[Fix] Code visual
This commit is contained in:
+115
-116
@@ -4,138 +4,137 @@ using UnityEngine;
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namespace YachtDice.Dice
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{
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public sealed class Dice : MonoBehaviour
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{
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[Serializable]
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public struct Entry : IEquatable<Entry>
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public class Dice : MonoBehaviour
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{
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[SerializeField] private int value;
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[SerializeField] private Transform point;
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public int Value => value;
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public Transform Point => point;
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public bool Equals(Entry other) => point == other.point;
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public override bool Equals(object obj) => obj is Entry other && Equals(other);
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public override int GetHashCode() => point != null ? point.GetHashCode() : 0;
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}
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[SerializeField] private List<Entry> entries = new();
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private HashSet<Entry> entrySet;
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private void Awake() => RebuildSet();
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private void OnValidate() => RebuildSet();
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public void Test()
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{
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if (!TryGetTopValue(out var top) || !TryGetBottomValue(out var bottom))
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return;
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Debug.Log($"Top Value: {top}, Bottom Value: {bottom}");
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AlignToTopByLocalAngles();
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}
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private void RebuildSet()
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{
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entrySet = new HashSet<Entry>();
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if (entries == null) return;
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for (int i = 0; i < entries.Count; i++) entrySet.Add(entries[i]);
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}
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public bool TryGetTopValue(out int value) => TryGetExtremeValue(isTop: true, out value);
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public bool TryGetBottomValue(out int value) => TryGetExtremeValue(isTop: false, out value);
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public int AlignToTopByLocalAngles()
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{
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var e = GetExtremeEntryByWorldY(isTop: true);
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AlignByFaceLocalAngles(e.Point);
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return e.Value;
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}
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public int AlignToBottomByLocalAngles()
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{
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var e = GetExtremeEntryByWorldY(isTop: false);
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AlignByFaceLocalAngles(e.Point);
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return e.Value;
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}
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private bool TryGetExtremeValue(bool isTop, out int value)
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{
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value = default;
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if (entrySet == null || entrySet.Count == 0)
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return false;
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bool found = false;
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float bestY = isTop ? float.NegativeInfinity : float.PositiveInfinity;
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int best = default;
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foreach (var e in entrySet)
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[Serializable]
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public struct Entry : IEquatable<Entry>
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{
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var p = e.Point;
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if (!p) continue;
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[SerializeField] private int value;
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[SerializeField] private Transform point;
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float y = p.position.y;
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if (!found || (isTop ? y > bestY : y < bestY))
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{
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found = true;
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bestY = y;
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best = e.Value;
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}
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public int Value => value;
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public Transform Point => point;
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public bool Equals(Entry other) => point == other.point;
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public override bool Equals(object obj) => obj is Entry other && Equals(other);
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public override int GetHashCode() => point != null ? point.GetHashCode() : 0;
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}
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if (!found) return false;
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[SerializeField] private List<Entry> entries = new();
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value = best;
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return true;
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}
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private HashSet<Entry> entrySet;
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private Entry GetExtremeEntryByWorldY(bool isTop)
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{
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if (entrySet == null || entrySet.Count == 0)
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throw new InvalidOperationException("Dice: коллекция пуста.");
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private void Awake() => RebuildSet();
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private void OnValidate() => RebuildSet();
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bool found = false;
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float bestY = isTop ? float.NegativeInfinity : float.PositiveInfinity;
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Entry best = default;
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foreach (var e in entrySet)
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public void Test()
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{
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var p = e.Point;
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if (!p) continue;
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if (!TryGetTopValue(out var top) || !TryGetBottomValue(out var bottom))
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return;
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float y = p.position.y;
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if (!found || (isTop ? y > bestY : y < bestY))
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{
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found = true;
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bestY = y;
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best = e;
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}
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Debug.Log($"Top Value: {top}, Bottom Value: {bottom}");
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AlignToTopByLocalAngles();
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}
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if (!found)
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throw new InvalidOperationException("Dice: все Transform == null.");
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private void RebuildSet()
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{
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entrySet = new HashSet<Entry>();
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if (entries == null) return;
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for (int i = 0; i < entries.Count; i++) entrySet.Add(entries[i]);
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}
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return best;
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}
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public bool TryGetTopValue(out int value) => TryGetExtremeValue(isTop: true, out value);
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public bool TryGetBottomValue(out int value) => TryGetExtremeValue(isTop: false, out value);
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private static float Norm180(float a)
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{
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a %= 360f;
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return a > 180f ? a - 360f : (a < -180f ? a + 360f : a);
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}
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public int AlignToTopByLocalAngles()
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{
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var e = GetExtremeEntryByWorldY(isTop: true);
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AlignByFaceLocalAngles(e.Point);
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return e.Value;
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}
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private void AlignByFaceLocalAngles(Transform facePoint)
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{
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if (!facePoint) throw new InvalidOperationException("Dice: facePoint == null.");
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public int AlignToBottomByLocalAngles()
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{
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var e = GetExtremeEntryByWorldY(isTop: false);
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AlignByFaceLocalAngles(e.Point);
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return e.Value;
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}
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transform.localEulerAngles = Vector3.Scale(facePoint.localEulerAngles, new Vector3(-1f, -1f, -1f));
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private bool TryGetExtremeValue(bool isTop, out int value)
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{
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value = default;
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var e = transform.localEulerAngles;
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transform.localEulerAngles = new Vector3(Norm180(e.x), Norm180(e.y), Norm180(e.z));
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if (entrySet == null || entrySet.Count == 0)
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return false;
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bool found = false;
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float bestY = isTop ? float.NegativeInfinity : float.PositiveInfinity;
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int best = default;
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foreach (var e in entrySet)
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{
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var p = e.Point;
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if (!p) continue;
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float y = p.position.y;
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if (!found || (isTop ? y > bestY : y < bestY))
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{
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found = true;
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bestY = y;
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best = e.Value;
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}
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}
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if (!found) return false;
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value = best;
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return true;
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}
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private Entry GetExtremeEntryByWorldY(bool isTop)
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{
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if (entrySet == null || entrySet.Count == 0)
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throw new InvalidOperationException("Dice: коллекция пуста.");
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bool found = false;
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float bestY = isTop ? float.NegativeInfinity : float.PositiveInfinity;
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Entry best = default;
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foreach (var e in entrySet)
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{
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var p = e.Point;
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if (!p) continue;
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float y = p.position.y;
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if (!found || (isTop ? y > bestY : y < bestY))
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{
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found = true;
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bestY = y;
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best = e;
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}
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}
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if (!found)
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throw new InvalidOperationException("Dice: все Transform == null.");
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return best;
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}
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private static float Norm180(float a)
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{
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a %= 360f;
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return a > 180f ? a - 360f : (a < -180f ? a + 360f : a);
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}
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private void AlignByFaceLocalAngles(Transform facePoint)
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{
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if (!facePoint) throw new InvalidOperationException("Dice: facePoint == null.");
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transform.localEulerAngles = Vector3.Scale(facePoint.localEulerAngles, new Vector3(-1f, -1f, -1f));
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var e = transform.localEulerAngles;
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transform.localEulerAngles = new Vector3(Norm180(e.x), Norm180(e.y), Norm180(e.z));
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}
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}
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}
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}
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+126
-127
@@ -5,152 +5,151 @@ using Random = UnityEngine.Random;
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namespace YachtDice.Dice
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{
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/// <summary>
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/// Красиво подбрасывает и раскручивает кубик, ждёт пока он остановится,
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/// плавно доворачивает до ровного положения и сообщает результат.
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/// </summary>
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public sealed class DiceRoller : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private Dice dice;
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[SerializeField] private Rigidbody rb;
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[Header("Throw Settings")]
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[Tooltip("Сила подброса вверх")]
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[SerializeField] private float throwUpForce = 6f;
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[Tooltip("Горизонтальный разброс")]
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[SerializeField] private float throwScatter = 1.5f;
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[Tooltip("Минимальный крутящий момент")]
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[SerializeField] private float torqueMin = 15f;
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[Tooltip("Максимальный крутящий момент")]
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[SerializeField] private float torqueMax = 30f;
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[Header("Settle Detection")]
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[Tooltip("Порог скорости, ниже которого кубик считается остановившимся")]
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[SerializeField] private float settleSpeed = 0.05f;
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[Tooltip("Сколько секунд кубик должен быть неподвижен, чтобы засчитать остановку")]
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[SerializeField] private float settleDelay = 0.3f;
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[Header("Snap Alignment")]
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[Tooltip("Длительность плавного доворота к ровному положению")]
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[SerializeField] private float snapDuration = 0.35f;
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[SerializeField]
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private AnimationCurve snapCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
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/// <summary>
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/// Вызывается когда кубик полностью остановился. Аргумент — выпавшее значение.
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/// Красиво подбрасывает и раскручивает кубик, ждёт пока он остановится,
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/// плавно доворачивает до ровного положения и сообщает результат.
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/// </summary>
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public event Action<int> OnRollFinished;
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/// <summary>
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/// Идёт ли сейчас бросок.
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/// </summary>
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public bool IsRolling { get; private set; }
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private Coroutine rollRoutine;
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private void Reset()
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public class DiceRoller : MonoBehaviour
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{
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dice = GetComponent<Dice>();
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rb = GetComponent<Rigidbody>();
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}
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[Header("References")]
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[SerializeField] private Dice dice;
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[SerializeField] private Rigidbody rb;
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[Header("Throw Settings")]
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[Tooltip("Сила подброса вверх")]
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[SerializeField] private float throwUpForce = 6f;
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/// <summary>
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/// Бросить кубик. Повторный вызов во время броска игнорируется.
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/// </summary>
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public void Roll()
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{
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if (IsRolling) return;
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[Tooltip("Горизонтальный разброс")]
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[SerializeField] private float throwScatter = 1.5f;
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if (rollRoutine != null)
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StopCoroutine(rollRoutine);
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[Tooltip("Минимальный крутящий момент")]
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[SerializeField] private float torqueMin = 15f;
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rollRoutine = StartCoroutine(RollSequence());
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}
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private IEnumerator RollSequence()
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{
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IsRolling = true;
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[Tooltip("Максимальный крутящий момент")]
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[SerializeField] private float torqueMax = 30f;
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// ── 1. Подготовка ────────────────────────────────────────────
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rb.isKinematic = false;
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rb.useGravity = true;
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rb.linearVelocity = Vector3.zero;
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rb.angularVelocity = Vector3.zero;
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[Header("Settle Detection")]
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[Tooltip("Порог скорости, ниже которого кубик считается остановившимся")]
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[SerializeField] private float settleSpeed = 0.05f;
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// ── 2. Импульс: подбросить вверх с лёгким разбросом ─────────
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Vector3 force = new Vector3(
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Random.Range(-throwScatter, throwScatter),
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throwUpForce,
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Random.Range(-throwScatter, throwScatter)
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);
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rb.AddForce(force, ForceMode.Impulse);
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[Tooltip("Сколько секунд кубик должен быть неподвижен, чтобы засчитать остановку")]
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[SerializeField] private float settleDelay = 0.3f;
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// ── 3. Случайный крутящий момент — красивое вращение ────────
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Vector3 torque = Random.onUnitSphere * Random.Range(torqueMin, torqueMax);
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rb.AddTorque(torque, ForceMode.Impulse);
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[Header("Snap Alignment")]
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[Tooltip("Длительность плавного доворота к ровному положению")]
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[SerializeField] private float snapDuration = 0.35f;
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// Даём кубику взлететь
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yield return new WaitForSeconds(0.2f);
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[SerializeField]
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private AnimationCurve snapCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
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/// <summary>
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/// Вызывается когда кубик полностью остановился. Аргумент — выпавшее значение.
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/// </summary>
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public event Action<int> OnRollFinished;
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/// <summary>
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/// Идёт ли сейчас бросок.
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/// </summary>
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public bool IsRolling { get; private set; }
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// ── 4. Ждём пока кубик успокоится ───────────────────────────
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float stillTimer = 0f;
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float sqrThreshold = settleSpeed * settleSpeed;
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private Coroutine rollRoutine;
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while (stillTimer < settleDelay)
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private void Reset()
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{
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yield return new WaitForFixedUpdate();
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bool isSlow = rb.linearVelocity.sqrMagnitude < sqrThreshold
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&& rb.angularVelocity.sqrMagnitude < sqrThreshold;
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stillTimer = isSlow ? stillTimer + Time.fixedDeltaTime : 0f;
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dice = GetComponent<Dice>();
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rb = GetComponent<Rigidbody>();
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}
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// ── 5. Замораживаем физику и читаем верхнюю грань ───────────
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rb.linearVelocity = Vector3.zero;
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rb.angularVelocity = Vector3.zero;
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rb.isKinematic = true;
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if (!dice.TryGetTopValue(out int topValue))
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/// <summary>
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/// Бросить кубик. Повторный вызов во время броска игнорируется.
