Merge branch 'claude/vibrant-tereshkova'

# Conflicts:
#	Assets/Scripts/Dice/DiceCatalog.cs
#	Assets/Scripts/Dice/DiceDefinitionSO.cs
#	Assets/Scripts/Dice/DiceDefinitionSO.cs.meta
#	Assets/Scripts/Dice/DiceInstance.cs
#	Assets/Scripts/Dice/DiceRoller.cs
#	Assets/Scripts/Dice/DieDefinitionSO.cs
#	Assets/Scripts/Dice/DieDefinitionSO.cs.meta
#	Assets/Scripts/Dice/DiсeDefinition.cs
#	Assets/Scripts/Dice/DiсeDefinition.cs.meta
#	Assets/Scripts/Dice/IDice.cs
#	Assets/Scripts/Dice/StandardDiceSO.cs
#	Assets/Scripts/Dice/StandardDiceSO.cs.meta
#	Assets/Scripts/Dice/StandardDieSO.cs
#	Assets/Scripts/Dice/StandardDieSO.cs.meta
#	Assets/Scripts/Dice/StandardDiсe.cs
#	Assets/Scripts/Dice/StandardDiсe.cs.meta
#	Assets/Scripts/Player/DiceCollection.cs
#	Assets/Scripts/Shop/ShopModel.cs
#	Assets/Scripts/Tests/Editor/DiceCollectionTests.cs
#	Assets/Scripts/Tests/Editor/ScoringSystemTests.cs
#	Assets/Scripts/Tests/Editor/ShopModelTests.cs
This commit is contained in:
2026-03-02 05:39:54 +07:00
24 changed files with 137 additions and 120 deletions
+5 -5
View File
@@ -6,11 +6,11 @@ namespace YachtDice.Dice
[CreateAssetMenu(fileName = "DiceCatalog", menuName = "YachtDice/Dice/Catalog")]
public class DiceCatalog : ScriptableObject
{
[SerializeField] private List<DiсeDefinition> dice = new();
[SerializeField] private List<DiceDefinitionSO> dice = new();
public IReadOnlyList<DiсeDefinition> All => dice;
public IReadOnlyList<DiceDefinitionSO> All => dice;
public DiсeDefinition FindById(string id)
public DiceDefinitionSO FindById(string id)
{
for (int i = 0; i < dice.Count; i++)
{
@@ -21,10 +21,10 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
public static DiceCatalog CreateForTest(List<DiсeDefinition> defs)
public static DiceCatalog CreateForTest(List<DiceDefinitionSO> defs)
{
var catalog = CreateInstance<DiceCatalog>();
catalog.dice = defs ?? new List<DiсeDefinition>();
catalog.dice = defs ?? new List<DiceDefinitionSO>();
return catalog;
}
#endif
@@ -7,7 +7,11 @@ namespace YachtDice.Dice
/// Абстрактное определение типа дайса.
/// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.).
/// </summary>
<<<<<<<< HEAD:Assets/Scripts/Dice/DiсeDefinition.cs
public abstract class DiсeDefinition : ScriptableObject, IShopItem
========
public abstract class DiceDefinitionSO : ScriptableObject, IShopItem
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/DiceDefinitionSO.cs
{
[field: Header("Identity")]
[field: SerializeField] public string Id { get; private set; }
@@ -28,7 +32,11 @@ namespace YachtDice.Dice
#if UNITY_EDITOR
public static T CreateForTest<T>(string id, string displayName = null,
<<<<<<<< HEAD:Assets/Scripts/Dice/DiсeDefinition.cs
int shopPrice = 0, string description = null) where T : DiсeDefinition
========
int shopPrice = 0, string description = null) where T : DiceDefinitionSO
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/DiceDefinitionSO.cs
{
var so = CreateInstance<T>();
so.Id = id;
+3 -3
View File
@@ -6,18 +6,18 @@ namespace YachtDice.Dice
/// </summary>
public class DiceInstance : IDice
{
public DiсeDefinition Definition { get; }
public DiceDefinitionSO Definition { get; }
public int Value { get; set; }
public bool IsLocked { get; set; }
public DiceInstance(DiсeDefinition definition)
public DiceInstance(DiceDefinitionSO definition)
{
Definition = definition;
Value = 0;
IsLocked = false;
}
public DiceInstance(DiсeDefinition definition, int initialValue)
public DiceInstance(DiceDefinitionSO definition, int initialValue)
{
Definition = definition;
Value = initialValue;
+1 -2
View File
@@ -14,10 +14,9 @@ namespace YachtDice.Dice
[Header("References")]
[SerializeField] private Dice dice;
[SerializeField] private Rigidbody rb;
[SerializeField] private DiсeDefinition definition;
/// <summary>Определение типа дайса (назначается в инспекторе).</summary>
public DiсeDefinition Definition => definition;
[field: SerializeField] public DiceDefinitionSO Definition { get; private set; }
[Header("Throw Settings")]
[Tooltip("Сила подброса вверх")]
+1 -1
View File
@@ -10,6 +10,6 @@ namespace YachtDice.Dice
int Value { get; }
/// <summary>Определение типа дайса (ScriptableObject).</summary>
DiсeDefinition Definition { get; }
DiceDefinitionSO Definition { get; }
}
}
@@ -7,7 +7,11 @@ namespace YachtDice.Dice
/// По умолчанию — классический d6 (1-6).
