[Fix] Code visual
This commit is contained in:
@@ -5,94 +5,93 @@ using YachtDice.Scoring;
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namespace YachtDice.Inventory
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{
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public sealed class InventoryController : MonoBehaviour
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{
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[SerializeField] private InventoryView inventoryView;
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[SerializeField] private ScoringSystem scoringSystem;
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[SerializeField] private CurrencyBank currencyBank;
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private InventoryModel model;
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public InventoryModel Model => model;
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public void Initialize(InventoryModel inventoryModel)
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public class InventoryController : MonoBehaviour
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{
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model = inventoryModel;
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[SerializeField] private InventoryView inventoryView;
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[SerializeField] private ScoringSystem scoringSystem;
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[SerializeField] private CurrencyBank currencyBank;
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inventoryView.OnActivateClicked += HandleActivate;
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inventoryView.OnDeactivateClicked += HandleDeactivate;
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inventoryView.OnSellClicked += HandleSell;
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private InventoryModel model;
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model.OnActiveModifiersChanged += HandleActiveModifiersChanged;
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model.OnInventoryChanged += HandleInventoryChanged;
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public InventoryModel Model => model;
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if (scoringSystem != null)
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scoringSystem.OnCategoryConfirmed += HandleCategoryConfirmed;
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RefreshView();
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}
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private void OnDestroy()
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{
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if (inventoryView != null)
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public void Initialize(InventoryModel inventoryModel)
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{
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inventoryView.OnActivateClicked -= HandleActivate;
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inventoryView.OnDeactivateClicked -= HandleDeactivate;
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inventoryView.OnSellClicked -= HandleSell;
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model = inventoryModel;
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inventoryView.OnActivateClicked += HandleActivate;
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inventoryView.OnDeactivateClicked += HandleDeactivate;
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inventoryView.OnSellClicked += HandleSell;
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model.OnActiveModifiersChanged += HandleActiveModifiersChanged;
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model.OnInventoryChanged += HandleInventoryChanged;
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if (scoringSystem != null)
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scoringSystem.OnCategoryConfirmed += HandleCategoryConfirmed;
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RefreshView();
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}
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if (model != null)
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private void OnDestroy()
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{
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model.OnActiveModifiersChanged -= HandleActiveModifiersChanged;
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model.OnInventoryChanged -= HandleInventoryChanged;
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if (inventoryView != null)
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{
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inventoryView.OnActivateClicked -= HandleActivate;
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inventoryView.OnDeactivateClicked -= HandleDeactivate;
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inventoryView.OnSellClicked -= HandleSell;
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}
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if (model != null)
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{
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model.OnActiveModifiersChanged -= HandleActiveModifiersChanged;
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model.OnInventoryChanged -= HandleInventoryChanged;
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}
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if (scoringSystem != null)
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scoringSystem.OnCategoryConfirmed -= HandleCategoryConfirmed;
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}
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if (scoringSystem != null)
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scoringSystem.OnCategoryConfirmed -= HandleCategoryConfirmed;
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}
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private void HandleActivate(ModifierRuntime runtime)
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{
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model.TryActivate(runtime);
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}
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private void HandleActivate(ModifierRuntime runtime)
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{
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model.TryActivate(runtime);
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}
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private void HandleDeactivate(ModifierRuntime runtime)
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{
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model.Deactivate(runtime);
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}
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private void HandleDeactivate(ModifierRuntime runtime)
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{
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model.Deactivate(runtime);
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}
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private void HandleSell(ModifierRuntime runtime)
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{
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if (runtime.Data == null) return;
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private void HandleSell(ModifierRuntime runtime)
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{
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if (runtime.Data == null) return;
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int sellPrice = runtime.Data.SellPrice;
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model.RemoveModifier(runtime);
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int sellPrice = runtime.Data.SellPrice;
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model.RemoveModifier(runtime);
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if (currencyBank != null)
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currencyBank.Add(sellPrice);
