[Rename] Unify Die → Dice naming across the entire project

Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-02 05:37:12 +07:00
parent f6c354d41c
commit 13b18b0a8b
39 changed files with 153 additions and 153 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ namespace YachtDice.Scoring
public int FinalScore => Mathf.FloorToInt((BaseScore + FlatBonus) * Multiplier);
public static ScoreResult Create(int baseScore, IReadOnlyList<IDie> dice, CategoryDefinition category)
public static ScoreResult Create(int baseScore, IReadOnlyList<IDice> dice, CategoryDefinition category)
{
return new ScoreResult
{
+3 -3
View File
@@ -57,7 +57,7 @@ namespace YachtDice.Scoring
public bool IsComplete => CategoriesFilledCount >= TotalCategoryCount;
public ScoreResult PreviewScore(IReadOnlyList<IDie> dice, CategoryDefinition category,
public ScoreResult PreviewScore(IReadOnlyList<IDice> dice, CategoryDefinition category,
int currentRoll = 0, int currentTurn = 0, int playerCurrency = 0)
{
int baseScore = category.Calculate(dice);
@@ -75,7 +75,7 @@ namespace YachtDice.Scoring
return context.ToScoreResult();
}
public async UniTask<ScoreResult> ScoreCategoryAsync(IReadOnlyList<IDie> dice, CategoryDefinition category,
public async UniTask<ScoreResult> ScoreCategoryAsync(IReadOnlyList<IDice> dice, CategoryDefinition category,
int currentRoll, int currentTurn, int playerCurrency)
{
if (usedCategories.Contains(category))
@@ -118,7 +118,7 @@ namespace YachtDice.Scoring
return result;
}
public ScoreResult ScoreCategory(IReadOnlyList<IDie> dice, CategoryDefinition category)
public ScoreResult ScoreCategory(IReadOnlyList<IDice> dice, CategoryDefinition category)
{
if (usedCategories.Contains(category))
throw new InvalidOperationException($"Category {category.DisplayName} has already been scored.");