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/// </summary>
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public void Roll()
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{
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Debug.LogWarning("DiceRoller: не удалось определить верхнюю грань.");
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if (IsRolling) return;
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if (rollRoutine != null)
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StopCoroutine(rollRoutine);
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rollRoutine = StartCoroutine(RollSequence());
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}
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private IEnumerator RollSequence()
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{
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IsRolling = true;
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// ── 1. Подготовка ────────────────────────────────────────────
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rb.isKinematic = false;
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rb.useGravity = true;
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rb.linearVelocity = Vector3.zero;
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rb.angularVelocity = Vector3.zero;
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// ── 2. Импульс: подбросить вверх с лёгким разбросом ─────────
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Vector3 force = new Vector3(
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Random.Range(-throwScatter, throwScatter),
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throwUpForce,
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Random.Range(-throwScatter, throwScatter)
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);
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rb.AddForce(force, ForceMode.Impulse);
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// ── 3. Случайный крутящий момент — красивое вращение ────────
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Vector3 torque = Random.onUnitSphere * Random.Range(torqueMin, torqueMax);
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rb.AddTorque(torque, ForceMode.Impulse);
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// Даём кубику взлететь
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yield return new WaitForSeconds(0.2f);
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// ── 4. Ждём пока кубик успокоится ───────────────────────────
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float stillTimer = 0f;
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float sqrThreshold = settleSpeed * settleSpeed;
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while (stillTimer < settleDelay)
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{
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yield return new WaitForFixedUpdate();
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bool isSlow = rb.linearVelocity.sqrMagnitude < sqrThreshold
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&& rb.angularVelocity.sqrMagnitude < sqrThreshold;
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stillTimer = isSlow ? stillTimer + Time.fixedDeltaTime : 0f;
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}
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// ── 5. Замораживаем физику и читаем верхнюю грань ───────────
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rb.linearVelocity = Vector3.zero;
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rb.angularVelocity = Vector3.zero;
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rb.isKinematic = true;
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if (!dice.TryGetTopValue(out int topValue))
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{
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Debug.LogWarning("DiceRoller: не удалось определить верхнюю грань.");
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IsRolling = false;
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yield break;
|
||||
}
|
||||
|
||||
// ── 6. Плавный доворот до ровного положения ─────────────────
|
||||
Quaternion startRot = transform.rotation;
|
||||
|
||||
// Вычисляем целевой поворот через Dice.AlignToTopByLocalAngles
|
||||
dice.AlignToTopByLocalAngles();
|
||||
Quaternion targetRot = transform.rotation;
|
||||
|
||||
// Откатываемся обратно — будем интерполировать
|
||||
transform.rotation = startRot;
|
||||
|
||||
float elapsed = 0f;
|
||||
while (elapsed < snapDuration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = snapCurve.Evaluate(Mathf.Clamp01(elapsed / snapDuration));
|
||||
transform.rotation = Quaternion.Slerp(startRot, targetRot, t);
|
||||
yield return null;
|
||||
}
|
||||
transform.rotation = targetRot;
|
||||
|
||||
// ── 7. Готово ───────────────────────────────────────────────
|
||||
IsRolling = false;
|
||||
yield break;
|
||||
OnRollFinished?.Invoke(topValue);
|
||||
|
||||
// Debug.Log($"{gameObject.name} | Выпало: <b>{topValue}</b>");
|
||||
}
|
||||
|
||||
// ── 6. Плавный доворот до ровного положения ─────────────────
|
||||
Quaternion startRot = transform.rotation;
|
||||
|
||||
// Вычисляем целевой поворот через Dice.AlignToTopByLocalAngles
|
||||
dice.AlignToTopByLocalAngles();
|
||||
Quaternion targetRot = transform.rotation;
|
||||
|
||||
// Откатываемся обратно — будем интерполировать
|
||||
transform.rotation = startRot;
|
||||
|
||||
float elapsed = 0f;
|
||||
while (elapsed < snapDuration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = snapCurve.Evaluate(Mathf.Clamp01(elapsed / snapDuration));
|
||||
transform.rotation = Quaternion.Slerp(startRot, targetRot, t);
|
||||
yield return null;
|
||||
}
|
||||
transform.rotation = targetRot;
|
||||
|
||||
// ── 7. Готово ───────────────────────────────────────────────
|
||||
IsRolling = false;
|
||||
OnRollFinished?.Invoke(topValue);
|
||||
|
||||
// Debug.Log($"{gameObject.name} | Выпало: <b>{topValue}</b>");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,46 +3,45 @@ using UnityEngine;
|
||||
|
||||
namespace YachtDice.Economy
|
||||
{
|
||||
|
||||
public sealed class CurrencyBank : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int startingBalance = 500;
|
||||
|
||||
private int balance;
|
||||
|
||||
public int Balance => balance;
|
||||
|
||||
public event Action<int> OnBalanceChanged;
|
||||
|
||||
private void Awake()
|
||||
public class CurrencyBank : MonoBehaviour
|
||||
{
|
||||
balance = startingBalance;
|
||||
}
|
||||
[SerializeField] private int startingBalance = 500;
|
||||
|
||||
public void Add(int amount)
|
||||
{
|
||||
if (amount <= 0) return;
|
||||
private int balance;
|
||||
|
||||
balance += amount;
|
||||
OnBalanceChanged?.Invoke(balance);
|
||||
}
|
||||
public int Balance => balance;
|
||||
|
||||
public bool Spend(int amount)
|
||||
{
|
||||
if (amount <= 0) return false;
|
||||
if (balance < amount) return false;
|
||||
public event Action<int> OnBalanceChanged;
|
||||
|
||||
balance -= amount;
|
||||
OnBalanceChanged?.Invoke(balance);
|
||||
return true;
|
||||
}
|
||||
private void Awake()
|
||||
{
|
||||
balance = startingBalance;
|
||||
}
|
||||
|
||||
public bool CanAfford(int amount) => balance >= amount;
|
||||
public void Add(int amount)
|
||||
{
|
||||
if (amount <= 0) return;
|
||||
|
||||
public void SetBalance(int value)
|
||||
{
|
||||
balance = Mathf.Max(0, value);
|
||||
OnBalanceChanged?.Invoke(balance);
|
||||
balance += amount;
|
||||
OnBalanceChanged?.Invoke(balance);
|
||||
}
|
||||
|
||||
public bool Spend(int amount)
|
||||
{
|
||||
if (amount <= 0) return false;
|
||||
if (balance < amount) return false;
|
||||
|
||||
balance -= amount;
|
||||
OnBalanceChanged?.Invoke(balance);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanAfford(int amount) => balance >= amount;
|
||||
|
||||
public void SetBalance(int value)
|
||||
{
|
||||
balance = Mathf.Max(0, value);
|
||||
OnBalanceChanged?.Invoke(balance);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
using UnityEngine;
|
||||
using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Game
|
||||
{
|
||||
|
||||
public sealed class DebugGameInput : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameManager gameManager;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
gameManager.Roll();
|
||||
|
||||
// 1-5: toggle lock on dice 0-4
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1)) gameManager.ToggleDiceLock(0);
|
||||
if (Input.GetKeyDown(KeyCode.Alpha2)) gameManager.ToggleDiceLock(1);
|
||||
if (Input.GetKeyDown(KeyCode.Alpha3)) gameManager.ToggleDiceLock(2);
|
||||
if (Input.GetKeyDown(KeyCode.Alpha4)) gameManager.ToggleDiceLock(3);
|
||||
if (Input.GetKeyDown(KeyCode.Alpha5)) gameManager.ToggleDiceLock(4);
|
||||
|
||||
// Score categories
|
||||
if (Input.GetKeyDown(KeyCode.F1)) gameManager.ScoreInCategory(YachtCategory.Ones);
|
||||
if (Input.GetKeyDown(KeyCode.F2)) gameManager.ScoreInCategory(YachtCategory.Twos);
|
||||
if (Input.GetKeyDown(KeyCode.F3)) gameManager.ScoreInCategory(YachtCategory.Threes);
|
||||
if (Input.GetKeyDown(KeyCode.F4)) gameManager.ScoreInCategory(YachtCategory.Fours);
|
||||
if (Input.GetKeyDown(KeyCode.F5)) gameManager.ScoreInCategory(YachtCategory.Fives);
|
||||
if (Input.GetKeyDown(KeyCode.F6)) gameManager.ScoreInCategory(YachtCategory.Sixes);
|
||||
if (Input.GetKeyDown(KeyCode.F7)) gameManager.ScoreInCategory(YachtCategory.ThreeOfAKind);
|
||||
if (Input.GetKeyDown(KeyCode.F8)) gameManager.ScoreInCategory(YachtCategory.FourOfAKind);
|
||||
if (Input.GetKeyDown(KeyCode.F9)) gameManager.ScoreInCategory(YachtCategory.FullHouse);
|
||||
if (Input.GetKeyDown(KeyCode.F10)) gameManager.ScoreInCategory(YachtCategory.SmallStraight);
|
||||
if (Input.GetKeyDown(KeyCode.F11)) gameManager.ScoreInCategory(YachtCategory.LargeStraight);
|
||||
if (Input.GetKeyDown(KeyCode.F12)) gameManager.ScoreInCategory(YachtCategory.Yacht);
|
||||
if (Input.GetKeyDown(KeyCode.C)) gameManager.ScoreInCategory(YachtCategory.Chance);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 982f0996b85edfe419b07ddb36d6e235
|
||||
@@ -5,104 +5,103 @@ using YachtDice.Dice;
|
||||
|
||||
namespace YachtDice.Game
|
||||
{
|
||||
|
||||
public sealed class DiceManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<DiceRoller> diceRollers = new();
|
||||
|
||||
public event Action OnAllDiceSettled;
|
||||
public event Action<int, int> OnDieSettled;
|
||||
|
||||
public int DiceCount => diceRollers.Count;
|
||||
|
||||
private bool[] locked;
|
||||
private int[] currentValues;
|
||||
private int pendingCount;
|
||||
|
||||
private void Awake()
|
||||
public class DiceManager : MonoBehaviour
|
||||
{
|
||||
int count = diceRollers.Count;
|
||||
locked = new bool[count];
|
||||
currentValues = new int[count];
|
||||
}
|
||||
[SerializeField] private List<DiceRoller> diceRollers = new();
|
||||
|
||||
public bool IsLocked(int index) => locked[index];
|
||||
public event Action OnAllDiceSettled;
|
||||
public event Action<int, int> OnDieSettled;
|
||||
|
||||
public void ToggleLock(int index)
|
||||
{
|
||||
locked[index] = !locked[index];
|
||||
}
|
||||
public int DiceCount => diceRollers.Count;
|
||||
|
||||
public void SetLocked(int index, bool isLocked)
|
||||
{
|
||||
locked[index] = isLocked;
|
||||
}
|
||||
private bool[] locked;
|
||||
private int[] currentValues;
|
||||
private int pendingCount;
|
||||
|
||||
public void UnlockAll()
|
||||
{
|
||||
for (int i = 0; i < locked.Length; i++) locked[i] = false;
|
||||
}
|
||||
|
||||
public void RollUnlocked()
|
||||
{
|
||||
for (int i = 0; i < diceRollers.Count; i++)
|
||||
if (diceRollers[i].IsRolling) return;
|
||||
|
||||
pendingCount = 0;
|
||||
|
||||
for (int i = 0; i < diceRollers.Count; i++)
|
||||
private void Awake()
|
||||
{
|
||||
if (locked[i]) continue;
|
||||
|
||||
pendingCount++;
|
||||
int capturedIndex = i;
|
||||
|
||||
void Handler(int value)
|
||||
{
|
||||
diceRollers[capturedIndex].OnRollFinished -= Handler;
|
||||
currentValues[capturedIndex] = value;
|
||||
