 0;
IsLocked = false;
}
public DiceInstance(DiсeDefinition definition, int initialValue)
public DiceInstance(DiceDefinitionSO definition, int initialValue)
{
Definition = definition;
Value = initialValue;
+1 -2
View File
@@ -14,10 +14,9 @@ namespace YachtDice.Dice
[Header("References")]
[SerializeField] private Dice dice;
[SerializeField] private Rigidbody rb;
[SerializeField] private DiсeDefinition definition;
/// <summary>Определение типа дайса (назначается в инспекторе).</summary>
public DiсeDefinition Definition => definition;
[field: SerializeField] public DiceDefinitionSO Definition { get; private set; }
[Header("Throw Settings")]
[Tooltip("Сила подброса вверх")]
+1 -1
View File
@@ -10,6 +10,6 @@ namespace YachtDice.Dice
int Value { get; }
/// <summary>Определение типа дайса (ScriptableObject).</summary>
DiсeDefinition Definition { get; }
DiceDefinitionSO Definition { get; }
}
}
@@ -7,7 +7,11 @@ namespace YachtDice.Dice
/// По умолчанию — классический d6 (1-6).
/// </summary>
[CreateAssetMenu(fileName = "StandardDice", menuName = "YachtDice/Dice/Standard Dice")]
<<<<<<<< HEAD:Assets/Scripts/Dice/StandardDiсe.cs
public class StandardDiсe : DiсeDefinition
========
public class StandardDiceSO : DiceDefinitionSO
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/StandardDiceSO.cs
{
[Header("Configuration")]
[SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 };
@@ -22,9 +26,15 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
<<<<<<<< HEAD:Assets/Scripts/Dice/StandardDiсe.cs
public static StandardDiсe CreateStandardD6ForTest()
{
var so = CreateForTest<StandardDiсe>("standard_d6", "Стандартный d6");
========
public static StandardDiceSO CreateStandardD6ForTest()
{
var so = CreateForTest<StandardDiceSO>("standard_d6", "Стандартный d6");
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/StandardDiceSO.cs
so.faceValues = new[] { 1, 2, 3, 4, 5, 6 };
return so;
}