[Add] Universal modifier system, shop, inventory & persistence

Replace hardcoded BonusForOnes/MultiplierForSixes with data-driven
modifier system supporting 2 scopes (SelectedCategory, AnyCategoryClosed),
4 effect types, durability modes (Permanent, LimitedUses), and
configurable targets via ScriptableObject (ModifierData).

- Modifier domain: ModifierEnums, ModifierTarget, ModifierData,
  ModifierRuntime, ModifierEffect (dict-based strategy), ModifierPipeline
  (4-pass: cat-additive → cat-multiplicative → final-additive → final-multiplicative)
- ScoringSystem: replaced old modifier list with ModifierPipeline integration,
  added OnCategoryConfirmed event
- Shop MVC: ShopCatalog (SO), ShopModel, ShopView, ShopItemView, ShopController
- Inventory MVC: InventoryModel (activate/deactivate/sell/durability),
  InventoryView, InventorySlotView, InventoryController
- CurrencyBank: editor-adjustable balance with events
- Persistence: SaveData + SaveSystem (Newtonsoft JSON + PlayerPrefs)
- Editor: ModifierAssetCreator menu item to generate 6 example modifiers + catalog
- Tests: 6 test classes covering effects, pipeline, scoring, shop, inventory, save
- GameController: wired shop/inventory/save lifecycle
- GameInfoView: added currency display, shop/inventory toggle buttons

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-28 06:40:33 +07:00
parent 4f8db3158f
commit ba626acb9b
33 changed files with 2123 additions and 86 deletions
@@ -0,0 +1,155 @@
using NUnit.Framework;
using UnityEngine;
public sealed class InventoryModelTests
{
private InventoryModel inventory;
[SetUp]
public void SetUp()
{
inventory = new InventoryModel(3);
}
private ModifierData CreateTestData(string id = "test",
ModifierDurability durability = ModifierDurability.Permanent, int maxUses = 0)
{
return ModifierData.CreateForTest(id, ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: durability, maxUses: maxUses);
}
[Test]
public void AddModifier_IncreasesCount()
{
inventory.AddModifier(CreateTestData());
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
}
[Test]
public void TryActivate_SucceedsWithinSlotLimit()
{
inventory.AddModifier(CreateTestData("a"));
var mod = inventory.OwnedModifiers[0];
bool result = inventory.TryActivate(mod);
Assert.IsTrue(result);
Assert.IsTrue(mod.IsActive);
Assert.AreEqual(1, inventory.ActiveCount);
}
[Test]
public void TryActivate_FailsWhenSlotsFull()
{
for (int i = 0; i < 3; i++)
{
inventory.AddModifier(CreateTestData($"m{i}"));
inventory.TryActivate(inventory.OwnedModifiers[i]);
}
inventory.AddModifier(CreateTestData("extra"));
var extra = inventory.OwnedModifiers[3];
bool result = inventory.TryActivate(extra);
Assert.IsFalse(result);
Assert.IsFalse(extra.IsActive);
Assert.AreEqual(3, inventory.ActiveCount);
}
[Test]
public void Deactivate_FreesSlot()
{
inventory.AddModifier(CreateTestData());
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.Deactivate(mod);
Assert.IsFalse(mod.IsActive);
Assert.AreEqual(0, inventory.ActiveCount);
}
[Test]
public void RemoveModifier_DeactivatesAndRemoves()
{
inventory.AddModifier(CreateTestData());
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.RemoveModifier(mod);
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
Assert.AreEqual(0, inventory.ActiveCount);
}
[Test]
public void ConsumeUseOnActive_DecrementsUses()
{
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 3));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.ConsumeUseOnActive();
Assert.AreEqual(2, mod.RemainingUses);
}
[Test]
public void ConsumeUseOnActive_RemovesExpired()
{
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 1));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.ConsumeUseOnActive();
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
}
[Test]
public void ConsumeUseOnActive_IgnoresPermanent()
{
inventory.AddModifier(CreateTestData("perm", ModifierDurability.Permanent));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
inventory.ConsumeUseOnActive();
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
Assert.IsTrue(mod.IsActive);
}
[Test]
public void GetActiveModifierData_ReturnsOnlyActive()
{
inventory.AddModifier(CreateTestData("a"));
inventory.AddModifier(CreateTestData("b"));
inventory.TryActivate(inventory.OwnedModifiers[0]);
var active = inventory.GetActiveModifierData();
Assert.AreEqual(1, active.Count);
}
[Test]
public void SetMaxActiveSlots_AllowsExpansion()
{
inventory.SetMaxActiveSlots(10);
Assert.AreEqual(10, inventory.MaxActiveSlots);
}
[Test]
public void OnActiveModifiersChanged_FiredOnActivate()
{
bool fired = false;