OnDieSettled?.Invoke(capturedIndex, value);
|
||||
|
||||
pendingCount--;
|
||||
if (pendingCount <= 0)
|
||||
OnAllDiceSettled?.Invoke();
|
||||
}
|
||||
|
||||
diceRollers[i].OnRollFinished += Handler;
|
||||
diceRollers[i].Roll();
|
||||
int count = diceRollers.Count;
|
||||
locked = new bool[count];
|
||||
currentValues = new int[count];
|
||||
}
|
||||
|
||||
if (pendingCount == 0)
|
||||
OnAllDiceSettled?.Invoke();
|
||||
}
|
||||
public bool IsLocked(int index) => locked[index];
|
||||
|
||||
public int[] GetCurrentValues()
|
||||
{
|
||||
int[] copy = new int[currentValues.Length];
|
||||
Array.Copy(currentValues, copy, currentValues.Length);
|
||||
return copy;
|
||||
}
|
||||
public void ToggleLock(int index)
|
||||
{
|
||||
locked[index] = !locked[index];
|
||||
}
|
||||
|
||||
public int GetValue(int index) => currentValues[index];
|
||||
public void SetLocked(int index, bool isLocked)
|
||||
{
|
||||
locked[index] = isLocked;
|
||||
}
|
||||
|
||||
public bool IsAnyRolling
|
||||
{
|
||||
get
|
||||
public void UnlockAll()
|
||||
{
|
||||
for (int i = 0; i < locked.Length; i++) locked[i] = false;
|
||||
}
|
||||
|
||||
public void RollUnlocked()
|
||||
{
|
||||
for (int i = 0; i < diceRollers.Count; i++)
|
||||
if (diceRollers[i].IsRolling) return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (diceRollers[i].IsRolling) return;
|
||||
|
||||
public void ReadAllValues()
|
||||
{
|
||||
for (int i = 0; i < diceRollers.Count; i++)
|
||||
pendingCount = 0;
|
||||
|
||||
for (int i = 0; i < diceRollers.Count; i++)
|
||||
{
|
||||
if (locked[i]) continue;
|
||||
|
||||
pendingCount++;
|
||||
int capturedIndex = i;
|
||||
|
||||
void Handler(int value)
|
||||
{
|
||||
diceRollers[capturedIndex].OnRollFinished -= Handler;
|
||||
currentValues[capturedIndex] = value;
|
||||
OnDieSettled?.Invoke(capturedIndex, value);
|
||||
|
||||
pendingCount--;
|
||||
if (pendingCount <= 0)
|
||||
OnAllDiceSettled?.Invoke();
|
||||
}
|
||||
|
||||
diceRollers[i].OnRollFinished += Handler;
|
||||
diceRollers[i].Roll();
|
||||
}
|
||||
|
||||
if (pendingCount == 0)
|
||||
OnAllDiceSettled?.Invoke();
|
||||
}
|
||||
|
||||
public int[] GetCurrentValues()
|
||||
{
|
||||
var diceComponent = diceRollers[i].GetComponent<Dice>();
|
||||
if (diceComponent != null && diceComponent.TryGetTopValue(out int val))
|
||||
currentValues[i] = val;
|
||||
int[] copy = new int[currentValues.Length];
|
||||
Array.Copy(currentValues, copy, currentValues.Length);
|
||||
return copy;
|
||||
}
|
||||
|
||||
public int GetValue(int index) => currentValues[index];
|
||||
|
||||
public bool IsAnyRolling
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int i = 0; i < diceRollers.Count; i++)
|
||||
if (diceRollers[i].IsRolling) return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadAllValues()
|
||||
{
|
||||
for (int i = 0; i < diceRollers.Count; i++)
|
||||
{
|
||||
var diceComponent = diceRollers[i].GetComponent<Dice.Dice>();
|
||||
if (diceComponent != null && diceComponent.TryGetTopValue(out int val))
|
||||
currentValues[i] = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,102 +4,101 @@ using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Game
|
||||
{
|
||||
|
||||
public sealed class GameManager : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private DiceManager diceManager;
|
||||
[SerializeField] private ScoringSystem scoringSystem;
|
||||
|
||||
[Header("Settings")]
|
||||
[SerializeField] private int maxRollsPerTurn = 3;
|
||||
|
||||
public int CurrentRoll { get; private set; }
|
||||
public int CurrentTurn { get; private set; }
|
||||
|
||||
public bool CanRoll => CurrentRoll < maxRollsPerTurn && !diceManager.IsAnyRolling;
|
||||
public bool CanScore => CurrentRoll > 0 && !diceManager.IsAnyRolling;
|
||||
public bool IsGameOver => scoringSystem.IsComplete;
|
||||
|
||||
public event Action<int> OnTurnStarted;
|
||||
public event Action<int> OnRollComplete;
|
||||
public event Action<YachtCategory, int> OnScored;
|
||||
public event Action<int> OnGameOver;
|
||||
|
||||
private void Start()
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
StartNewGame();
|
||||
}
|
||||
[Header("References")]
|
||||
[SerializeField] private DiceManager diceManager;
|
||||
[SerializeField] private ScoringSystem scoringSystem;
|
||||
|
||||
public void StartNewGame()
|
||||
{
|
||||
scoringSystem.ResetScorecard();
|
||||
CurrentTurn = 0;
|
||||
StartNewTurn();
|
||||
}
|
||||
[Header("Settings")]
|
||||
[SerializeField] private int maxRollsPerTurn = 3;
|
||||
|
||||
private void StartNewTurn()
|
||||
{
|
||||
CurrentTurn++;
|
||||
CurrentRoll = 0;
|
||||
diceManager.UnlockAll();
|
||||
OnTurnStarted?.Invoke(CurrentTurn);
|
||||
Debug.Log($"=== Turn {CurrentTurn} ===");
|
||||
}
|
||||
public int CurrentRoll { get; private set; }
|
||||
public int CurrentTurn { get; private set; }
|
||||
|
||||
public void Roll()
|
||||
{
|
||||
if (!CanRoll) return;
|
||||
public bool CanRoll => CurrentRoll < maxRollsPerTurn && !diceManager.IsAnyRolling;
|
||||
public bool CanScore => CurrentRoll > 0 && !diceManager.IsAnyRolling;
|
||||
public bool IsGameOver => scoringSystem.IsComplete;
|
||||
|
||||
CurrentRoll++;
|
||||
diceManager.OnAllDiceSettled += HandleAllDiceSettled;
|
||||
diceManager.RollUnlocked();
|
||||
}
|
||||
public event Action<int> OnTurnStarted;
|
||||
public event Action<int> OnRollComplete;
|
||||
public event Action<YachtCategory, int> OnScored;
|
||||
public event Action<int> OnGameOver;
|
||||
|
||||
private void HandleAllDiceSettled()
|
||||
{
|
||||
diceManager.OnAllDiceSettled -= HandleAllDiceSettled;
|
||||
|
||||
int[] values = diceManager.GetCurrentValues();
|
||||
Debug.Log($"Roll {CurrentRoll}/{maxRollsPerTurn} | Dice: [{string.Join(", ", values)}]");
|
||||
|
||||
OnRollComplete?.Invoke(CurrentRoll);
|
||||
}
|
||||
|
||||
public void ToggleDiceLock(int index)
|
||||
{
|
||||
if (diceManager.IsAnyRolling) return;
|
||||
if (CurrentRoll == 0) return;
|
||||
diceManager.ToggleLock(index);
|
||||
|
||||
bool isLocked = diceManager.IsLocked(index);
|
||||
Debug.Log($"Dice {index + 1} (value={diceManager.GetValue(index)}): {(isLocked ? "LOCKED" : "UNLOCKED")}");
|
||||
}
|
||||
|
||||
public void ScoreInCategory(YachtCategory category)
|
||||
{
|
||||
if (!CanScore) return;
|
||||
if (scoringSystem.IsCategoryUsed(category)) return;
|
||||
|
||||
int[] values = diceManager.GetCurrentValues();
|
||||
ScoreResult result = scoringSystem.ScoreCategory(values, category);
|
||||
|
||||
Debug.Log($"Scored {category}: base={result.BaseScore}, " +
|
||||
$"bonus=+{result.FlatBonus}, mult=x{result.Multiplier:F1}, " +
|
||||
$"FINAL={result.FinalScore} | Total={scoringSystem.TotalScore}");
|
||||
|
||||
OnScored?.Invoke(category, result.FinalScore);
|
||||
|
||||
if (scoringSystem.IsComplete)
|
||||
private void Start()
|
||||
{
|
||||
int total = scoringSystem.TotalScore;
|
||||
Debug.Log($"*** GAME OVER *** Total Score: {total}");
|
||||
OnGameOver?.Invoke(total);
|
||||
StartNewGame();
|
||||
}
|
||||
else
|
||||
|
||||
public void StartNewGame()
|
||||
{
|
||||
scoringSystem.ResetScorecard();
|
||||
CurrentTurn = 0;
|
||||
StartNewTurn();
|
||||
}
|
||||
|
||||
private void StartNewTurn()
|
||||
{
|
||||
CurrentTurn++;
|
||||
CurrentRoll = 0;
|
||||
diceManager.UnlockAll();
|
||||
OnTurnStarted?.Invoke(CurrentTurn);
|
||||
Debug.Log($"=== Turn {CurrentTurn} ===");
|
||||
}
|
||||
|
||||
public void Roll()
|
||||
{
|
||||
if (!CanRoll) return;
|
||||
|
||||
CurrentRoll++;
|
||||
diceManager.OnAllDiceSettled += HandleAllDiceSettled;
|
||||
diceManager.RollUnlocked();
|
||||
}
|
||||
|
||||
private void HandleAllDiceSettled()
|
||||
{
|
||||
diceManager.OnAllDiceSettled -= HandleAllDiceSettled;
|
||||
|
||||
int[] values = diceManager.GetCurrentValues();
|
||||
Debug.Log($"Roll {CurrentRoll}/{maxRollsPerTurn} | Dice: [{string.Join(", ", values)}]");
|
||||
|
||||
OnRollComplete?.Invoke(CurrentRoll);
|
||||
}
|
||||
|
||||
public void ToggleDiceLock(int index)
|
||||
{
|
||||
if (diceManager.IsAnyRolling) return;
|
||||
if (CurrentRoll == 0) return;
|
||||
diceManager.ToggleLock(index);
|
||||
|
||||
bool isLocked = diceManager.IsLocked(index);
|
||||
Debug.Log($"Dice {index + 1} (value={diceManager.GetValue(index)}): {(isLocked ? "LOCKED" : "UNLOCKED")}");
|
||||
}
|
||||
|
||||
public void ScoreInCategory(YachtCategory category)
|
||||
{
|
||||
if (!CanScore) return;
|
||||
if (scoringSystem.IsCategoryUsed(category)) return;
|
||||
|
||||
int[] values = diceManager.GetCurrentValues();
|
||||
ScoreResult result = scoringSystem.ScoreCategory(values, category);
|
||||
|
||||
Debug.Log($"Scored {category}: base={result.BaseScore}, " +
|
||||
$"bonus=+{result.FlatBonus}, mult=x{result.Multiplier:F1}, " +
|
||||
$"FINAL={result.FinalScore} | Total={scoringSystem.TotalScore}");
|
||||
|
||||
OnScored?.Invoke(category, result.FinalScore);
|
||||
|
||||
if (scoringSystem.IsComplete)
|
||||
{
|
||||
int total = scoringSystem.TotalScore;
|
||||
Debug.Log($"*** GAME OVER *** Total Score: {total}");
|
||||
OnGameOver?.Invoke(total);
|
||||
}
|
||||
else
|
||||
{
|
||||
StartNewTurn();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,94 +5,93 @@ using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Inventory
|
||||
{
|
||||
|
||||
public sealed class InventoryController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private InventoryView inventoryView;
|
||||
[SerializeField] private ScoringSystem scoringSystem;
|
||||
[SerializeField] private CurrencyBank currencyBank;
|
||||
|
||||
private InventoryModel model;
|
||||
|
||||
public InventoryModel Model => model;
|
||||
|
||||
public void Initialize(InventoryModel inventoryModel)
|
||||
public class InventoryController : MonoBehaviour
|
||||
{
|
||||
model = inventoryModel;
|
||||
[SerializeField] private InventoryView inventoryView;
|
||||
[SerializeField] private ScoringSystem scoringSystem;
|
||||
[SerializeField] private CurrencyBank currencyBank;
|
||||
|
||||
inventoryView.OnActivateClicked += HandleActivate;
|
||||
inventoryView.OnDeactivateClicked += HandleDeactivate;
|
||||
inventoryView.OnSellClicked += HandleSell;
|
||||
private InventoryModel model;
|
||||
|
||||
model.OnActiveModifiersChanged += HandleActiveModifiersChanged;
|
||||
model.OnInventoryChanged += HandleInventoryChanged;
|
||||
public InventoryModel Model => model;
|
||||
|
||||
if (scoringSystem != null)
|
||||
scoringSystem.OnCategoryConfirmed += HandleCategoryConfirmed;
|
||||
|
||||
RefreshView();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (inventoryView != null)
|
||||
public void Initialize(InventoryModel inventoryModel)
|
||||
{
|
||||
inventoryView.OnActivateClicked -= HandleActivate;
|
||||
inventoryView.OnDeactivateClicked -= HandleDeactivate;
|
||||
inventoryView.OnSellClicked -= HandleSell;
|
||||
model = inventoryModel;
|
||||
|
||||
inventoryView.OnActivateClicked += HandleActivate;
|
||||
inventoryView.OnDeactivateClicked += HandleDeactivate;
|
||||
inventoryView.OnSellClicked += HandleSell;
|
||||
|
||||
model.OnActiveModifiersChanged += HandleActiveModifiersChanged;
|
||||
model.OnInventoryChanged += HandleInventoryChanged;
|
||||
|
||||
if (scoringSystem != null)
|
||||
scoringSystem.OnCategoryConfirmed += HandleCategoryConfirmed;
|
||||
|
||||
RefreshView();
|
||||
}
|
||||
|
||||
if (model != null)
|
||||
private void OnDestroy()
|
||||
{
|
||||
model.OnActiveModifiersChanged -= HandleActiveModifiersChanged;
|
||||
model.OnInventoryChanged -= HandleInventoryChanged;
|
||||
if (inventoryView != null)
|
||||
{
|
||||
inventoryView.OnActivateClicked -= HandleActivate;
|
||||
inventoryView.OnDeactivateClicked -= HandleDeactivate;
|
||||
inventoryView.OnSellClicked -= HandleSell;
|
||||
}
|
||||
|
||||
if (model != null)
|
||||
{
|
||||
model.OnActiveModifiersChanged -= HandleActiveModifiersChanged;
|
||||
model.OnInventoryChanged -= HandleInventoryChanged;
|
||||
}
|
||||
|
||||
if (scoringSystem != null)
|
||||
scoringSystem.OnCategoryConfirmed -= HandleCategoryConfirmed;
|
||||
}
|
||||
|
||||
if (scoringSystem != null)
|
||||
scoringSystem.OnCategoryConfirmed -= HandleCategoryConfirmed;
|
||||
}
|