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}
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if (currencyBank != null)
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currencyBank.Add(sellPrice);
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}
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private void HandleActiveModifiersChanged(System.Collections.Generic.List<ModifierData> activeModifiers)
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{
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if (scoringSystem != null)
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scoringSystem.SetActiveModifiers(activeModifiers);
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}
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private void HandleActiveModifiersChanged(System.Collections.Generic.List<ModifierData> activeModifiers)
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{
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if (scoringSystem != null)
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scoringSystem.SetActiveModifiers(activeModifiers);
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}
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private void HandleInventoryChanged()
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{
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RefreshView();
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}
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private void HandleInventoryChanged()
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{
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RefreshView();
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}
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private void HandleCategoryConfirmed(YachtCategory category, ScoreResult result)
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{
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model.ConsumeUseOnActive();
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}
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private void HandleCategoryConfirmed(YachtCategory category, ScoreResult result)
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{
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model.ConsumeUseOnActive();
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}
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private void RefreshView()
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{
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if (inventoryView != null && model != null)
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inventoryView.Refresh(model.OwnedModifiers, model.MaxActiveSlots);
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private void RefreshView()
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{
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if (inventoryView != null && model != null)
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inventoryView.Refresh(model.OwnedModifiers, model.MaxActiveSlots);
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}
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}
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}
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}
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@@ -4,129 +4,128 @@ using YachtDice.Modifiers;
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namespace YachtDice.Inventory
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{
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public sealed class InventoryModel
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{
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private readonly List<ModifierRuntime> ownedModifiers = new();
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private int maxActiveSlots;
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public IReadOnlyList<ModifierRuntime> OwnedModifiers => ownedModifiers;
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public int MaxActiveSlots => maxActiveSlots;
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public event Action OnInventoryChanged;
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public event Action<List<ModifierData>> OnActiveModifiersChanged;
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public InventoryModel(int maxActiveSlots = 5)
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public class InventoryModel
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{
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this.maxActiveSlots = maxActiveSlots;
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}
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private readonly List<ModifierRuntime> ownedModifiers = new();
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private int maxActiveSlots;
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public int ActiveCount
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{
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get
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public IReadOnlyList<ModifierRuntime> OwnedModifiers => ownedModifiers;
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public int MaxActiveSlots => maxActiveSlots;
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public event Action OnInventoryChanged;
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public event Action<List<ModifierData>> OnActiveModifiersChanged;
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public InventoryModel(int maxActiveSlots = 5)
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{
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int count = 0;
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for (int i = 0; i < ownedModifiers.Count; i++)
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if (ownedModifiers[i].IsActive) count++;
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return count;
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}
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}
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public void SetMaxActiveSlots(int slots)
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{
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maxActiveSlots = slots;
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}
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public void AddModifier(ModifierData data)
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{
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var runtime = ModifierRuntime.Create(data);
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ownedModifiers.Add(runtime);
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OnInventoryChanged?.Invoke();
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}
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public void RemoveModifier(ModifierRuntime modifier)
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{
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if (!ownedModifiers.Contains(modifier)) return;
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if (modifier.IsActive)
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{
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modifier.IsActive = false;
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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this.maxActiveSlots = maxActiveSlots;
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}
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ownedModifiers.Remove(modifier);
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OnInventoryChanged?.Invoke();
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}
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public bool TryActivate(ModifierRuntime modifier)
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{
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if (modifier.IsActive) return false;
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if (!ownedModifiers.Contains(modifier)) return false;