inventory.OnActiveModifiersChanged += _ => fired = true;
inventory.AddModifier(CreateTestData());
inventory.TryActivate(inventory.OwnedModifiers[0]);
Assert.IsTrue(fired);
}
}
@@ -0,0 +1,89 @@
using NUnit.Framework;
using UnityEngine;
public sealed class ModifierEffectTests
{
private static ModifierData CreateData(
ModifierEffectType effectType, float effectValue,
int dieValue = 0, ModifierScope scope = ModifierScope.SelectedCategory)
{
return ModifierData.CreateForTest("test", scope, effectType, effectValue, dieValue);
}
[Test]
public void AddPerDieValue_CountsMatchingDice()
{
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 1);
var result = ScoreResult.Create(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
ModifierEffect.Apply(data, ref result);
Assert.AreEqual(30, result.FlatBonus);
}
[Test]
public void AddPerDieValue_ZeroTarget_CountsAllDice()
{
var data = CreateData(ModifierEffectType.AddPerDieValue, 2f, dieValue: 0);
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
ModifierEffect.Apply(data, ref result);
Assert.AreEqual(10, result.FlatBonus);
}
[Test]
public void AddPerDieValue_NoMatches_ZeroBonus()
{
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 6);
var result = ScoreResult.Create(5, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
ModifierEffect.Apply(data, ref result);
Assert.AreEqual(0, result.FlatBonus);
}
[Test]
public void AddFlatToFinalScore_AddsFlat()
{
var data = CreateData(ModifierEffectType.AddFlatToFinalScore, 15f);
var result = ScoreResult.Create(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
ModifierEffect.Apply(data, ref result);
Assert.AreEqual(15, result.FlatBonus);
}
[Test]
public void MultiplyPerDieValue_MultipliesPerMatch()
{
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 2f, dieValue: 6);
var result = ScoreResult.Create(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
ModifierEffect.Apply(data, ref result);
Assert.AreEqual(8f, result.Multiplier); // 1 * 2 * 2 * 2 = 8
}
[Test]
public void MultiplyPerDieValue_NoMatches_MultiplierUnchanged()
{
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 3f, dieValue: 6);
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
ModifierEffect.Apply(data, ref result);
Assert.AreEqual(1f, result.Multiplier);
}
[Test]
public void MultiplyFinalScore_MultipliesOnce()
{
var data = CreateData(ModifierEffectType.MultiplyFinalScore, 1.5f);
var result = ScoreResult.Create(50, new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
ModifierEffect.Apply(data, ref result);
Assert.AreEqual(1.5f, result.Multiplier, 0.001f);
}
}
@@ -0,0 +1,136 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
public sealed class ModifierPipelineTests
{
[Test]
public void Apply_AdditiveBeforeMultiplicative()
{
var addMod = ModifierData.CreateForTest("add", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var mulMod = ModifierData.CreateForTest("mul", ModifierScope.SelectedCategory,
ModifierEffectType.MultiplyFinalScore, 2f);
var modifiers = new List<ModifierData> { mulMod, addMod };
var result = ScoreResult.Create(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
// (20 + 10) * 2 = 60
Assert.AreEqual(60, result.FinalScore);
}
[Test]
public void Apply_CategoryLevelBeforeFinalScore()
{
var perDie = ModifierData.CreateForTest("perDie", ModifierScope.SelectedCategory,
ModifierEffectType.AddPerDieValue, 5f, dieValue: 1);
var flat = ModifierData.CreateForTest("flat", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 100f);
var modifiers = new List<ModifierData> { flat, perDie };
var result = ScoreResult.Create(3, new[] { 1, 1, 1, 2, 3 }, YachtCategory.Ones);
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
// FlatBonus = 15 (perDie: 5*3) + 100 (flat) = 115
// FinalScore = (3 + 115) * 1 = 118
Assert.AreEqual(118, result.FinalScore);
}
[Test]
public void Apply_ScopeFiltering_SkipsWrongScope()
{
var mod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
ModifierEffectType.AddFlatToFinalScore, 50f);
var modifiers = new List<ModifierData> { mod };
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(10, result.FinalScore);
}
[Test]
public void Apply_CategoryFilter_SkipsWrongCategory()
{
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 15f,
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
var modifiers = new List<ModifierData> { mod };
var result = ScoreResult.Create(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
Assert.AreEqual(0, result.FlatBonus);
}
[Test]
public void Apply_CategoryFilter_AppliesMatchingCategory()
{
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 15f,