||||
private void HandleActivate(ModifierRuntime runtime)
|
||||
{
|
||||
model.TryActivate(runtime);
|
||||
}
|
||||
|
||||
private void HandleActivate(ModifierRuntime runtime)
|
||||
{
|
||||
model.TryActivate(runtime);
|
||||
}
|
||||
private void HandleDeactivate(ModifierRuntime runtime)
|
||||
{
|
||||
model.Deactivate(runtime);
|
||||
}
|
||||
|
||||
private void HandleDeactivate(ModifierRuntime runtime)
|
||||
{
|
||||
model.Deactivate(runtime);
|
||||
}
|
||||
private void HandleSell(ModifierRuntime runtime)
|
||||
{
|
||||
if (runtime.Data == null) return;
|
||||
|
||||
private void HandleSell(ModifierRuntime runtime)
|
||||
{
|
||||
if (runtime.Data == null) return;
|
||||
int sellPrice = runtime.Data.SellPrice;
|
||||
model.RemoveModifier(runtime);
|
||||
|
||||
int sellPrice = runtime.Data.SellPrice;
|
||||
model.RemoveModifier(runtime);
|
||||
if (currencyBank != null)
|
||||
currencyBank.Add(sellPrice);
|
||||
}
|
||||
|
||||
if (currencyBank != null)
|
||||
currencyBank.Add(sellPrice);
|
||||
}
|
||||
private void HandleActiveModifiersChanged(System.Collections.Generic.List<ModifierData> activeModifiers)
|
||||
{
|
||||
if (scoringSystem != null)
|
||||
scoringSystem.SetActiveModifiers(activeModifiers);
|
||||
}
|
||||
|
||||
private void HandleActiveModifiersChanged(System.Collections.Generic.List<ModifierData> activeModifiers)
|
||||
{
|
||||
if (scoringSystem != null)
|
||||
scoringSystem.SetActiveModifiers(activeModifiers);
|
||||
}
|
||||
private void HandleInventoryChanged()
|
||||
{
|
||||
RefreshView();
|
||||
}
|
||||
|
||||
private void HandleInventoryChanged()
|
||||
{
|
||||
RefreshView();
|
||||
}
|
||||
private void HandleCategoryConfirmed(YachtCategory category, ScoreResult result)
|
||||
{
|
||||
model.ConsumeUseOnActive();
|
||||
}
|
||||
|
||||
private void HandleCategoryConfirmed(YachtCategory category, ScoreResult result)
|
||||
{
|
||||
model.ConsumeUseOnActive();
|
||||
}
|
||||
|
||||
private void RefreshView()
|
||||
{
|
||||
if (inventoryView != null && model != null)
|
||||
inventoryView.Refresh(model.OwnedModifiers, model.MaxActiveSlots);
|
||||
private void RefreshView()
|
||||
{
|
||||
if (inventoryView != null && model != null)
|
||||
inventoryView.Refresh(model.OwnedModifiers, model.MaxActiveSlots);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,129 +4,128 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Inventory
|
||||
{
|
||||
|
||||
public sealed class InventoryModel
|
||||
{
|
||||
private readonly List<ModifierRuntime> ownedModifiers = new();
|
||||
private int maxActiveSlots;
|
||||
|
||||
public IReadOnlyList<ModifierRuntime> OwnedModifiers => ownedModifiers;
|
||||
public int MaxActiveSlots => maxActiveSlots;
|
||||
|
||||
public event Action OnInventoryChanged;
|
||||
public event Action<List<ModifierData>> OnActiveModifiersChanged;
|
||||
|
||||
public InventoryModel(int maxActiveSlots = 5)
|
||||
public class InventoryModel
|
||||
{
|
||||
this.maxActiveSlots = maxActiveSlots;
|
||||
}
|
||||
private readonly List<ModifierRuntime> ownedModifiers = new();
|
||||
private int maxActiveSlots;
|
||||
|
||||
public int ActiveCount
|
||||
{
|
||||
get
|
||||
public IReadOnlyList<ModifierRuntime> OwnedModifiers => ownedModifiers;
|
||||
public int MaxActiveSlots => maxActiveSlots;
|
||||
|
||||
public event Action OnInventoryChanged;
|
||||
public event Action<List<ModifierData>> OnActiveModifiersChanged;
|
||||
|
||||
public InventoryModel(int maxActiveSlots = 5)
|
||||
{
|
||||
int count = 0;
|
||||
for (int i = 0; i < ownedModifiers.Count; i++)
|
||||
if (ownedModifiers[i].IsActive) count++;
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetMaxActiveSlots(int slots)
|
||||
{
|
||||
maxActiveSlots = slots;
|
||||
}
|
||||
|
||||
public void AddModifier(ModifierData data)
|
||||
{
|
||||
var runtime = ModifierRuntime.Create(data);
|
||||
ownedModifiers.Add(runtime);
|
||||
OnInventoryChanged?.Invoke();
|
||||
}
|
||||
|
||||
public void RemoveModifier(ModifierRuntime modifier)
|
||||
{
|
||||
if (!ownedModifiers.Contains(modifier)) return;
|
||||
|
||||
if (modifier.IsActive)
|
||||
{
|
||||
modifier.IsActive = false;
|
||||
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
|
||||
this.maxActiveSlots = maxActiveSlots;
|
||||
}
|
||||
|
||||
ownedModifiers.Remove(modifier);
|
||||
OnInventoryChanged?.Invoke();
|
||||
}
|
||||
|
||||
public bool TryActivate(ModifierRuntime modifier)
|
||||
{
|
||||
if (modifier.IsActive) return false;
|
||||
if (!ownedModifiers.Contains(modifier)) return false;
|
||||
if (ActiveCount >= maxActiveSlots) return false;
|
||||
|
||||
modifier.IsActive = true;
|
||||
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
|
||||
OnInventoryChanged?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Deactivate(ModifierRuntime modifier)
|
||||
{
|
||||
if (!modifier.IsActive) return;
|
||||
|
||||
modifier.IsActive = false;
|
||||
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
|
||||
OnInventoryChanged?.Invoke();
|
||||
}
|
||||
|
||||
public void ConsumeUseOnActive()
|
||||
{
|
||||
bool changed = false;
|
||||
|
||||
for (int i = ownedModifiers.Count - 1; i >= 0; i--)
|
||||
public int ActiveCount
|
||||
{
|
||||
var mod = ownedModifiers[i];
|
||||
if (!mod.IsActive) continue;
|
||||
if (mod.Data == null) continue;
|
||||
if (mod.Data.Durability != ModifierDurability.LimitedUses) continue;
|
||||
|
||||
mod.ConsumeUse();
|
||||
|
||||
if (mod.IsExpired)
|
||||
get
|
||||
{
|
||||
ownedModifiers.RemoveAt(i);
|
||||
changed = true;
|
||||
int count = 0;
|
||||
for (int i = 0; i < ownedModifiers.Count; i++)
|
||||
if (ownedModifiers[i].IsActive) count++;
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
if (changed)
|
||||
public void SetMaxActiveSlots(int slots)
|
||||
{
|
||||
maxActiveSlots = slots;
|
||||
}
|
||||
|
||||
public void AddModifier(ModifierData data)
|
||||
{
|
||||
var runtime = ModifierRuntime.Create(data);
|
||||
ownedModifiers.Add(runtime);
|
||||
OnInventoryChanged?.Invoke();
|
||||
}
|
||||
|
||||
public void RemoveModifier(ModifierRuntime modifier)
|
||||
{
|
||||
if (!ownedModifiers.Contains(modifier)) return;
|
||||
|
||||
if (modifier.IsActive)
|
||||
{
|
||||
modifier.IsActive = false;
|
||||
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
|
||||
}
|
||||
|
||||
ownedModifiers.Remove(modifier);
|
||||
OnInventoryChanged?.Invoke();
|
||||
}
|
||||
|
||||
public bool TryActivate(ModifierRuntime modifier)
|
||||
{
|
||||
if (modifier.IsActive) return false;
|
||||
if (!ownedModifiers.Contains(modifier)) return false;
|
||||
if (ActiveCount >= maxActiveSlots) return false;
|
||||
|
||||
modifier.IsActive = true;
|
||||
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
|
||||
OnInventoryChanged?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Deactivate(ModifierRuntime modifier)
|
||||
{
|
||||
if (!modifier.IsActive) return;
|
||||
|
||||
modifier.IsActive = false;
|
||||
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
|
||||
OnInventoryChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public List<ModifierData> GetActiveModifierData()
|
||||
{
|
||||
var result = new List<ModifierData>();
|
||||
for (int i = 0; i < ownedModifiers.Count; i++)
|
||||
public void ConsumeUseOnActive()
|
||||
{
|
||||
if (ownedModifiers[i].IsActive && ownedModifiers[i].Data != null)
|
||||
result.Add(ownedModifiers[i].Data);
|
||||
bool changed = false;
|
||||
|
||||
for (int i = ownedModifiers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var mod = ownedModifiers[i];
|
||||
if (!mod.IsActive) continue;
|
||||
if (mod.Data == null) continue;
|
||||
if (mod.Data.Durability != ModifierDurability.LimitedUses) continue;
|
||||
|
||||
mod.ConsumeUse();
|
||||
|
||||
if (mod.IsExpired)
|
||||
{
|
||||
ownedModifiers.RemoveAt(i);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
|
||||
OnInventoryChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
return result;
|
||||
|
||||
public List<ModifierData> GetActiveModifierData()
|
||||
{
|
||||
var result = new List<ModifierData>();
|
||||
for (int i = 0; i < ownedModifiers.Count; i++)
|
||||
{
|
||||
if (ownedModifiers[i].IsActive && ownedModifiers[i].Data != null)
|
||||
result.Add(ownedModifiers[i].Data);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public void LoadState(List<ModifierRuntime> loaded)
|
||||
{
|
||||
ownedModifiers.Clear();
|
||||
if (loaded != null)
|
||||
ownedModifiers.AddRange(loaded);
|
||||
|
||||
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
|
||||
OnInventoryChanged?.Invoke();
|
||||
}
|
||||
|
||||
public List<ModifierRuntime> GetAllForSave() => new(ownedModifiers);
|
||||
}
|
||||
|
||||
public void LoadState(List<ModifierRuntime> loaded)
|
||||
{
|
||||
ownedModifiers.Clear();
|
||||
if (loaded != null)
|
||||
ownedModifiers.AddRange(loaded);
|
||||
|
||||
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
|
||||
OnInventoryChanged?.Invoke();
|
||||
}
|
||||
|
||||
public List<ModifierRuntime> GetAllForSave() => new(ownedModifiers);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,78 +6,77 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Inventory
|
||||
{
|
||||
|
||||
public sealed class InventorySlotView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image iconImage;
|
||||
[SerializeField] private TMP_Text nameText;
|
||||
[SerializeField] private TMP_Text descriptionText;
|
||||
[SerializeField] private TMP_Text usesText;
|
||||
[SerializeField] private Button activateButton;
|
||||
[SerializeField] private Button deactivateButton;
|
||||
[SerializeField] private Button sellButton;
|
||||
[SerializeField] private TMP_Text sellPriceText;
|
||||
[SerializeField] private Image background;
|
||||
|
||||
[Header("Colors")]
|
||||
[SerializeField] private Color activeColor = new(0.7f, 1f, 0.7f);
|
||||
[SerializeField] private Color inactiveColor = Color.white;
|
||||
|
||||
private ModifierRuntime runtime;
|
||||
|
||||
public event Action<ModifierRuntime> OnActivateClicked;
|
||||
public event Action<ModifierRuntime> OnDeactivateClicked;
|
||||
public event Action<ModifierRuntime> OnSellClicked;
|
||||
|
||||
private void Awake()
|
||||
public class InventorySlotView : MonoBehaviour
|
||||
{
|
||||
if (activateButton != null)
|
||||
activateButton.onClick.AddListener(() => OnActivateClicked?.Invoke(runtime));
|
||||
if (deactivateButton != null)
|
||||
deactivateButton.onClick.AddListener(() => OnDeactivateClicked?.Invoke(runtime));
|
||||
if (sellButton != null)
|
||||
sellButton.onClick.AddListener(() => OnSellClicked?.Invoke(runtime));
|
||||
}
|
||||
[SerializeField] private Image iconImage;
|
||||
[SerializeField] private TMP_Text nameText;
|
||||
[SerializeField] private TMP_Text descriptionText;
|
||||
[SerializeField] private TMP_Text usesText;
|
||||
[SerializeField] private Button activateButton;
|
||||
[SerializeField] private Button deactivateButton;
|
||||
[SerializeField] private Button sellButton;
|
||||
[SerializeField] private TMP_Text sellPriceText;
|
||||
[SerializeField] private Image background;
|
||||
|
||||
public void Setup(ModifierRuntime modifierRuntime, bool canActivateMore)
|
||||
{
|
||||
runtime = modifierRuntime;
|
||||
var data = runtime.Data;
|
||||
[Header("Colors")]
|
||||
[SerializeField] private Color activeColor = new(0.7f, 1f, 0.7f);
|
||||
[SerializeField] private Color inactiveColor = Color.white;
|
||||
|
||||
if (data == null) return;
|
||||
private ModifierRuntime runtime;
|
||||
|
||||
if (nameText != null) nameText.text = data.DisplayName;
|
||||
if (descriptionText != null) descriptionText.text = data.Description;
|
||||
if (iconImage != null && data.Icon != null) iconImage.sprite = data.Icon;
|
||||
public event Action<ModifierRuntime> OnActivateClicked;
|
||||
public event Action<ModifierRuntime> OnDeactivateClicked;
|
||||
public event Action<ModifierRuntime> OnSellClicked;
|
||||
|
||||
if (usesText != null)
|
||||
private void Awake()
|
||||
{
|
||||
if (data.Durability == ModifierDurability.LimitedUses)
|
||||
{
|
||||
usesText.gameObject.SetActive(true);
|
||||
usesText.text = $"{runtime.RemainingUses}/{data.MaxUses}";
|
||||
}
|
||||
else
|
||||
