[Refactor] Replace hardcoded categories with data-driven SO system and abstract dice
- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance) to support future custom dice types while keeping backward compat via int[] DiceValues - Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy: SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO - Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic - Refactor ScoringSystem, Views, GameManager, GameController to use SO references - Update CategoryCondition modifier to use SO reference instead of enum - Update all editor tests to use SO-based categories and DieInstance Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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namespace YachtDice.Dice
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{
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/// <summary>
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/// Рантайм-состояние одного дайса.
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/// Хранит текущее значение верхней грани и ссылку на определение типа.
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/// </summary>
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public class DieInstance : IDie
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{
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public DieDefinitionSO Definition { get; }
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public int Value { get; set; }
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public bool IsLocked { get; set; }
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public DieInstance(DieDefinitionSO definition)
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{
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Definition = definition;
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Value = 0;
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IsLocked = false;
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}
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public DieInstance(DieDefinitionSO definition, int initialValue)
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{
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Definition = definition;
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Value = initialValue;
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IsLocked = false;
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}
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}
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}
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