/// </summary>
[CreateAssetMenu(fileName = "StandardDice", menuName = "YachtDice/Dice/Standard Dice")]
<<<<<<<< HEAD:Assets/Scripts/Dice/StandardDiсe.cs
public class StandardDiсe : DiсeDefinition
========
public class StandardDiceSO : DiceDefinitionSO
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/StandardDiceSO.cs
{
[Header("Configuration")]
[SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 };
@@ -22,9 +26,15 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
<<<<<<<< HEAD:Assets/Scripts/Dice/StandardDiсe.cs
public static StandardDiсe CreateStandardD6ForTest()
{
var so = CreateForTest<StandardDiсe>("standard_d6", "Стандартный d6");
========
public static StandardDiceSO CreateStandardD6ForTest()
{
var so = CreateForTest<StandardDiceSO>("standard_d6", "Стандартный d6");
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/StandardDiceSO.cs
so.faceValues = new[] { 1, 2, 3, 4, 5, 6 };
return so;
}
@@ -5,8 +5,8 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DieValueCondition", menuName = "YachtDice/Modifiers/Conditions/Die Value")]
public class DieValueCondition : Condition
[CreateAssetMenu(fileName = "DiceValueCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Value")]
public class DiceValueCondition : Condition
{
[SerializeField, Range(1, 6)] private int targetValue = 1;
[SerializeField] private int minCount = 1;
@@ -25,9 +25,9 @@ namespace YachtDice.Modifiers.Conditions
}
#if UNITY_EDITOR
public static DieValueCondition CreateForTest(int targetValue, int minCount = 1)
public static DiceValueCondition CreateForTest(int targetValue, int minCount = 1)
{
var so = CreateInstance<DieValueCondition>();
var so = CreateInstance<DiceValueCondition>();
so.targetValue = targetValue;
so.minCount = minCount;
return so;
@@ -6,14 +6,14 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Add Per Die")]
public class AddPerDieEffect : Effect
[CreateAssetMenu(fileName = "AddPerDiceEffect", menuName = "YachtDice/Modifiers/Effects/Add Per Dice")]
public class AddPerDiceEffect : Effect
{
[Tooltip("Points to add per matching die.")]
[SerializeField] private int valuePerDie;
[Tooltip("Points to add per matching dice.")]
[SerializeField] private int valuePerDice;
[Tooltip("Die face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDieValue;
[Tooltip("Dice face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDiceValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
@@ -22,21 +22,21 @@ namespace YachtDice.Modifiers.Effects
int count = 0;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDieValue == 0 || context.DiceValues[i] == targetDieValue)
if (targetDiceValue == 0 || context.DiceValues[i] == targetDiceValue)
count++;
}
context.FlatBonus += valuePerDie * count * instance.Stacks;
context.FlatBonus += valuePerDice * count * instance.Stacks;
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static AddPerDieEffect CreateForTest(int valuePerDie, int targetDieValue = 0,
public static AddPerDiceEffect CreateForTest(int valuePerDice, int targetDiceValue = 0,
ModifierPhase phase = ModifierPhase.Additive, int priority = 0)
{
var so = CreateInstance<AddPerDieEffect>();
so.valuePerDie = valuePerDie;
so.targetDieValue = targetDieValue;
var so = CreateInstance<AddPerDiceEffect>();
so.valuePerDice = valuePerDice;
so.targetDiceValue = targetDiceValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
@@ -0,0 +1,44 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyPerDiceEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Per Dice")]
public class MultiplyPerDiceEffect : Effect
{
[Tooltip("Multiplier to apply per matching dice.")]