{
|
||||
usesText.gameObject.SetActive(false);
|
||||
}
|
||||
if (activateButton != null)
|
||||
activateButton.onClick.AddListener(() => OnActivateClicked?.Invoke(runtime));
|
||||
if (deactivateButton != null)
|
||||
deactivateButton.onClick.AddListener(() => OnDeactivateClicked?.Invoke(runtime));
|
||||
if (sellButton != null)
|
||||
sellButton.onClick.AddListener(() => OnSellClicked?.Invoke(runtime));
|
||||
}
|
||||
|
||||
if (sellPriceText != null) sellPriceText.text = data.SellPrice.ToString();
|
||||
|
||||
bool isActive = runtime.IsActive;
|
||||
|
||||
if (activateButton != null)
|
||||
public void Setup(ModifierRuntime modifierRuntime, bool canActivateMore)
|
||||
{
|
||||
activateButton.gameObject.SetActive(!isActive);
|
||||
activateButton.interactable = canActivateMore;
|
||||
runtime = modifierRuntime;
|
||||
var data = runtime.Data;
|
||||
|
||||
if (data == null) return;
|
||||
|
||||
if (nameText != null) nameText.text = data.DisplayName;
|
||||
if (descriptionText != null) descriptionText.text = data.Description;
|
||||
if (iconImage != null && data.Icon != null) iconImage.sprite = data.Icon;
|
||||
|
||||
if (usesText != null)
|
||||
{
|
||||
if (data.Durability == ModifierDurability.LimitedUses)
|
||||
{
|
||||
usesText.gameObject.SetActive(true);
|
||||
usesText.text = $"{runtime.RemainingUses}/{data.MaxUses}";
|
||||
}
|
||||
else
|
||||
{
|
||||
usesText.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (sellPriceText != null) sellPriceText.text = data.SellPrice.ToString();
|
||||
|
||||
bool isActive = runtime.IsActive;
|
||||
|
||||
if (activateButton != null)
|
||||
{
|
||||
activateButton.gameObject.SetActive(!isActive);
|
||||
activateButton.interactable = canActivateMore;
|
||||
}
|
||||
|
||||
if (deactivateButton != null)
|
||||
deactivateButton.gameObject.SetActive(isActive);
|
||||
|
||||
if (background != null)
|
||||
background.color = isActive ? activeColor : inactiveColor;
|
||||
}
|
||||
|
||||
if (deactivateButton != null)
|
||||
deactivateButton.gameObject.SetActive(isActive);
|
||||
|
||||
if (background != null)
|
||||
background.color = isActive ? activeColor : inactiveColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,73 +7,72 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Inventory
|
||||
{
|
||||
|
||||
public sealed class InventoryView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform slotContainer;
|
||||
[SerializeField] private InventorySlotView slotPrefab;
|
||||
[SerializeField] private TMP_Text slotCountText;
|
||||
[SerializeField] private Button closeButton;
|
||||
|
||||
private readonly List<InventorySlotView> spawnedSlots = new();
|
||||
|
||||
public event Action<ModifierRuntime> OnActivateClicked;
|
||||
public event Action<ModifierRuntime> OnDeactivateClicked;
|
||||
public event Action<ModifierRuntime> OnSellClicked;
|
||||
|
||||
private void Awake()
|
||||
public class InventoryView : MonoBehaviour
|
||||
{
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.AddListener(Hide);
|
||||
}
|
||||
[SerializeField] private Transform slotContainer;
|
||||
[SerializeField] private InventorySlotView slotPrefab;
|
||||
[SerializeField] private TMP_Text slotCountText;
|
||||
[SerializeField] private Button closeButton;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.RemoveListener(Hide);
|
||||
}
|
||||
private readonly List<InventorySlotView> spawnedSlots = new();
|
||||
|
||||
public void Show() => gameObject.SetActive(true);
|
||||
public void Hide() => gameObject.SetActive(false);
|
||||
public bool IsVisible => gameObject.activeSelf;
|
||||
public event Action<ModifierRuntime> OnActivateClicked;
|
||||
public event Action<ModifierRuntime> OnDeactivateClicked;
|
||||
public event Action<ModifierRuntime> OnSellClicked;
|
||||
|
||||
public void Refresh(IReadOnlyList<ModifierRuntime> owned, int maxSlots)
|
||||
{
|
||||
ClearSlots();
|
||||
|
||||
int activeCount = 0;
|
||||
|
||||
for (int i = 0; i < owned.Count; i++)
|
||||
private void Awake()
|
||||
{
|
||||
var runtime = owned[i];
|
||||
if (runtime.IsActive) activeCount++;
|
||||
|
||||
var slot = Instantiate(slotPrefab, slotContainer);
|
||||
slot.Setup(runtime, activeCount <= maxSlots);
|
||||
slot.OnActivateClicked += HandleActivate;
|
||||
slot.OnDeactivateClicked += HandleDeactivate;
|
||||
slot.OnSellClicked += HandleSell;
|
||||
spawnedSlots.Add(slot);
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.AddListener(Hide);
|
||||
}
|
||||
|
||||
if (slotCountText != null)
|
||||
slotCountText.text = $"{activeCount}/{maxSlots}";
|
||||
}
|
||||
|
||||
private void ClearSlots()
|
||||
{
|
||||
for (int i = 0; i < spawnedSlots.Count; i++)
|
||||
private void OnDestroy()
|
||||
{
|
||||
spawnedSlots[i].OnActivateClicked -= HandleActivate;
|
||||
spawnedSlots[i].OnDeactivateClicked -= HandleDeactivate;
|
||||
spawnedSlots[i].OnSellClicked -= HandleSell;
|
||||
Destroy(spawnedSlots[i].gameObject);
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.RemoveListener(Hide);
|
||||
}
|
||||
spawnedSlots.Clear();
|
||||
}
|
||||
|
||||
private void HandleActivate(ModifierRuntime runtime) => OnActivateClicked?.Invoke(runtime);
|
||||
private void HandleDeactivate(ModifierRuntime runtime) => OnDeactivateClicked?.Invoke(runtime);
|
||||
private void HandleSell(ModifierRuntime runtime) => OnSellClicked?.Invoke(runtime);
|
||||
}
|
||||
public void Show() => gameObject.SetActive(true);
|
||||
public void Hide() => gameObject.SetActive(false);
|
||||
public bool IsVisible => gameObject.activeSelf;
|
||||
|
||||
public void Refresh(IReadOnlyList<ModifierRuntime> owned, int maxSlots)
|
||||
{
|
||||
ClearSlots();
|
||||
|
||||
int activeCount = 0;
|
||||
|
||||
for (int i = 0; i < owned.Count; i++)
|
||||
{
|
||||
var runtime = owned[i];
|
||||
if (runtime.IsActive) activeCount++;
|
||||
|
||||
var slot = Instantiate(slotPrefab, slotContainer);
|
||||
slot.Setup(runtime, activeCount <= maxSlots);
|
||||
slot.OnActivateClicked += HandleActivate;
|
||||
slot.OnDeactivateClicked += HandleDeactivate;
|
||||
slot.OnSellClicked += HandleSell;
|
||||
spawnedSlots.Add(slot);
|
||||
}
|
||||
|
||||
if (slotCountText != null)
|
||||
slotCountText.text = $"{activeCount}/{maxSlots}";
|
||||
}
|
||||
|
||||
private void ClearSlots()
|
||||
{
|
||||
for (int i = 0; i < spawnedSlots.Count; i++)
|
||||
{
|
||||
spawnedSlots[i].OnActivateClicked -= HandleActivate;
|
||||
spawnedSlots[i].OnDeactivateClicked -= HandleDeactivate;
|
||||
spawnedSlots[i].OnSellClicked -= HandleSell;
|
||||
Destroy(spawnedSlots[i].gameObject);
|
||||
}
|
||||
spawnedSlots.Clear();
|
||||
}
|
||||
|
||||
private void HandleActivate(ModifierRuntime runtime) => OnActivateClicked?.Invoke(runtime);
|
||||
private void HandleDeactivate(ModifierRuntime runtime) => OnDeactivateClicked?.Invoke(runtime);
|
||||
private void HandleSell(ModifierRuntime runtime) => OnSellClicked?.Invoke(runtime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,91 +3,90 @@ using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Modifiers
|
||||
{
|
||||
|
||||
[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifier Data")]
|
||||
public sealed class ModifierData : ScriptableObject
|
||||
{
|
||||
[SerializeField] private string id;
|
||||
[SerializeField] private string displayName;
|
||||
[SerializeField] [TextArea] private string description;
|
||||
[SerializeField] private ModifierRarity rarity;
|
||||
[SerializeField] private int shopPrice;
|
||||
[SerializeField] private int sellPrice;
|
||||
[SerializeField] private Sprite icon;
|
||||
|
||||
[Header("Effect")]
|
||||
[SerializeField] private ModifierScope scope;
|
||||
[SerializeField] private ModifierEffectType effectType;
|
||||
[SerializeField] private ModifierTarget target;
|
||||
[SerializeField] private float effectValue;
|
||||
|
||||
[Header("Durability")]
|
||||
[SerializeField] private ModifierDurability durability;
|
||||
[SerializeField] private int maxUses;
|
||||
|
||||
public string Id => id;
|
||||
public string DisplayName => displayName;
|
||||
public string Description => description;
|
||||
public ModifierRarity Rarity => rarity;
|
||||
public int ShopPrice => shopPrice;
|
||||
public int SellPrice => sellPrice;
|
||||
public Sprite Icon => icon;
|
||||
public ModifierScope Scope => scope;
|
||||
public ModifierEffectType EffectType => effectType;
|
||||
public ModifierTarget Target => target;
|
||||
public float EffectValue => effectValue;
|
||||
public ModifierDurability Durability => durability;
|
||||
public int MaxUses => maxUses;
|
||||
|
||||
public bool IsAdditive =>
|
||||
effectType == ModifierEffectType.AddPerDieValue ||
|
||||
effectType == ModifierEffectType.AddFlatToFinalScore;
|
||||
|
||||
public bool IsMultiplicative =>
|
||||
effectType == ModifierEffectType.MultiplyPerDieValue ||
|
||||
effectType == ModifierEffectType.MultiplyFinalScore;
|
||||
|
||||
public bool IsCategoryLevel =>
|
||||
effectType == ModifierEffectType.AddPerDieValue ||
|
||||
effectType == ModifierEffectType.MultiplyPerDieValue;
|
||||
|
||||
public bool IsFinalScoreLevel =>
|
||||
effectType == ModifierEffectType.AddFlatToFinalScore ||
|
||||
effectType == ModifierEffectType.MultiplyFinalScore;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public static ModifierData CreateForTest(
|
||||
string id,
|
||||
ModifierScope scope,
|
||||
ModifierEffectType effectType,
|
||||
float effectValue,
|
||||
int dieValue = 0,
|
||||
YachtCategory targetCategory = YachtCategory.Ones,
|
||||
bool hasCategoryFilter = false,
|
||||
ModifierDurability durability = ModifierDurability.Permanent,
|
||||
int maxUses = 0,
|
||||
int shopPrice = 100,
|
||||
int sellPrice = 50)
|
||||
[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifier Data")]
|
||||
public sealed class ModifierData : ScriptableObject
|
||||
{
|
||||
var data = CreateInstance<ModifierData>();
|
||||
data.id = id;
|
||||
data.displayName = id;
|
||||
data.description = id;
|
||||
data.scope = scope;
|
||||
data.effectType = effectType;
|
||||
data.effectValue = effectValue;
|
||||
data.target = new ModifierTarget
|
||||
[SerializeField] private string id;
|
||||
[SerializeField] private string displayName;
|
||||
[SerializeField] [TextArea] private string description;
|
||||
[SerializeField] private ModifierRarity rarity;
|
||||
[SerializeField] private int shopPrice;
|
||||
[SerializeField] private int sellPrice;
|
||||
[SerializeField] private Sprite icon;
|
||||
|
||||
[Header("Effect")]
|
||||
[SerializeField] private ModifierScope scope;
|
||||
[SerializeField] private ModifierEffectType effectType;
|
||||
[SerializeField] private ModifierTarget target;
|
||||
[SerializeField] private float effectValue;
|
||||
|
||||
[Header("Durability")]
|
||||
[SerializeField] private ModifierDurability durability;
|
||||
[SerializeField] private int maxUses;
|
||||
|
||||
public string Id => id;
|
||||
public string DisplayName => displayName;
|
||||
public string Description => description;
|
||||
public ModifierRarity Rarity => rarity;
|
||||
public int ShopPrice => shopPrice;
|
||||
public int SellPrice => sellPrice;
|
||||
public Sprite Icon => icon;
|
||||
public ModifierScope Scope => scope;
|
||||
public ModifierEffectType EffectType => effectType;
|
||||
public ModifierTarget Target => target;
|
||||
public float EffectValue => effectValue;
|
||||
public ModifierDurability Durability => durability;
|
||||
public int MaxUses => maxUses;
|
||||
|
||||
public bool IsAdditive =>
|
||||
effectType == ModifierEffectType.AddPerDieValue ||
|
||||
effectType == ModifierEffectType.AddFlatToFinalScore;
|
||||
|
||||
public bool IsMultiplicative =>
|
||||
effectType == ModifierEffectType.MultiplyPerDieValue ||
|
||||
effectType == ModifierEffectType.MultiplyFinalScore;
|
||||
|
||||
public bool IsCategoryLevel =>
|
||||
effectType == ModifierEffectType.AddPerDieValue ||
|
||||
effectType == ModifierEffectType.MultiplyPerDieValue;
|
||||
|
||||
public bool IsFinalScoreLevel =>
|
||||
effectType == ModifierEffectType.AddFlatToFinalScore ||
|
||||
effectType == ModifierEffectType.MultiplyFinalScore;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public static ModifierData CreateForTest(