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
var modifiers = new List<ModifierData> { mod };
var result = ScoreResult.Create(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
Assert.AreEqual(15, result.FlatBonus);
Assert.AreEqual(40, result.FinalScore);
}
[Test]
public void Apply_MultipleModifiers_CorrectOrder()
{
var perDieAdd = ModifierData.CreateForTest("pda", ModifierScope.SelectedCategory,
ModifierEffectType.AddPerDieValue, 2f, dieValue: 3);
var perDieMul = ModifierData.CreateForTest("pdm", ModifierScope.SelectedCategory,
ModifierEffectType.MultiplyPerDieValue, 1.5f, dieValue: 3);
var flatAdd = ModifierData.CreateForTest("fa", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var finalMul = ModifierData.CreateForTest("fm", ModifierScope.SelectedCategory,
ModifierEffectType.MultiplyFinalScore, 2f);
var modifiers = new List<ModifierData> { finalMul, flatAdd, perDieMul, perDieAdd };
// dice: [3, 3, 3, 1, 2] — 3 threes
var result = ScoreResult.Create(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
// Pass 1 (cat additive): perDieAdd: +2*3 = +6 FlatBonus
// Pass 2 (cat multiplicative): perDieMul: 1.5^3 = 3.375 Multiplier
// Pass 3 (final additive): flatAdd: +10 FlatBonus → total FlatBonus = 16
// Pass 4 (final multiplicative): finalMul: 3.375 * 2 = 6.75 Multiplier
// FinalScore = floor((9 + 16) * 6.75) = floor(168.75) = 168
Assert.AreEqual(6, result.FlatBonus + 10); // just check pipeline ran; full calc below
Assert.AreEqual(168, result.FinalScore);
}
[Test]
public void Apply_NullModifiers_DoesNotThrow()
{
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
Assert.DoesNotThrow(() =>
ModifierPipeline.Apply(null, ref result, ModifierScope.SelectedCategory));
Assert.AreEqual(10, result.FinalScore);
}
[Test]
public void Apply_EmptyList_NoChange()
{
var modifiers = new List<ModifierData>();
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
Assert.AreEqual(10, result.FinalScore);
}
}
@@ -0,0 +1,88 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
public sealed class SaveSystemTests
{
[SetUp]
public void SetUp()
{
SaveSystem.Delete();
}
[TearDown]
public void TearDown()
{
SaveSystem.Delete();
}
[Test]
public void SaveAndLoad_RoundTrip_PreservesData()
{
var data = new SaveData
{
Currency = 999,
OwnedModifiers = new List<ModifierSaveEntry>
{
new() { ModifierId = "mod1", IsActive = true, RemainingUses = 3 },
new() { ModifierId = "mod2", IsActive = false, RemainingUses = -1 }
}
};
SaveSystem.Save(data);
var loaded = SaveSystem.Load();
Assert.AreEqual(999, loaded.Currency);
Assert.AreEqual(2, loaded.OwnedModifiers.Count);
Assert.AreEqual("mod1", loaded.OwnedModifiers[0].ModifierId);
Assert.IsTrue(loaded.OwnedModifiers[0].IsActive);
Assert.AreEqual(3, loaded.OwnedModifiers[0].RemainingUses);
Assert.AreEqual("mod2", loaded.OwnedModifiers[1].ModifierId);
Assert.IsFalse(loaded.OwnedModifiers[1].IsActive);
}
[Test]
public void Load_MissingKey_ReturnsDefault()
{
var loaded = SaveSystem.Load();
Assert.IsNotNull(loaded);
Assert.AreEqual(0, loaded.Currency);
Assert.AreEqual(0, loaded.OwnedModifiers.Count);
}
[Test]
public void HasSave_ReturnsFalseWhenEmpty()
{
Assert.IsFalse(SaveSystem.HasSave());
}
[Test]
public void HasSave_ReturnsTrueAfterSave()
{
SaveSystem.Save(new SaveData { Currency = 100 });
Assert.IsTrue(SaveSystem.HasSave());
}
[Test]
public void Delete_RemovesSaveData()
{
SaveSystem.Save(new SaveData { Currency = 100 });
SaveSystem.Delete();
Assert.IsFalse(SaveSystem.HasSave());
}
[Test]
public void Load_CorruptJson_ReturnsDefault()
{
PlayerPrefs.SetString("YachtDice_SaveData", "{invalid json!!!");
PlayerPrefs.Save();
var loaded = SaveSystem.Load();
Assert.IsNotNull(loaded);
Assert.AreEqual(0, loaded.Currency);
}
}
@@ -0,0 +1,98 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
public sealed class ScoringSystemTests
{
private ScoringSystem CreateScoringSystem()
{
var go = new GameObject("ScoringSystem");
return go.AddComponent<ScoringSystem>();
}
[TearDown]
public void TearDown()
{
foreach (var go in Object.FindObjectsByType<ScoringSystem>(FindObjectsSortMode.None))
Object.DestroyImmediate(go.gameObject);
}
[Test]
public void PreviewScore_AppliesOnlySelectedCategoryModifiers()
{
var system = CreateScoringSystem();
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
ModifierEffectType.AddFlatToFinalScore, 100f);
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
var result = system.PreviewScore(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
// Only SelectedCategory mod should apply in preview
Assert.AreEqual(10, result.FlatBonus);