[SerializeField] private float multiplierPerDice = 1f;
[Tooltip("Dice face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDiceValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return UniTask.CompletedTask;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDiceValue == 0 || context.DiceValues[i] == targetDiceValue)
context.Multiplier *= multiplierPerDice;
}
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static MultiplyPerDiceEffect CreateForTest(float multiplierPerDice, int targetDiceValue = 0,
ModifierPhase phase = ModifierPhase.Multiplicative, int priority = 0)
{
var so = CreateInstance<MultiplyPerDiceEffect>();
so.multiplierPerDice = multiplierPerDice;
so.targetDiceValue = targetDiceValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -1,44 +0,0 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Per Die")]
public class MultiplyPerDieEffect : Effect
{
[Tooltip("Multiplier to apply per matching die.")]
[SerializeField] private float multiplierPerDie = 1f;
[Tooltip("Die face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDieValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return UniTask.CompletedTask;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDieValue == 0 || context.DiceValues[i] == targetDieValue)
context.Multiplier *= multiplierPerDie;
}
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static MultiplyPerDieEffect CreateForTest(float multiplierPerDie, int targetDieValue = 0,
ModifierPhase phase = ModifierPhase.Multiplicative, int priority = 0)
{
var so = CreateInstance<MultiplyPerDieEffect>();
so.multiplierPerDie = multiplierPerDie;
so.targetDieValue = targetDieValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
+4 -4
View File
@@ -6,13 +6,13 @@ namespace YachtDice.Player
{
public class DiceCollection
{
private readonly List<DiсeDefinition> ownedDice = new();
private readonly List<DiceDefinitionSO> ownedDice = new();
public event Action OnChanged;
public IReadOnlyList<DiсeDefinition> OwnedDice => ownedDice;
public IReadOnlyList<DiceDefinitionSO> OwnedDice => ownedDice;
public void Add(DiсeDefinition definition)
public void Add(DiceDefinitionSO definition)
{
if (definition == null) return;
if (OwnsById(definition.Id)) return;
@@ -21,7 +21,7 @@ namespace YachtDice.Player
OnChanged?.Invoke();
}
public void Remove(DiсeDefinition definition)
public void Remove(DiceDefinitionSO definition)
{
if (ownedDice.Remove(definition))
OnChanged?.Invoke();
+2 -2
View File
@@ -49,8 +49,8 @@ namespace YachtDice.Shop
case ModifierDefinition modifier:
inventoryModel.AddModifier(modifier);
break;
case DiсeDefinition die:
diceCollection.Add(die);
case DiceDefinitionSO dice:
diceCollection.Add(dice);
break;
}
@@ -18,7 +18,7 @@ namespace YachtDice.Tests
[Test]
public void Add_IncreasesCount()
{
var die = StandardDiсe.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
@@ -28,7 +28,7 @@ namespace YachtDice.Tests
[Test]
public void Add_DuplicateId_Ignored()
{
var die = StandardDiсe.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
collection.Add(die);
@@ -47,7 +47,7 @@ namespace YachtDice.Tests
[Test]
public void OwnsById_ReturnsTrueWhenOwned()
{
var die = StandardDiсe.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
@@ -63,7 +63,7 @@ namespace YachtDice.Tests
[Test]
public void Remove_DecreasesCount()
{
var die = StandardDiсe.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
collection.Remove(die);
@@ -74,7 +74,7 @@ namespace YachtDice.Tests
[Test]
public void GetSaveData_ReturnsIds()
{
var die = StandardDiсe.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
@@ -86,8 +86,8 @@ namespace YachtDice.Tests
[Test]
public void LoadSaveData_RestoresDice()
{
var die = StandardDiсe.CreateStandardD6ForTest();
var catalog = DiceCatalog.CreateForTest(new List<DiсeDefinition> { die });
var die = StandardDiceSO.CreateStandardD6ForTest();
var catalog = DiceCatalog.CreateForTest(new List<DiceDefinitionSO> { die });
var ids = new List<string> { "standard_d6" };