|
||||
string id,
|
||||
ModifierScope scope,
|
||||
ModifierEffectType effectType,
|
||||
float effectValue,
|
||||
int dieValue = 0,
|
||||
YachtCategory targetCategory = YachtCategory.Ones,
|
||||
bool hasCategoryFilter = false,
|
||||
ModifierDurability durability = ModifierDurability.Permanent,
|
||||
int maxUses = 0,
|
||||
int shopPrice = 100,
|
||||
int sellPrice = 50)
|
||||
{
|
||||
DieValue = dieValue,
|
||||
TargetCategory = targetCategory,
|
||||
HasCategoryFilter = hasCategoryFilter
|
||||
};
|
||||
data.durability = durability;
|
||||
data.maxUses = maxUses;
|
||||
data.shopPrice = shopPrice;
|
||||
data.sellPrice = sellPrice;
|
||||
return data;
|
||||
var data = CreateInstance<ModifierData>();
|
||||
data.id = id;
|
||||
data.displayName = id;
|
||||
data.description = id;
|
||||
data.scope = scope;
|
||||
data.effectType = effectType;
|
||||
data.effectValue = effectValue;
|
||||
data.target = new ModifierTarget
|
||||
{
|
||||
DieValue = dieValue,
|
||||
TargetCategory = targetCategory,
|
||||
HasCategoryFilter = hasCategoryFilter
|
||||
};
|
||||
data.durability = durability;
|
||||
data.maxUses = maxUses;
|
||||
data.shopPrice = shopPrice;
|
||||
data.sellPrice = sellPrice;
|
||||
return data;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,58 +3,57 @@ using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Modifiers
|
||||
{
|
||||
public delegate void ModifierHandler(ModifierData data, ref ScoreResult result);
|
||||
|
||||
public delegate void ModifierHandler(ModifierData data, ref ScoreResult result);
|
||||
|
||||
public static class ModifierEffect
|
||||
{
|
||||
private static readonly Dictionary<ModifierEffectType, ModifierHandler> Handlers = new()
|
||||
public static class ModifierEffect
|
||||
{
|
||||
{ ModifierEffectType.AddPerDieValue, ApplyAddPerDieValue },
|
||||
{ ModifierEffectType.AddFlatToFinalScore, ApplyAddFlat },
|
||||
{ ModifierEffectType.MultiplyPerDieValue, ApplyMultiplyPerDieValue },
|
||||
{ ModifierEffectType.MultiplyFinalScore, ApplyMultiplyFinal }
|
||||
};
|
||||
|
||||
public static void Apply(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
if (Handlers.TryGetValue(data.EffectType, out var handler))
|
||||
handler(data, ref result);
|
||||
}
|
||||
|
||||
private static void ApplyAddPerDieValue(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
int targetValue = data.Target.DieValue;
|
||||
int count = 0;
|
||||
|
||||
for (int i = 0; i < result.DiceValues.Length; i++)
|
||||
private static readonly Dictionary<ModifierEffectType, ModifierHandler> Handlers = new()
|
||||
{
|
||||
if (targetValue == 0 || result.DiceValues[i] == targetValue)
|
||||
count++;
|
||||
{ ModifierEffectType.AddPerDieValue, ApplyAddPerDieValue },
|
||||
{ ModifierEffectType.AddFlatToFinalScore, ApplyAddFlat },
|
||||
{ ModifierEffectType.MultiplyPerDieValue, ApplyMultiplyPerDieValue },
|
||||
{ ModifierEffectType.MultiplyFinalScore, ApplyMultiplyFinal }
|
||||
};
|
||||
|
||||
public static void Apply(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
if (Handlers.TryGetValue(data.EffectType, out var handler))
|
||||
handler(data, ref result);
|
||||
}
|
||||
|
||||
result.FlatBonus += (int)(data.EffectValue * count);
|
||||
}
|
||||
|
||||
private static void ApplyAddFlat(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
result.FlatBonus += (int)data.EffectValue;
|
||||
}
|
||||
|
||||
private static void ApplyMultiplyPerDieValue(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
int targetValue = data.Target.DieValue;
|
||||
|
||||
for (int i = 0; i < result.DiceValues.Length; i++)
|
||||
private static void ApplyAddPerDieValue(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
if (targetValue == 0 || result.DiceValues[i] == targetValue)
|
||||
result.Multiplier *= data.EffectValue;
|
||||
int targetValue = data.Target.DieValue;
|
||||
int count = 0;
|
||||
|
||||
for (int i = 0; i < result.DiceValues.Length; i++)
|
||||
{
|
||||
if (targetValue == 0 || result.DiceValues[i] == targetValue)
|
||||
count++;
|
||||
}
|
||||
|
||||
result.FlatBonus += (int)(data.EffectValue * count);
|
||||
}
|
||||
|
||||
private static void ApplyAddFlat(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
result.FlatBonus += (int)data.EffectValue;
|
||||
}
|
||||
|
||||
private static void ApplyMultiplyPerDieValue(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
int targetValue = data.Target.DieValue;
|
||||
|
||||
for (int i = 0; i < result.DiceValues.Length; i++)
|
||||
{
|
||||
if (targetValue == 0 || result.DiceValues[i] == targetValue)
|
||||
result.Multiplier *= data.EffectValue;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplyMultiplyFinal(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
result.Multiplier *= data.EffectValue;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplyMultiplyFinal(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
result.Multiplier *= data.EffectValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
namespace YachtDice.Modifiers
|
||||
{
|
||||
public enum ModifierScope
|
||||
{
|
||||
SelectedCategory,
|
||||
AnyCategoryClosed
|
||||
}
|
||||
public enum ModifierScope
|
||||
{
|
||||
SelectedCategory,
|
||||
AnyCategoryClosed
|
||||
}
|
||||
|
||||
public enum ModifierEffectType
|
||||
{
|
||||
AddPerDieValue,
|
||||
AddFlatToFinalScore,
|
||||
MultiplyPerDieValue,
|
||||
MultiplyFinalScore
|
||||
}
|
||||
public enum ModifierEffectType
|
||||
{
|
||||
AddPerDieValue,
|
||||
AddFlatToFinalScore,
|
||||
MultiplyPerDieValue,
|
||||
MultiplyFinalScore
|
||||
}
|
||||
|
||||
public enum ModifierDurability
|
||||
{
|
||||
Permanent,
|
||||
LimitedUses
|
||||
}
|
||||
public enum ModifierDurability
|
||||
{
|
||||
Permanent,
|
||||
LimitedUses
|
||||
}
|
||||
|
||||
public enum ModifierRarity
|
||||
{
|
||||
Common,
|
||||
Uncommon,
|
||||
Rare,
|
||||
Epic
|
||||
}
|
||||
public enum ModifierRarity
|
||||
{
|
||||
Common,
|
||||
Uncommon,
|
||||
Rare,
|
||||
Epic
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,65 +3,64 @@ using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Modifiers
|
||||
{
|
||||
|
||||
public static class ModifierPipeline
|
||||
{
|
||||
// Application order (explicit):
|
||||
// 1. Category-level additive (AddPerDieValue)
|
||||
// 2. Category-level multiplicative (MultiplyPerDieValue)
|
||||
// 3. Final-score additive (AddFlatToFinalScore)
|
||||
// 4. Final-score multiplicative (MultiplyFinalScore)
|
||||
|
||||
public static void Apply(
|
||||
IReadOnlyList<ModifierData> activeModifiers,
|
||||
ref ScoreResult result,
|
||||
ModifierScope currentScope)
|
||||
public static class ModifierPipeline
|
||||
{
|
||||
if (activeModifiers == null) return;
|
||||
// Application order (explicit):
|
||||
// 1. Category-level additive (AddPerDieValue)
|
||||
// 2. Category-level multiplicative (MultiplyPerDieValue)
|
||||
// 3. Final-score additive (AddFlatToFinalScore)
|
||||
// 4. Final-score multiplicative (MultiplyFinalScore)
|
||||
|
||||
// Pass 1: Category-level additive
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
public static void Apply(
|
||||
IReadOnlyList<ModifierData> activeModifiers,
|
||||
ref ScoreResult result,
|
||||
ModifierScope currentScope)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsCategoryLevel && mod.IsAdditive)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
if (activeModifiers == null) return;
|
||||
|
||||
// Pass 1: Category-level additive
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsCategoryLevel && mod.IsAdditive)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
}
|
||||
|
||||
// Pass 2: Category-level multiplicative
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsCategoryLevel && mod.IsMultiplicative)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
}
|
||||
|
||||
// Pass 3: Final-score additive
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsFinalScoreLevel && mod.IsAdditive)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
}
|
||||
|
||||
// Pass 4: Final-score multiplicative
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsFinalScoreLevel && mod.IsMultiplicative)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
}
|
||||
}
|
||||
|
||||
// Pass 2: Category-level multiplicative
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
private static bool ShouldApply(ModifierData mod, ref ScoreResult result, ModifierScope currentScope)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsCategoryLevel && mod.IsMultiplicative)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
}
|
||||
|
||||
// Pass 3: Final-score additive
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsFinalScoreLevel && mod.IsAdditive)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
}
|
||||
|
||||
// Pass 4: Final-score multiplicative
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsFinalScoreLevel && mod.IsMultiplicative)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
if (mod == null) return false;
|
||||
if (mod.Scope != currentScope) return false;
|
||||
if (mod.Target.HasCategoryFilter && mod.Target.TargetCategory != result.Category) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool ShouldApply(ModifierData mod, ref ScoreResult result, ModifierScope currentScope)
|
||||
{
|
||||
if (mod == null) return false;
|
||||
if (mod.Scope != currentScope) return false;
|
||||
if (mod.Target.HasCategoryFilter && mod.Target.TargetCategory != result.Category) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,37 +2,36 @@ using System;
|
||||
|
||||
namespace YachtDice.Modifiers
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public sealed class ModifierRuntime
|
||||
{
|
||||
public string ModifierId;
|
||||
public bool IsActive;
|
||||
public int RemainingUses;
|
||||
|
||||
[NonSerialized] public ModifierData Data;
|
||||
|
||||
public bool IsExpired => Data != null &&
|
||||
Data.Durability == ModifierDurability.LimitedUses &&
|
||||
RemainingUses <= 0;
|
||||
|
||||
public void ConsumeUse()
|
||||
[Serializable]
|
||||
public class ModifierRuntime
|
||||
{
|
||||
if (Data == null) return;
|
||||
if (Data.Durability != ModifierDurability.LimitedUses) return;
|
||||
public string ModifierId;
|
||||
public bool IsActive;
|
||||
public int RemainingUses;
|
||||
|
||||
RemainingUses--;
|
||||
}
|
||||
[NonSerialized] public ModifierData Data;
|
||||
|
||||
public static ModifierRuntime Create(ModifierData data)
|
||||
{
|
||||
return new ModifierRuntime
|
||||
public bool IsExpired => Data != null &&
|
||||
Data.Durability == ModifierDurability.LimitedUses &&
|
||||
RemainingUses <= 0;
|
||||
|
||||
public void ConsumeUse()
|
||||
{
|
||||
ModifierId = data.Id,
|
||||
IsActive = false,
|
||||
RemainingUses = data.Durability == ModifierDurability.LimitedUses ? data.MaxUses : -1,
|
||||
Data = data
|
||||
};
|
||||
if (Data == null) return;
|
||||
if (Data.Durability != ModifierDurability.LimitedUses) return;
|
||||
|
||||
RemainingUses--;
|
||||
}
|
||||
|
||||
public static ModifierRuntime Create(ModifierData data)
|
||||
{
|
||||
return new ModifierRuntime
|
||||
{
|
||||
ModifierId = data.Id,
|
||||
IsActive = false,
|
||||
RemainingUses = data.Durability == ModifierDurability.LimitedUses ? data.MaxUses : -1,
|
||||
Data = data
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,18 +4,17 @@ using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Modifiers
|
||||
{
|
||||
[Serializable]
|
||||
public struct ModifierTarget
|
||||
{
|
||||
[Tooltip("Die face value (1-6). 0 = any/all dice.")]
|
||||
[Range(0, 6)]
|
||||
public int DieValue;
|
||||
|
||||
[Serializable]
|
||||
public struct ModifierTarget
|
||||
{
|
||||
[Tooltip("Die face value (1-6). 0 = any/all dice.")]
|
||||
[Range(0, 6)]
|
||||
public int DieValue;
|
||||
[Tooltip("Category this modifier targets.")]
|
||||
public YachtCategory TargetCategory;
|
||||
|
||||
[Tooltip("Category this modifier targets.")]
|
||||
public YachtCategory TargetCategory;
|
||||
|
||||
[Tooltip("If true, TargetCategory is used as a filter.")]
|
||||
public bool HasCategoryFilter;
|
||||
}
|
||||
[Tooltip("If true, TargetCategory is used as a filter.")]
