[Add] Universal modifier system, shop, inventory & persistence
Replace hardcoded BonusForOnes/MultiplierForSixes with data-driven modifier system supporting 2 scopes (SelectedCategory, AnyCategoryClosed), 4 effect types, durability modes (Permanent, LimitedUses), and configurable targets via ScriptableObject (ModifierData). - Modifier domain: ModifierEnums, ModifierTarget, ModifierData, ModifierRuntime, ModifierEffect (dict-based strategy), ModifierPipeline (4-pass: cat-additive → cat-multiplicative → final-additive → final-multiplicative) - ScoringSystem: replaced old modifier list with ModifierPipeline integration, added OnCategoryConfirmed event - Shop MVC: ShopCatalog (SO), ShopModel, ShopView, ShopItemView, ShopController - Inventory MVC: InventoryModel (activate/deactivate/sell/durability), InventoryView, InventorySlotView, InventoryController - CurrencyBank: editor-adjustable balance with events - Persistence: SaveData + SaveSystem (Newtonsoft JSON + PlayerPrefs) - Editor: ModifierAssetCreator menu item to generate 6 example modifiers + catalog - Tests: 6 test classes covering effects, pipeline, scoring, shop, inventory, save - GameController: wired shop/inventory/save lifecycle - GameInfoView: added currency display, shop/inventory toggle buttons Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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using NUnit.Framework;
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using UnityEngine;
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public sealed class InventoryModelTests
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{
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private InventoryModel inventory;
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[SetUp]
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public void SetUp()
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{
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inventory = new InventoryModel(3);
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}
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private ModifierData CreateTestData(string id = "test",
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ModifierDurability durability = ModifierDurability.Permanent, int maxUses = 0)
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{
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return ModifierData.CreateForTest(id, ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f,
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durability: durability, maxUses: maxUses);
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}
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[Test]
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public void AddModifier_IncreasesCount()
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{
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inventory.AddModifier(CreateTestData());
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Assert.AreEqual(1, inventory.OwnedModifiers.Count);
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}
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[Test]
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public void TryActivate_SucceedsWithinSlotLimit()
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{
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inventory.AddModifier(CreateTestData("a"));
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var mod = inventory.OwnedModifiers[0];
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bool result = inventory.TryActivate(mod);
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Assert.IsTrue(result);
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Assert.IsTrue(mod.IsActive);
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Assert.AreEqual(1, inventory.ActiveCount);
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}
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[Test]
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public void TryActivate_FailsWhenSlotsFull()
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{
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for (int i = 0; i < 3; i++)
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{
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inventory.AddModifier(CreateTestData($"m{i}"));
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inventory.TryActivate(inventory.OwnedModifiers[i]);
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}
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inventory.AddModifier(CreateTestData("extra"));
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var extra = inventory.OwnedModifiers[3];
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bool result = inventory.TryActivate(extra);
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Assert.IsFalse(result);
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Assert.IsFalse(extra.IsActive);
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Assert.AreEqual(3, inventory.ActiveCount);
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}
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[Test]
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public void Deactivate_FreesSlot()
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{
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inventory.AddModifier(CreateTestData());
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var mod = inventory.OwnedModifiers[0];
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inventory.TryActivate(mod);
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inventory.Deactivate(mod);
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Assert.IsFalse(mod.IsActive);
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Assert.AreEqual(0, inventory.ActiveCount);
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}
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[Test]
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public void RemoveModifier_DeactivatesAndRemoves()
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{
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inventory.AddModifier(CreateTestData());
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var mod = inventory.OwnedModifiers[0];
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inventory.TryActivate(mod);
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inventory.RemoveModifier(mod);
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Assert.AreEqual(0, inventory.OwnedModifiers.Count);
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Assert.AreEqual(0, inventory.ActiveCount);
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}
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[Test]
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public void ConsumeUseOnActive_DecrementsUses()
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{
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inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 3));
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var mod = inventory.OwnedModifiers[0];
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inventory.TryActivate(mod);
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inventory.ConsumeUseOnActive();
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Assert.AreEqual(2, mod.RemainingUses);
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}
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[Test]
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public void ConsumeUseOnActive_RemovesExpired()
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{
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inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 1));
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var mod = inventory.OwnedModifiers[0];
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inventory.TryActivate(mod);
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inventory.ConsumeUseOnActive();
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Assert.AreEqual(0, inventory.OwnedModifiers.Count);
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}
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[Test]
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public void ConsumeUseOnActive_IgnoresPermanent()
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{
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inventory.AddModifier(CreateTestData("perm", ModifierDurability.Permanent));
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var mod = inventory.OwnedModifiers[0];
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inventory.TryActivate(mod);
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inventory.ConsumeUseOnActive();
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Assert.AreEqual(1, inventory.OwnedModifiers.Count);
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Assert.IsTrue(mod.IsActive);
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}
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[Test]
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public void GetActiveModifierData_ReturnsOnlyActive()
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{
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inventory.AddModifier(CreateTestData("a"));
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inventory.AddModifier(CreateTestData("b"));
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inventory.TryActivate(inventory.OwnedModifiers[0]);
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var active = inventory.GetActiveModifierData();
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Assert.AreEqual(1, active.Count);
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}
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[Test]
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public void SetMaxActiveSlots_AllowsExpansion()
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{
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inventory.SetMaxActiveSlots(10);
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Assert.AreEqual(10, inventory.MaxActiveSlots);
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}
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[Test]
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public void OnActiveModifiersChanged_FiredOnActivate()
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{
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bool fired = false;
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inventory.OnActiveModifiersChanged += _ => fired = true;
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inventory.AddModifier(CreateTestData());
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inventory.TryActivate(inventory.OwnedModifiers[0]);
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Assert.IsTrue(fired);
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}
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}
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