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if (ActiveCount >= maxActiveSlots) return false;
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modifier.IsActive = true;
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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return true;
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}
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public void Deactivate(ModifierRuntime modifier)
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{
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if (!modifier.IsActive) return;
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modifier.IsActive = false;
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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}
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public void ConsumeUseOnActive()
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{
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bool changed = false;
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for (int i = ownedModifiers.Count - 1; i >= 0; i--)
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public int ActiveCount
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{
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var mod = ownedModifiers[i];
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if (!mod.IsActive) continue;
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if (mod.Data == null) continue;
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if (mod.Data.Durability != ModifierDurability.LimitedUses) continue;
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mod.ConsumeUse();
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if (mod.IsExpired)
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get
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{
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ownedModifiers.RemoveAt(i);
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changed = true;
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int count = 0;
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for (int i = 0; i < ownedModifiers.Count; i++)
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if (ownedModifiers[i].IsActive) count++;
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return count;
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}
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}
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if (changed)
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public void SetMaxActiveSlots(int slots)
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{
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maxActiveSlots = slots;
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}
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public void AddModifier(ModifierData data)
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{
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var runtime = ModifierRuntime.Create(data);
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ownedModifiers.Add(runtime);
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OnInventoryChanged?.Invoke();
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}
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public void RemoveModifier(ModifierRuntime modifier)
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{
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if (!ownedModifiers.Contains(modifier)) return;
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if (modifier.IsActive)
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{
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modifier.IsActive = false;
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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}
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ownedModifiers.Remove(modifier);
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OnInventoryChanged?.Invoke();
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}
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public bool TryActivate(ModifierRuntime modifier)
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{
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if (modifier.IsActive) return false;
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if (!ownedModifiers.Contains(modifier)) return false;
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if (ActiveCount >= maxActiveSlots) return false;
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modifier.IsActive = true;
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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return true;
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}
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public void Deactivate(ModifierRuntime modifier)
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{
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if (!modifier.IsActive) return;
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modifier.IsActive = false;
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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}
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}
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public List<ModifierData> GetActiveModifierData()
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{
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var result = new List<ModifierData>();
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for (int i = 0; i < ownedModifiers.Count; i++)
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public void ConsumeUseOnActive()
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{
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if (ownedModifiers[i].IsActive && ownedModifiers[i].Data != null)
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result.Add(ownedModifiers[i].Data);
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bool changed = false;
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for (int i = ownedModifiers.Count - 1; i >= 0; i--)
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{
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var mod = ownedModifiers[i];
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if (!mod.IsActive) continue;
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if (mod.Data == null) continue;
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if (mod.Data.Durability != ModifierDurability.LimitedUses) continue;
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mod.ConsumeUse();
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if (mod.IsExpired)
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{
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ownedModifiers.RemoveAt(i);
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changed = true;
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}
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}
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if (changed)
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{
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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}
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}
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return result;
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public List<ModifierData> GetActiveModifierData()
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{
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var result = new List<ModifierData>();
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for (int i = 0; i < ownedModifiers.Count; i++)
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{
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if (ownedModifiers[i].IsActive && ownedModifiers[i].Data != null)
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result.Add(ownedModifiers[i].Data);
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}
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return result;
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}