|
||||
public bool HasCategoryFilter;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,20 +3,19 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YachtDice.Persistence
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class SaveData
|
||||
{
|
||||
public int Version = 1;
|
||||
public int Currency;
|
||||
public List<ModifierSaveEntry> OwnedModifiers = new();
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class SaveData
|
||||
{
|
||||
public int Version = 1;
|
||||
public int Currency;
|
||||
public List<ModifierSaveEntry> OwnedModifiers = new();
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class ModifierSaveEntry
|
||||
{
|
||||
public string ModifierId;
|
||||
public bool IsActive;
|
||||
public int RemainingUses;
|
||||
}
|
||||
[Serializable]
|
||||
public sealed class ModifierSaveEntry
|
||||
{
|
||||
public string ModifierId;
|
||||
public bool IsActive;
|
||||
public int RemainingUses;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,44 +3,43 @@ using UnityEngine;
|
||||
|
||||
namespace YachtDice.Persistence
|
||||
{
|
||||
|
||||
public static class SaveSystem
|
||||
{
|
||||
private const string SaveKey = "YachtDice_SaveData";
|
||||
|
||||
public static void Save(SaveData data)
|
||||
public static class SaveSystem
|
||||
{
|
||||
string json = JsonConvert.SerializeObject(data, Formatting.Indented);
|
||||
PlayerPrefs.SetString(SaveKey, json);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
private const string SaveKey = "YachtDice_SaveData";
|
||||
|
||||
public static SaveData Load()
|
||||
{
|
||||
if (!PlayerPrefs.HasKey(SaveKey))
|
||||
return new SaveData();
|
||||
|
||||
string json = PlayerPrefs.GetString(SaveKey);
|
||||
|
||||
try
|
||||
public static void Save(SaveData data)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<SaveData>(json) ?? new SaveData();
|
||||
string json = JsonConvert.SerializeObject(data, Formatting.Indented);
|
||||
PlayerPrefs.SetString(SaveKey, json);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
catch (JsonException e)
|
||||
|
||||
public static SaveData Load()
|
||||
{
|
||||
Debug.LogWarning($"Failed to deserialize save data, returning default: {e.Message}");
|
||||
return new SaveData();
|
||||
if (!PlayerPrefs.HasKey(SaveKey))
|
||||
return new SaveData();
|
||||
|
||||
string json = PlayerPrefs.GetString(SaveKey);
|
||||
|
||||
try
|
||||
{
|
||||
return JsonConvert.DeserializeObject<SaveData>(json) ?? new SaveData();
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Debug.LogWarning($"Failed to deserialize save data, returning default: {e.Message}");
|
||||
return new SaveData();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Delete()
|
||||
{
|
||||
PlayerPrefs.DeleteKey(SaveKey);
|
||||
}
|
||||
|
||||
public static bool HasSave()
|
||||
{
|
||||
return PlayerPrefs.HasKey(SaveKey);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Delete()
|
||||
{
|
||||
PlayerPrefs.DeleteKey(SaveKey);
|
||||
}
|
||||
|
||||
public static bool HasSave()
|
||||
{
|
||||
return PlayerPrefs.HasKey(SaveKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,82 +2,81 @@ using System;
|
||||
|
||||
namespace YachtDice.Scoring
|
||||
{
|
||||
|
||||
public static class CategoryScorer
|
||||
{
|
||||
public static int Calculate(int[] dice, YachtCategory category)
|
||||
public static class CategoryScorer
|
||||
{
|
||||
if (dice == null || dice.Length != 5)
|
||||
throw new ArgumentException("Exactly 5 dice values required.");
|
||||
|
||||
return category switch
|
||||
public static int Calculate(int[] dice, YachtCategory category)
|
||||
{
|
||||
YachtCategory.Ones => SumOfValue(dice, 1),
|
||||
YachtCategory.Twos => SumOfValue(dice, 2),
|
||||
YachtCategory.Threes => SumOfValue(dice, 3),
|
||||
YachtCategory.Fours => SumOfValue(dice, 4),
|
||||
YachtCategory.Fives => SumOfValue(dice, 5),
|
||||
YachtCategory.Sixes => SumOfValue(dice, 6),
|
||||
YachtCategory.ThreeOfAKind => NOfAKind(dice, 3) ? Sum(dice) : 0,
|
||||
YachtCategory.FourOfAKind => NOfAKind(dice, 4) ? Sum(dice) : 0,
|
||||
YachtCategory.FullHouse => IsFullHouse(dice) ? 25 : 0,
|
||||
YachtCategory.SmallStraight => HasStraightRun(dice, 4) ? 30 : 0,
|
||||
YachtCategory.LargeStraight => HasStraightRun(dice, 5) ? 40 : 0,
|
||||
YachtCategory.Yacht => NOfAKind(dice, 5) ? 50 : 0,
|
||||
YachtCategory.Chance => Sum(dice),
|
||||
_ => 0
|
||||
};
|
||||
}
|
||||
if (dice == null || dice.Length != 5)
|
||||
throw new ArgumentException("Exactly 5 dice values required.");
|
||||
|
||||
private static int SumOfValue(int[] dice, int target)
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < dice.Length; i++)
|
||||
if (dice[i] == target) sum += target;
|
||||
return sum;
|
||||
}
|
||||
|
||||
private static int Sum(int[] dice)
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < dice.Length; i++) sum += dice[i];
|
||||
return sum;
|
||||
}
|
||||
|
||||
private static bool NOfAKind(int[] dice, int n)
|
||||
{
|
||||
int[] counts = new int[7];
|
||||
for (int i = 0; i < dice.Length; i++) counts[dice[i]]++;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
if (counts[v] >= n) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsFullHouse(int[] dice)
|
||||
{
|
||||
int[] counts = new int[7];
|
||||
for (int i = 0; i < dice.Length; i++) counts[dice[i]]++;
|
||||
bool hasTwo = false, hasThree = false;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
{
|
||||
if (counts[v] == 2) hasTwo = true;
|
||||
if (counts[v] == 3) hasThree = true;
|
||||
return category switch
|
||||
{
|
||||
YachtCategory.Ones => SumOfValue(dice, 1),
|
||||
YachtCategory.Twos => SumOfValue(dice, 2),
|
||||
YachtCategory.Threes => SumOfValue(dice, 3),
|
||||
YachtCategory.Fours => SumOfValue(dice, 4),
|
||||
YachtCategory.Fives => SumOfValue(dice, 5),
|
||||
YachtCategory.Sixes => SumOfValue(dice, 6),
|
||||
YachtCategory.ThreeOfAKind => NOfAKind(dice, 3) ? Sum(dice) : 0,
|
||||
YachtCategory.FourOfAKind => NOfAKind(dice, 4) ? Sum(dice) : 0,
|
||||
YachtCategory.FullHouse => IsFullHouse(dice) ? 25 : 0,
|
||||
YachtCategory.SmallStraight => HasStraightRun(dice, 4) ? 30 : 0,
|
||||
YachtCategory.LargeStraight => HasStraightRun(dice, 5) ? 40 : 0,
|
||||
YachtCategory.Yacht => NOfAKind(dice, 5) ? 50 : 0,
|
||||
YachtCategory.Chance => Sum(dice),
|
||||
_ => 0
|
||||
};
|
||||
}
|
||||
return hasTwo && hasThree;
|
||||
}
|
||||
|
||||
private static bool HasStraightRun(int[] dice, int runLength)
|
||||
{
|
||||
bool[] present = new bool[7];
|
||||
for (int i = 0; i < dice.Length; i++) present[dice[i]] = true;
|
||||
|
||||
int consecutive = 0;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
private static int SumOfValue(int[] dice, int target)
|
||||
{
|
||||
consecutive = present[v] ? consecutive + 1 : 0;
|
||||
if (consecutive >= runLength) return true;
|
||||
int sum = 0;
|
||||
for (int i = 0; i < dice.Length; i++)
|
||||
if (dice[i] == target) sum += target;
|
||||
return sum;
|
||||
}
|
||||
|
||||
private static int Sum(int[] dice)
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < dice.Length; i++) sum += dice[i];
|
||||
return sum;
|
||||
}
|
||||
|
||||
private static bool NOfAKind(int[] dice, int n)
|
||||
{
|
||||
int[] counts = new int[7];
|
||||
for (int i = 0; i < dice.Length; i++) counts[dice[i]]++;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
if (counts[v] >= n) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsFullHouse(int[] dice)
|
||||
{
|
||||
int[] counts = new int[7];
|
||||
for (int i = 0; i < dice.Length; i++) counts[dice[i]]++;
|
||||
bool hasTwo = false, hasThree = false;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
{
|
||||
if (counts[v] == 2) hasTwo = true;
|
||||
if (counts[v] == 3) hasThree = true;
|
||||
}
|
||||
return hasTwo && hasThree;
|
||||
}
|
||||
|
||||
private static bool HasStraightRun(int[] dice, int runLength)
|
||||
{
|
||||
bool[] present = new bool[7];
|
||||
for (int i = 0; i < dice.Length; i++) present[dice[i]] = true;
|
||||
|
||||
int consecutive = 0;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
{
|
||||
consecutive = present[v] ? consecutive + 1 : 0;
|
||||
if (consecutive >= runLength) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,28 +3,27 @@ using UnityEngine;
|
||||
|
||||
namespace YachtDice.Scoring
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public struct ScoreResult
|
||||
{
|
||||
public int BaseScore;
|
||||
public int FlatBonus;
|
||||
public float Multiplier;
|
||||
public int[] DiceValues;
|
||||
public YachtCategory Category;
|
||||
|
||||
public int FinalScore => Mathf.FloorToInt((BaseScore + FlatBonus) * Multiplier);
|
||||
|
||||
public static ScoreResult Create(int baseScore, int[] diceValues, YachtCategory category)
|
||||
[Serializable]
|
||||
public struct ScoreResult
|
||||
{
|
||||
return new ScoreResult
|
||||
public int BaseScore;
|
||||
public int FlatBonus;
|
||||
public float Multiplier;
|
||||
public int[] DiceValues;
|
||||
public YachtCategory Category;
|
||||
|
||||
public int FinalScore => Mathf.FloorToInt((BaseScore + FlatBonus) * Multiplier);
|
||||
|
||||
public static ScoreResult Create(int baseScore, int[] diceValues, YachtCategory category)
|
||||
{
|
||||
BaseScore = baseScore,
|
||||
FlatBonus = 0,
|
||||
Multiplier = 1f,
|
||||
DiceValues = diceValues,
|
||||
Category = category
|
||||
};
|
||||
return new ScoreResult
|
||||
{
|
||||
BaseScore = baseScore,
|
||||
FlatBonus = 0,
|
||||
Multiplier = 1f,
|
||||
DiceValues = diceValues,
|
||||
Category = category
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,85 +5,84 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Scoring
|
||||
{
|
||||
|
||||
public sealed class ScoringSystem : MonoBehaviour
|
||||
{
|
||||
public event Action<YachtCategory, int> OnCategoryScored;
|
||||
public event Action<int> OnAllCategoriesScored;
|
||||
public event Action<YachtCategory, ScoreResult> OnCategoryConfirmed;
|
||||
|
||||
private readonly Dictionary<YachtCategory, int> scorecard = new();
|
||||
private readonly HashSet<YachtCategory> usedCategories = new();
|
||||
private List<ModifierData> activeModifierData = new();
|
||||
|
||||
public bool IsCategoryUsed(YachtCategory category) => usedCategories.Contains(category);
|
||||
|
||||
public int GetCategoryScore(YachtCategory category)
|
||||
public class ScoringSystem : MonoBehaviour
|
||||
{
|
||||
return scorecard.TryGetValue(category, out int score) ? score : -1;
|
||||
}
|
||||
public event Action<YachtCategory, int> OnCategoryScored;
|
||||
public event Action<int> OnAllCategoriesScored;
|
||||
public event Action<YachtCategory, ScoreResult> OnCategoryConfirmed;
|
||||
|
||||
public int TotalScore
|
||||
{
|
||||
get
|
||||
private readonly Dictionary<YachtCategory, int> scorecard = new();
|
||||
private readonly HashSet<YachtCategory> usedCategories = new();
|
||||
private List<ModifierData> activeModifierData = new();
|
||||
|
||||
public bool IsCategoryUsed(YachtCategory category) => usedCategories.Contains(category);
|
||||
|
||||
public int GetCategoryScore(YachtCategory category)
|
||||
{
|
||||
int total = 0;
|
||||
foreach (var kvp in scorecard) total += kvp.Value;
|
||||
return total;
|
||||
return scorecard.TryGetValue(category, out int score) ? score : -1;
|
||||
}
|
||||
|
||||
public int TotalScore
|
||||
{
|
||||
get
|
||||
{
|
||||
int total = 0;
|
||||
foreach (var kvp in scorecard) total += kvp.Value;
|
||||
return total;
|
||||
}
|
||||
}
|
||||
|
||||
public int CategoriesFilledCount => usedCategories.Count;
|
||||
|
||||
public int TotalCategoryCount => Enum.GetValues(typeof(YachtCategory)).Length;
|
||||
|
||||
public bool IsComplete => CategoriesFilledCount >= TotalCategoryCount;
|
||||
|
||||
public void SetActiveModifiers(List<ModifierData> modifiers)
|
||||
{
|
||||
activeModifierData = modifiers ?? new List<ModifierData>();
|
||||
}
|
||||
|
||||
public IReadOnlyList<ModifierData> ActiveModifiers => activeModifierData;
|
||||
|
||||
public ScoreResult PreviewScore(int[] diceValues, YachtCategory category)
|
||||
{
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
ScoreResult result = ScoreResult.Create(baseScore, diceValues, category);
|
||||
|
||||
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public ScoreResult ScoreCategory(int[] diceValues, YachtCategory category)
|
||||
{
|
||||
if (usedCategories.Contains(category))
|
||||
throw new InvalidOperationException($"Category {category} has already been scored.");
|
||||
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
ScoreResult result = ScoreResult.Create(baseScore, diceValues, category);
|
||||
|
||||
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.SelectedCategory);
|
||||
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.AnyCategoryClosed);
|
||||
|
||||
int finalScore = result.FinalScore;
|
||||
scorecard[category] = finalScore;
|
||||
usedCategories.Add(category);
|
||||
|
||||
OnCategoryScored?.Invoke(category, finalScore);
|
||||
OnCategoryConfirmed?.Invoke(category, result);
|
||||
|
||||
if (IsComplete)
|
||||
OnAllCategoriesScored?.Invoke(TotalScore);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void ResetScorecard()
|
||||
{
|
||||
scorecard.Clear();
|
||||
usedCategories.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public int CategoriesFilledCount => usedCategories.Count;
|
||||
|
||||
public int TotalCategoryCount => Enum.GetValues(typeof(YachtCategory)).Length;
|
||||
|
||||
public bool IsComplete => CategoriesFilledCount >= TotalCategoryCount;
|
||||
|
||||
public void SetActiveModifiers(List<ModifierData> modifiers)
|
||||
{
|
||||
activeModifierData = modifiers ?? new List<ModifierData>();
|
||||
}
|
||||
|
||||
public IReadOnlyList<ModifierData> ActiveModifiers => activeModifierData;
|
||||
|
||||
public ScoreResult PreviewScore(int[] diceValues, YachtCategory category)