Assert.AreEqual(25, result.FinalScore); // (15 + 10) * 1
}
[Test]
public void ScoreCategory_AppliesBothScopes()
{
var system = CreateScoringSystem();
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
ModifierEffectType.AddFlatToFinalScore, 20f);
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
var result = system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
// Both scopes should apply
Assert.AreEqual(30, result.FlatBonus);
Assert.AreEqual(45, result.FinalScore); // (15 + 30) * 1
}
[Test]
public void ScoreCategory_FiresOnCategoryConfirmed()
{
var system = CreateScoringSystem();
YachtCategory firedCategory = (YachtCategory)(-1);
ScoreResult firedResult = default;
system.OnCategoryConfirmed += (cat, res) =>
{
firedCategory = cat;
firedResult = res;
};
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
Assert.AreEqual(YachtCategory.Ones, firedCategory);
Assert.AreEqual(5, firedResult.BaseScore);
}
[Test]
public void ScoreCategory_PreventsDuplicateCategory()
{
var system = CreateScoringSystem();
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
Assert.Throws<System.InvalidOperationException>(() =>
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance));
}
[Test]
public void ScoreCategory_WithNoModifiers_CalculatesBaseOnly()
{
var system = CreateScoringSystem();
var result = system.ScoreCategory(new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
Assert.AreEqual(50, result.BaseScore);
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(1f, result.Multiplier);
Assert.AreEqual(50, result.FinalScore);
}
}
@@ -0,0 +1,130 @@
using NUnit.Framework;
using UnityEngine;
public sealed class ShopModelTests
{
private CurrencyBank bank;
private InventoryModel inventory;
private ShopModel shop;
[SetUp]
public void SetUp()
{
var go = new GameObject("Bank");
bank = go.AddComponent<CurrencyBank>();
bank.SetBalance(500);
inventory = new InventoryModel(5);
shop = new ShopModel(bank, inventory);
}
[TearDown]
public void TearDown()
{
foreach (var go in Object.FindObjectsByType<CurrencyBank>(FindObjectsSortMode.None))
Object.DestroyImmediate(go.gameObject);
}
[Test]
public void TryPurchase_SucceedsWithSufficientCurrency()
{
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
bool result = shop.TryPurchase(mod);
Assert.IsTrue(result);
Assert.AreEqual(400, bank.Balance);
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
}
[Test]
public void TryPurchase_FailsWhenBroke()
{
bank.SetBalance(10);
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
bool result = shop.TryPurchase(mod);
Assert.IsFalse(result);
Assert.AreEqual(10, bank.Balance);
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
}
[Test]
public void TryPurchase_PermanentCannotBeBoughtTwice()
{
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.Permanent, shopPrice: 100);
shop.TryPurchase(mod);
bool secondResult = shop.TryPurchase(mod);
Assert.IsFalse(secondResult);
Assert.AreEqual(400, bank.Balance);
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
}
[Test]
public void TryPurchase_LimitedCanBeReBought()
{
var mod = ModifierData.CreateForTest("limited", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.LimitedUses, maxUses: 3, shopPrice: 100);
shop.TryPurchase(mod);
bool secondResult = shop.TryPurchase(mod);
Assert.IsTrue(secondResult);
Assert.AreEqual(300, bank.Balance);
Assert.AreEqual(2, inventory.OwnedModifiers.Count);
}
[Test]
public void TryPurchase_FiresPurchaseEvent()
{
ModifierData purchased = null;
shop.OnItemPurchased += data => purchased = data;
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
shop.TryPurchase(mod);
Assert.IsNotNull(purchased);
Assert.AreEqual("test", purchased.Id);
}
[Test]
public void GetItemState_Available_WhenCanAfford()
{
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
Assert.AreEqual(ShopItemState.Available, shop.GetItemState(mod));
}
[Test]
public void GetItemState_TooExpensive_WhenCannotAfford()
{
bank.SetBalance(10);
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
Assert.AreEqual(ShopItemState.TooExpensive, shop.GetItemState(mod));
}
[Test]
public void GetItemState_Owned_WhenPermanentPurchased()
{
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.Permanent, shopPrice: 100);
shop.TryPurchase(mod);
Assert.AreEqual(ShopItemState.Owned, shop.GetItemState(mod));
}
}
@@ -0,0 +1,24 @@
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"UnityEngine.TestRunner",
"UnityEditor.TestRunner",
"YachtDice.Runtime"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
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],
"versionDefines": [],
"noEngineReferences": false
}