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public void LoadState(List<ModifierRuntime> loaded)
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{
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ownedModifiers.Clear();
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if (loaded != null)
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ownedModifiers.AddRange(loaded);
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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}
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public List<ModifierRuntime> GetAllForSave() => new(ownedModifiers);
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}
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public void LoadState(List<ModifierRuntime> loaded)
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{
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ownedModifiers.Clear();
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if (loaded != null)
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ownedModifiers.AddRange(loaded);
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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}
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public List<ModifierRuntime> GetAllForSave() => new(ownedModifiers);
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}
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}
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@@ -6,78 +6,77 @@ using YachtDice.Modifiers;
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namespace YachtDice.Inventory
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{
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public sealed class InventorySlotView : MonoBehaviour
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{
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[SerializeField] private Image iconImage;
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[SerializeField] private TMP_Text nameText;
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[SerializeField] private TMP_Text descriptionText;
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[SerializeField] private TMP_Text usesText;
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[SerializeField] private Button activateButton;
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[SerializeField] private Button deactivateButton;
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[SerializeField] private Button sellButton;
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[SerializeField] private TMP_Text sellPriceText;
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[SerializeField] private Image background;
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[Header("Colors")]
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[SerializeField] private Color activeColor = new(0.7f, 1f, 0.7f);
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[SerializeField] private Color inactiveColor = Color.white;
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private ModifierRuntime runtime;
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public event Action<ModifierRuntime> OnActivateClicked;
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public event Action<ModifierRuntime> OnDeactivateClicked;
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public event Action<ModifierRuntime> OnSellClicked;
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private void Awake()
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public class InventorySlotView : MonoBehaviour
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{
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if (activateButton != null)
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activateButton.onClick.AddListener(() => OnActivateClicked?.Invoke(runtime));
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if (deactivateButton != null)
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deactivateButton.onClick.AddListener(() => OnDeactivateClicked?.Invoke(runtime));
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if (sellButton != null)
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sellButton.onClick.AddListener(() => OnSellClicked?.Invoke(runtime));
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}
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[SerializeField] private Image iconImage;
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[SerializeField] private TMP_Text nameText;
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[SerializeField] private TMP_Text descriptionText;
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[SerializeField] private TMP_Text usesText;
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[SerializeField] private Button activateButton;
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[SerializeField] private Button deactivateButton;
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[SerializeField] private Button sellButton;
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[SerializeField] private TMP_Text sellPriceText;
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[SerializeField] private Image background;
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public void Setup(ModifierRuntime modifierRuntime, bool canActivateMore)
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{
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runtime = modifierRuntime;
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var data = runtime.Data;
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[Header("Colors")]
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[SerializeField] private Color activeColor = new(0.7f, 1f, 0.7f);
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[SerializeField] private Color inactiveColor = Color.white;
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if (data == null) return;
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private ModifierRuntime runtime;
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if (nameText != null) nameText.text = data.DisplayName;
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if (descriptionText != null) descriptionText.text = data.Description;
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if (iconImage != null && data.Icon != null) iconImage.sprite = data.Icon;
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public event Action<ModifierRuntime> OnActivateClicked;
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public event Action<ModifierRuntime> OnDeactivateClicked;
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public event Action<ModifierRuntime> OnSellClicked;
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if (usesText != null)
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private void Awake()
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{
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if (data.Durability == ModifierDurability.LimitedUses)
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{
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usesText.gameObject.SetActive(true);
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usesText.text = $"{runtime.RemainingUses}/{data.MaxUses}";
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}
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else
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{
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usesText.gameObject.SetActive(false);
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}
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if (activateButton != null)
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activateButton.onClick.AddListener(() => OnActivateClicked?.Invoke(runtime));
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if (deactivateButton != null)
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deactivateButton.onClick.AddListener(() => OnDeactivateClicked?.Invoke(runtime));
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if (sellButton != null)
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sellButton.onClick.AddListener(() => OnSellClicked?.Invoke(runtime));
