[Add] All in one shader

This commit is contained in:
2026-02-23 22:01:07 +07:00
parent ec0aa86ac2
commit 4f942cd7c0
806 changed files with 401510 additions and 33 deletions
@@ -0,0 +1,42 @@
using UnityEngine;
namespace AllIn13DShader
{
public class CommonMaterialInfo : AbstractMaterialInfo
{
public CommonMaterialInfo(Material mat) : base(mat)
{
RefreshKeywords();
}
public EffectsProfile effectProfile;
public override void RefreshKeywords()
{
this.enabledKeywords = new string[mat.enabledKeywords.Length];
for (int i = 0; i < enabledKeywords.Length; i++)
{
this.enabledKeywords[i] = mat.enabledKeywords[i].name;
}
}
public override void EnableKeyword(string keyword)
{
mat.EnableKeyword(keyword);
RefreshKeywords();
}
public override void DisableKeyword(string keyword)
{
mat.DisableKeyword(keyword);
RefreshKeywords();
}
public override bool IsShaderVariant()
{
return false;
}
}
}