collection.LoadSaveData(ids, catalog);
@@ -99,7 +99,7 @@ namespace YachtDice.Tests
[Test]
public void LoadSaveData_SkipsMissingIds()
{
var catalog = DiceCatalog.CreateForTest(new List<DiсeDefinition>());
var catalog = DiceCatalog.CreateForTest(new List<DiceDefinitionSO>());
var ids = new List<string> { "nonexistent" };
collection.LoadSaveData(ids, catalog);
@@ -110,7 +110,7 @@ namespace YachtDice.Tests
[Test]
public void Clear_RemovesAll()
{
var die = StandardDiсe.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
collection.Clear();
@@ -124,7 +124,7 @@ namespace YachtDice.Tests
bool fired = false;
collection.OnChanged += () => fired = true;
var die = StandardDiсe.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
Assert.IsTrue(fired);
@@ -41,12 +41,12 @@ namespace YachtDice.Tests
};
}
// ── AddPerDieEffect ─────────────────────────────────────────
// ── AddPerDiceEffect ─────────────────────────────────────────
[Test]
public void AddPerDieEffect_CountsMatchingDice()
public void AddPerDiceEffect_CountsMatchingDice()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
var effect = AddPerDiceEffect.CreateForTest(10, targetDiceValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 });
var inst = CreateInstance();
@@ -56,9 +56,9 @@ namespace YachtDice.Tests
}
[Test]
public void AddPerDieEffect_ZeroTarget_CountsAllDice()
public void AddPerDiceEffect_ZeroTarget_CountsAllDice()
{
var effect = AddPerDieEffect.CreateForTest(2, targetDieValue: 0);
var effect = AddPerDiceEffect.CreateForTest(2, targetDiceValue: 0);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
@@ -68,9 +68,9 @@ namespace YachtDice.Tests
}
[Test]
public void AddPerDieEffect_NoMatches_ZeroBonus()
public void AddPerDiceEffect_NoMatches_ZeroBonus()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 6);
var effect = AddPerDiceEffect.CreateForTest(10, targetDiceValue: 6);
var ctx = CreateContext(5, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
@@ -80,9 +80,9 @@ namespace YachtDice.Tests
}
[Test]
public void AddPerDieEffect_ScalesWithStacks()
public void AddPerDiceEffect_ScalesWithStacks()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
var effect = AddPerDiceEffect.CreateForTest(10, targetDiceValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 });
var inst = CreateInstance();
inst.Stacks = 2;
@@ -119,12 +119,12 @@ namespace YachtDice.Tests
Assert.AreEqual(45, ctx.FlatBonus); // 15 * 3 stacks
}
// ── MultiplyPerDieEffect ────────────────────────────────────
// ── MultiplyPerDiceEffect ────────────────────────────────────
[Test]
public void MultiplyPerDieEffect_MultipliesPerMatch()
public void MultiplyPerDiceEffect_MultipliesPerMatch()
{
var effect = MultiplyPerDieEffect.CreateForTest(2f, targetDieValue: 6);
var effect = MultiplyPerDiceEffect.CreateForTest(2f, targetDiceValue: 6);
var ctx = CreateContext(18, new[] { 6, 6, 6, 1, 2 });
var inst = CreateInstance();
@@ -134,9 +134,9 @@ namespace YachtDice.Tests
}
[Test]
public void MultiplyPerDieEffect_NoMatches_MultiplierUnchanged()
public void MultiplyPerDiceEffect_NoMatches_MultiplierUnchanged()
{
var effect = MultiplyPerDieEffect.CreateForTest(3f, targetDieValue: 6);
var effect = MultiplyPerDiceEffect.CreateForTest(3f, targetDiceValue: 6);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
@@ -186,8 +186,8 @@ namespace YachtDice.Tests
[Test]
public void Execute_MultipleModifiers_CorrectOrder()
{
var perDieAdd = AddPerDieEffect.CreateForTest(2, targetDieValue: 3, phase: ModifierPhase.Additive);
var perDieMul = MultiplyPerDieEffect.CreateForTest(1.5f, targetDieValue: 3, phase: ModifierPhase.Multiplicative);
var perDieAdd = AddPerDiceEffect.CreateForTest(2, targetDiceValue: 3, phase: ModifierPhase.Additive);
var perDieMul = MultiplyPerDiceEffect.CreateForTest(1.5f, targetDiceValue: 3, phase: ModifierPhase.Multiplicative);
var flatAdd = AddFlatScoreEffect.CreateForTest(10, ModifierPhase.Additive, priority: 10);
var finalMul = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative, priority: 10);