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}
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if (sellPriceText != null) sellPriceText.text = data.SellPrice.ToString();
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bool isActive = runtime.IsActive;
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if (activateButton != null)
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public void Setup(ModifierRuntime modifierRuntime, bool canActivateMore)
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{
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activateButton.gameObject.SetActive(!isActive);
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activateButton.interactable = canActivateMore;
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runtime = modifierRuntime;
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var data = runtime.Data;
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if (data == null) return;
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if (nameText != null) nameText.text = data.DisplayName;
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if (descriptionText != null) descriptionText.text = data.Description;
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if (iconImage != null && data.Icon != null) iconImage.sprite = data.Icon;
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if (usesText != null)
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{
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if (data.Durability == ModifierDurability.LimitedUses)
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{
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usesText.gameObject.SetActive(true);
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usesText.text = $"{runtime.RemainingUses}/{data.MaxUses}";
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}
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else
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{
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usesText.gameObject.SetActive(false);
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}
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}
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if (sellPriceText != null) sellPriceText.text = data.SellPrice.ToString();
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bool isActive = runtime.IsActive;
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if (activateButton != null)
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{
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activateButton.gameObject.SetActive(!isActive);
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activateButton.interactable = canActivateMore;
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}
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if (deactivateButton != null)
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deactivateButton.gameObject.SetActive(isActive);
|
||||
|
||||
if (background != null)
|
||||
background.color = isActive ? activeColor : inactiveColor;
|
||||
}
|
||||
|
||||
if (deactivateButton != null)
|
||||
deactivateButton.gameObject.SetActive(isActive);
|
||||
|
||||
if (background != null)
|
||||
background.color = isActive ? activeColor : inactiveColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,73 +7,72 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Inventory
|
||||
{
|
||||
|
||||
public sealed class InventoryView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform slotContainer;
|
||||
[SerializeField] private InventorySlotView slotPrefab;
|
||||
[SerializeField] private TMP_Text slotCountText;
|
||||
[SerializeField] private Button closeButton;
|
||||
|
||||
private readonly List<InventorySlotView> spawnedSlots = new();
|
||||
|
||||
public event Action<ModifierRuntime> OnActivateClicked;
|
||||
public event Action<ModifierRuntime> OnDeactivateClicked;
|
||||
public event Action<ModifierRuntime> OnSellClicked;
|
||||
|
||||
private void Awake()
|
||||
public class InventoryView : MonoBehaviour
|
||||
{
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.AddListener(Hide);
|
||||
}
|
||||
[SerializeField] private Transform slotContainer;
|
||||
[SerializeField] private InventorySlotView slotPrefab;
|
||||
[SerializeField] private TMP_Text slotCountText;
|
||||
[SerializeField] private Button closeButton;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.RemoveListener(Hide);
|
||||
}
|
||||
private readonly List<InventorySlotView> spawnedSlots = new();
|
||||
|
||||
public void Show() => gameObject.SetActive(true);
|
||||
public void Hide() => gameObject.SetActive(false);
|
||||
public bool IsVisible => gameObject.activeSelf;
|
||||
public event Action<ModifierRuntime> OnActivateClicked;
|
||||
public event Action<ModifierRuntime> OnDeactivateClicked;
|
||||
public event Action<ModifierRuntime> OnSellClicked;
|
||||
|
||||
public void Refresh(IReadOnlyList<ModifierRuntime> owned, int maxSlots)
|
||||
{
|
||||
ClearSlots();
|
||||
|
||||
int activeCount = 0;
|
||||
|
||||
for (int i = 0; i < owned.Count; i++)
|
||||
private void Awake()
|
||||
{
|
||||
var runtime = owned[i];
|
||||
if (runtime.IsActive) activeCount++;
|
||||
|
||||
var slot = Instantiate(slotPrefab, slotContainer);
|
||||
slot.Setup(runtime, activeCount <= maxSlots);
|
||||
slot.OnActivateClicked += HandleActivate;
|
||||
slot.OnDeactivateClicked += HandleDeactivate;
|
||||
slot.OnSellClicked += HandleSell;
|
||||
spawnedSlots.Add(slot);
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.AddListener(Hide);
|
||||
}
|
||||
|
||||
if (slotCountText != null)
|
||||
slotCountText.text = $"{activeCount}/{maxSlots}";
|
||||
}
|
||||
|
||||
private void ClearSlots()
|
||||
{
|
||||
for (int i = 0; i < spawnedSlots.Count; i++)
|
||||
private void OnDestroy()
|
||||
{
|
||||
spawnedSlots[i].OnActivateClicked -= HandleActivate;
|
||||
spawnedSlots[i].OnDeactivateClicked -= HandleDeactivate;
|
||||
spawnedSlots[i].OnSellClicked -= HandleSell;
|
||||
Destroy(spawnedSlots[i].gameObject);
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.RemoveListener(Hide);
|
||||
}
|
||||
spawnedSlots.Clear();
|
||||
}
|
||||
|
||||
private void HandleActivate(ModifierRuntime runtime) => OnActivateClicked?.Invoke(runtime);
|
||||
private void HandleDeactivate(ModifierRuntime runtime) => OnDeactivateClicked?.Invoke(runtime);
|
||||
private void HandleSell(ModifierRuntime runtime) => OnSellClicked?.Invoke(runtime);
|
||||
}
|
||||
public void Show() => gameObject.SetActive(true);
|
||||
public void Hide() => gameObject.SetActive(false);
|
||||
public bool IsVisible => gameObject.activeSelf;
|
||||
|
||||
public void Refresh(IReadOnlyList<ModifierRuntime> owned, int maxSlots)
|
||||
{
|
||||
ClearSlots();
|
||||
|
||||
int activeCount = 0;
|
||||
|
||||
for (int i = 0; i < owned.Count; i++)
|
||||
{
|
||||
var runtime = owned[i];
|
||||
if (runtime.IsActive) activeCount++;
|
||||
|
||||
var slot = Instantiate(slotPrefab, slotContainer);
|
||||
slot.Setup(runtime, activeCount <= maxSlots);
|
||||
slot.OnActivateClicked += HandleActivate;
|
||||
slot.OnDeactivateClicked += HandleDeactivate;
|
||||
slot.OnSellClicked += HandleSell;
|
||||
spawnedSlots.Add(slot);
|
||||
}
|
||||
|
||||
if (slotCountText != null)
|
||||
slotCountText.text = $"{activeCount}/{maxSlots}";
|
||||
}
|
||||
|
||||
private void ClearSlots()
|
||||
{
|
||||
for (int i = 0; i < spawnedSlots.Count; i++)
|
||||
{
|
||||
spawnedSlots[i].OnActivateClicked -= HandleActivate;
|
||||
spawnedSlots[i].OnDeactivateClicked -= HandleDeactivate;
|
||||
spawnedSlots[i].OnSellClicked -= HandleSell;
|
||||
Destroy(spawnedSlots[i].gameObject);
|
||||
}
|
||||
spawnedSlots.Clear();
|
||||
}
|
||||
|
||||
private void HandleActivate(ModifierRuntime runtime) => OnActivateClicked?.Invoke(runtime);
|
||||
private void HandleDeactivate(ModifierRuntime runtime) => OnDeactivateClicked?.Invoke(runtime);
|
||||
private void HandleSell(ModifierRuntime runtime) => OnSellClicked?.Invoke(runtime);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user