@@ -283,12 +283,12 @@ namespace YachtDice.Tests
Assert.IsTrue(result.DebugLog.Count > 0);
}
// ── DieValue Condition ──────────────────────────────────────
// ── DiceValue Condition ──────────────────────────────────────
[Test]
public void Execute_DieValueCondition_OnlyTriggersOnMatch()
public void Execute_DiceValueCondition_OnlyTriggersOnMatch()
{
var condition = DieValueCondition.CreateForTest(6, minCount: 3);
var condition = DiceValueCondition.CreateForTest(6, minCount: 3);
var effect = AddFlatScoreEffect.CreateForTest(100);
var def = CreateDef("sixes-bonus", TriggerType.OnCategoryScored,
@@ -14,12 +14,12 @@ namespace YachtDice.Tests
private CategoryDefinition twosCategory;
private CategoryDefinition chanceCategory;
private CategoryCatalog catalog;
private DiсeDefinition _standardDiсe;
private DiceDefinitionSO standardDice;
[SetUp]
public void SetUp()
{
_standardDiсe = DiсeDefinition.CreateForTest<StandardDiсe>("d6", "d6");
standardDice = DiceDefinitionSO.CreateForTest<StandardDiceSO>("d6", "d6");
yachtCategory = NOfAKindCategory.CreateForTest("yacht", "Яхта", 5, fixedScoreMode: true, score: 50);
onesCategory = SumOfValueCategory.CreateForTest("ones", "Единицы", 1);
@@ -43,7 +43,7 @@ namespace YachtDice.Tests
Object.DestroyImmediate(twosCategory);
Object.DestroyImmediate(chanceCategory);
Object.DestroyImmediate(catalog);
Object.DestroyImmediate(_standardDiсe);
Object.DestroyImmediate(standardDice);
}
private ScoringSystem CreateScoringSystem()
@@ -56,7 +56,7 @@ namespace YachtDice.Tests
{
var dice = new DiceInstance[values.Length];
for (int i = 0; i < values.Length; i++)
dice[i] = new DiceInstance(_standardDiсe, values[i]);
dice[i] = new DiceInstance(standardDice, values[i]);
return dice;
}
@@ -140,9 +140,9 @@ namespace YachtDice.Tests
}
[Test]
public void TryPurchase_DieItem_AddsToDiceCollection()
public void TryPurchase_DiceItem_AddsToDiceCollection()
{
var die = DiсeDefinition.CreateForTest<StandardDiсe>("test_die", shopPrice: 100);
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("test_die", shopPrice: 100);
bool result = shop.TryPurchase(die);
@@ -152,9 +152,9 @@ namespace YachtDice.Tests
}
[Test]
public void TryPurchase_DieItem_CannotBeBoughtTwice()
public void TryPurchase_DiceItem_CannotBeBoughtTwice()
{
var die = DiсeDefinition.CreateForTest<StandardDiсe>("unique_die", shopPrice: 100);
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("unique_die", shopPrice: 100);
shop.TryPurchase(die);
bool secondResult = shop.TryPurchase(die);
@@ -165,9 +165,9 @@ namespace YachtDice.Tests
}
[Test]
public void GetItemState_Die_Owned_AfterPurchase()
public void GetItemState_Dice_Owned_AfterPurchase()
{
var die = DiсeDefinition.CreateForTest<StandardDiсe>("die1", shopPrice: 50);
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("die1", shopPrice: 50);
shop.TryPurchase(die);
+2 -2
View File
@@ -43,7 +43,7 @@ namespace YachtDice.UI
SetRollButtonState(true, 0, 3);
}
public void SetDieValue(int index, int value)
public void SetDiceValue(int index, int value)
{
if (index >= 0 && index < diceValueTexts.Length)
diceValueTexts[index].text = value.ToString();
@@ -55,7 +55,7 @@ namespace YachtDice.UI
diceValueTexts[i].text = values[i].ToString();
}
public void SetDieLocked(int index, bool isLocked)
public void SetDiceLocked(int index, bool isLocked)
{
if (index >= 0 && index < diceBackgrounds.Length)
diceBackgrounds[index].color = isLocked ? lockedColor : unlockedColor;
+2 -2
View File
@@ -219,7 +219,7 @@ namespace YachtDice.UI
private void HandleDiceSettled(int index, int value)
{
dicePanelView.SetDieValue(index, value);
dicePanelView.SetDiceValue(index, value);
}
private void HandleScored(CategoryDefinition category, int finalScore)
@@ -261,7 +261,7 @@ namespace YachtDice.UI
gameManager.ToggleDiceLock(index);
bool isLocked = diceManager.IsLocked(index);
dicePanelView.SetDieLocked(index, isLocked);
dicePanelView.SetDiceLocked(index, isLocked);
}
private void HandleCategorySelected(CategoryDefinition category)