|
||||
{
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
ScoreResult result = ScoreResult.Create(baseScore, diceValues, category);
|
||||
|
||||
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public ScoreResult ScoreCategory(int[] diceValues, YachtCategory category)
|
||||
{
|
||||
if (usedCategories.Contains(category))
|
||||
throw new InvalidOperationException($"Category {category} has already been scored.");
|
||||
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
ScoreResult result = ScoreResult.Create(baseScore, diceValues, category);
|
||||
|
||||
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.SelectedCategory);
|
||||
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.AnyCategoryClosed);
|
||||
|
||||
int finalScore = result.FinalScore;
|
||||
scorecard[category] = finalScore;
|
||||
usedCategories.Add(category);
|
||||
|
||||
OnCategoryScored?.Invoke(category, finalScore);
|
||||
OnCategoryConfirmed?.Invoke(category, result);
|
||||
|
||||
if (IsComplete)
|
||||
OnAllCategoriesScored?.Invoke(TotalScore);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void ResetScorecard()
|
||||
{
|
||||
scorecard.Clear();
|
||||
usedCategories.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
namespace YachtDice.Scoring
|
||||
{
|
||||
public enum YachtCategory
|
||||
{
|
||||
// Upper Section
|
||||
Ones,
|
||||
Twos,
|
||||
Threes,
|
||||
Fours,
|
||||
Fives,
|
||||
Sixes,
|
||||
public enum YachtCategory
|
||||
{
|
||||
// Upper Section
|
||||
Ones,
|
||||
Twos,
|
||||
Threes,
|
||||
Fours,
|
||||
Fives,
|
||||
Sixes,
|
||||
|
||||
// Lower Section
|
||||
ThreeOfAKind,
|
||||
FourOfAKind,
|
||||
FullHouse,
|
||||
SmallStraight,
|
||||
LargeStraight,
|
||||
Yacht,
|
||||
Chance
|
||||
}
|
||||
// Lower Section
|
||||
ThreeOfAKind,
|
||||
FourOfAKind,
|
||||
FullHouse,
|
||||
SmallStraight,
|
||||
LargeStraight,
|
||||
Yacht,
|
||||
Chance
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,22 +4,21 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Shop
|
||||
{
|
||||
|
||||
[CreateAssetMenu(fileName = "ShopCatalog", menuName = "YachtDice/Shop Catalog")]
|
||||
public sealed class ShopCatalog : ScriptableObject
|
||||
{
|
||||
[SerializeField] private List<ModifierData> availableModifiers = new();
|
||||
|
||||
public IReadOnlyList<ModifierData> AvailableModifiers => availableModifiers;
|
||||
|
||||
public ModifierData FindById(string id)
|
||||
[CreateAssetMenu(fileName = "ShopCatalog", menuName = "YachtDice/Shop Catalog")]
|
||||
public sealed class ShopCatalog : ScriptableObject
|
||||
{
|
||||
for (int i = 0; i < availableModifiers.Count; i++)
|
||||
[SerializeField] private List<ModifierData> availableModifiers = new();
|
||||
|
||||
public IReadOnlyList<ModifierData> AvailableModifiers => availableModifiers;
|
||||
|
||||
public ModifierData FindById(string id)
|
||||
{
|
||||
if (availableModifiers[i] != null && availableModifiers[i].Id == id)
|
||||
return availableModifiers[i];
|
||||
for (int i = 0; i < availableModifiers.Count; i++)
|
||||
{
|
||||
if (availableModifiers[i] != null && availableModifiers[i].Id == id)
|
||||
return availableModifiers[i];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,58 +4,57 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Shop
|
||||
{
|
||||
|
||||
public sealed class ShopController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private ShopCatalog catalog;
|
||||
[SerializeField] private ShopView shopView;
|
||||
[SerializeField] private CurrencyBank currencyBank;
|
||||
|
||||
private ShopModel model;
|
||||
|
||||
public ShopCatalog Catalog => catalog;
|
||||
|
||||
public void Initialize(ShopModel shopModel)
|
||||
public class ShopController : MonoBehaviour
|
||||
{
|
||||
model = shopModel;
|
||||
[SerializeField] private ShopCatalog catalog;
|
||||
[SerializeField] private ShopView shopView;
|
||||
[SerializeField] private CurrencyBank currencyBank;
|
||||
|
||||
shopView.OnBuyClicked += HandleBuyClicked;
|
||||
private ShopModel model;
|
||||
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged += HandleCurrencyChanged;
|
||||
public ShopCatalog Catalog => catalog;
|
||||
|
||||
model.OnItemPurchased += HandleItemPurchased;
|
||||
public void Initialize(ShopModel shopModel)
|
||||
{
|
||||
model = shopModel;
|
||||
|
||||
shopView.Populate(catalog.AvailableModifiers, model);
|
||||
shopView.UpdateCurrencyDisplay(currencyBank != null ? currencyBank.Balance : 0);
|
||||
}
|
||||
shopView.OnBuyClicked += HandleBuyClicked;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (shopView != null)
|
||||
shopView.OnBuyClicked -= HandleBuyClicked;
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged += HandleCurrencyChanged;
|
||||
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
|
||||
model.OnItemPurchased += HandleItemPurchased;
|
||||
|
||||
if (model != null)
|
||||
model.OnItemPurchased -= HandleItemPurchased;
|
||||
}
|
||||
shopView.Populate(catalog.AvailableModifiers, model);
|
||||
shopView.UpdateCurrencyDisplay(currencyBank != null ? currencyBank.Balance : 0);
|
||||
}
|
||||
|
||||
private void HandleBuyClicked(ModifierData data)
|
||||
{
|
||||
model.TryPurchase(data);
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (shopView != null)
|
||||
shopView.OnBuyClicked -= HandleBuyClicked;
|
||||
|
||||
private void HandleCurrencyChanged(int newBalance)
|
||||
{
|
||||
shopView.UpdateCurrencyDisplay(newBalance);
|
||||
shopView.RefreshStates(catalog.AvailableModifiers, model);
|
||||
}
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
|
||||
|
||||
private void HandleItemPurchased(ModifierData data)
|
||||
{
|
||||
shopView.RefreshStates(catalog.AvailableModifiers, model);
|
||||
if (model != null)
|
||||
model.OnItemPurchased -= HandleItemPurchased;
|
||||
}
|
||||
|
||||
private void HandleBuyClicked(ModifierData data)
|
||||
{
|
||||
model.TryPurchase(data);
|
||||
}
|
||||
|
||||
private void HandleCurrencyChanged(int newBalance)
|
||||
{
|
||||
shopView.UpdateCurrencyDisplay(newBalance);
|
||||
shopView.RefreshStates(catalog.AvailableModifiers, model);
|
||||
}
|
||||
|
||||
private void HandleItemPurchased(ModifierData data)
|
||||
{
|
||||
shopView.RefreshStates(catalog.AvailableModifiers, model);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,87 +6,86 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Shop
|
||||
{
|
||||
|
||||
public sealed class ShopItemView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image iconImage;
|
||||
[SerializeField] private TMP_Text nameText;
|
||||
[SerializeField] private TMP_Text descriptionText;
|
||||
[SerializeField] private TMP_Text priceText;
|
||||
[SerializeField] private TMP_Text rarityText;
|
||||
[SerializeField] private Button buyButton;
|
||||
[SerializeField] private TMP_Text buyButtonText;
|
||||
[SerializeField] private Image background;
|
||||
|
||||
[Header("Rarity Colors")]
|
||||
[SerializeField] private Color commonColor = Color.white;
|
||||
[SerializeField] private Color uncommonColor = new(0.4f, 0.8f, 0.4f);
|
||||
[SerializeField] private Color rareColor = new(0.4f, 0.6f, 1f);
|
||||
[SerializeField] private Color epicColor = new(0.8f, 0.4f, 1f);
|
||||
|
||||
private ModifierData data;
|
||||
|
||||
public event Action<ModifierData> OnBuyClicked;
|
||||
|
||||
private void Awake()
|
||||
public class ShopItemView : MonoBehaviour
|
||||
{
|
||||
if (buyButton != null)
|
||||
buyButton.onClick.AddListener(() => OnBuyClicked?.Invoke(data));
|
||||
}
|
||||
[SerializeField] private Image iconImage;
|
||||
[SerializeField] private TMP_Text nameText;
|
||||
[SerializeField] private TMP_Text descriptionText;
|
||||
[SerializeField] private TMP_Text priceText;
|
||||
[SerializeField] private TMP_Text rarityText;
|
||||
[SerializeField] private Button buyButton;
|
||||
[SerializeField] private TMP_Text buyButtonText;
|
||||
[SerializeField] private Image background;
|
||||
|
||||
public void Setup(ModifierData modifierData, ShopItemState state)
|
||||
{
|
||||
data = modifierData;
|
||||
[Header("Rarity Colors")]
|
||||
[SerializeField] private Color commonColor = Color.white;
|
||||
[SerializeField] private Color uncommonColor = new(0.4f, 0.8f, 0.4f);
|
||||
[SerializeField] private Color rareColor = new(0.4f, 0.6f, 1f);
|
||||
[SerializeField] private Color epicColor = new(0.8f, 0.4f, 1f);
|
||||
|
||||
if (nameText != null) nameText.text = data.DisplayName;
|
||||
if (descriptionText != null) descriptionText.text = data.Description;
|
||||
if (priceText != null) priceText.text = data.ShopPrice.ToString();
|
||||
if (iconImage != null && data.Icon != null) iconImage.sprite = data.Icon;
|
||||
private ModifierData data;
|
||||
|
||||
if (rarityText != null)
|
||||
public event Action<ModifierData> OnBuyClicked;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rarityText.text = data.Rarity.ToString();
|
||||
rarityText.color = GetRarityColor(data.Rarity);
|
||||
if (buyButton != null)
|
||||
buyButton.onClick.AddListener(() => OnBuyClicked?.Invoke(data));
|
||||
}
|
||||
|
||||
SetState(state);
|
||||
}
|
||||
|
||||
public void SetState(ShopItemState state)
|
||||
{
|
||||
if (buyButton == null) return;
|
||||
|
||||
switch (state)
|
||||
public void Setup(ModifierData modifierData, ShopItemState state)
|
||||
{
|
||||
case ShopItemState.Available:
|
||||
buyButton.interactable = true;
|
||||
if (buyButtonText != null) buyButtonText.text = "Buy";
|
||||
break;
|
||||
case ShopItemState.RepurchaseAvailable:
|
||||
buyButton.interactable = true;
|
||||
if (buyButtonText != null) buyButtonText.text = "Buy";
|
||||
break;
|
||||
case ShopItemState.TooExpensive:
|
||||
buyButton.interactable = false;
|
||||
if (buyButtonText != null) buyButtonText.text = "Buy";
|
||||
break;
|
||||
case ShopItemState.Owned:
|
||||
buyButton.interactable = false;
|
||||
if (buyButtonText != null) buyButtonText.text = "Owned";
|
||||
break;
|
||||
data = modifierData;
|
||||
|
||||
if (nameText != null) nameText.text = data.DisplayName;
|
||||
if (descriptionText != null) descriptionText.text = data.Description;
|
||||
if (priceText != null) priceText.text = data.ShopPrice.ToString();
|
||||
if (iconImage != null && data.Icon != null) iconImage.sprite = data.Icon;
|
||||
|
||||
if (rarityText != null)
|
||||
{
|
||||
rarityText.text = data.Rarity.ToString();
|
||||
rarityText.color = GetRarityColor(data.Rarity);
|
||||
}
|
||||
|
||||
SetState(state);
|
||||
}
|
||||
|
||||
public void SetState(ShopItemState state)
|
||||
{
|
||||
if (buyButton == null) return;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ShopItemState.Available:
|
||||
buyButton.interactable = true;
|
||||
if (buyButtonText != null) buyButtonText.text = "Buy";
|
||||
break;
|
||||
case ShopItemState.RepurchaseAvailable:
|
||||
buyButton.interactable = true;
|
||||
if (buyButtonText != null) buyButtonText.text = "Buy";
|
||||
break;
|
||||
case ShopItemState.TooExpensive:
|
||||
buyButton.interactable = false;
|
||||
if (buyButtonText != null) buyButtonText.text = "Buy";
|
||||
break;
|
||||
case ShopItemState.Owned:
|
||||
buyButton.interactable = false;
|
||||
if (buyButtonText != null) buyButtonText.text = "Owned";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private Color GetRarityColor(ModifierRarity rarity)
|
||||
{
|
||||
return rarity switch
|
||||
{
|
||||
ModifierRarity.Common => commonColor,
|
||||
ModifierRarity.Uncommon => uncommonColor,
|
||||
ModifierRarity.Rare => rareColor,
|
||||
ModifierRarity.Epic => epicColor,
|
||||
_ => commonColor
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private Color GetRarityColor(ModifierRarity rarity)
|
||||
{
|
||||
return rarity switch
|
||||
{
|
||||
ModifierRarity.Common => commonColor,
|
||||
ModifierRarity.Uncommon => uncommonColor,
|
||||
ModifierRarity.Rare => rareColor,
|
||||
ModifierRarity.Epic => epicColor,
|
||||
_ => commonColor
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,80 +6,79 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Shop
|
||||
{
|
||||
|
||||
public sealed class ShopModel
|
||||
{
|
||||
private readonly CurrencyBank currencyBank;
|
||||
private readonly InventoryModel inventoryModel;
|
||||
private readonly HashSet<string> purchasedPermanentIds = new();
|
||||
|
||||
public event Action<ModifierData> OnItemPurchased;
|
||||
|
||||
public ShopModel(CurrencyBank currencyBank, InventoryModel inventoryModel)
|
||||
public class ShopModel
|
||||
{
|
||||
this.currencyBank = currencyBank;
|
||||
this.inventoryModel = inventoryModel;
|
||||
private readonly CurrencyBank currencyBank;
|
||||
private readonly InventoryModel inventoryModel;
|
||||
private readonly HashSet<string> purchasedPermanentIds = new();
|
||||
|
||||
public event Action<ModifierData> OnItemPurchased;
|
||||
|
||||
public ShopModel(CurrencyBank currencyBank, InventoryModel inventoryModel)
|
||||
{
|
||||
this.currencyBank = currencyBank;
|
||||
this.inventoryModel = inventoryModel;
|
||||
}
|
||||
|
||||
public bool CanPurchase(ModifierData modifier)
|
||||
{
|
||||
if (modifier == null) return false;
|
||||
if (!currencyBank.CanAfford(modifier.ShopPrice)) return false;
|
||||
|
||||
if (modifier.Durability == ModifierDurability.Permanent &&
|
||||
purchasedPermanentIds.Contains(modifier.Id))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryPurchase(ModifierData modifier)
|
||||
{
|
||||
if (!CanPurchase(modifier)) return false;
|
||||
|
||||
if (!currencyBank.Spend(modifier.ShopPrice)) return false;
|
||||
|
||||
if (modifier.Durability == ModifierDurability.Permanent)
|
||||
purchasedPermanentIds.Add(modifier.Id);
|
||||
|
||||
inventoryModel.AddModifier(modifier);
|
||||
OnItemPurchased?.Invoke(modifier);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsPermanentOwned(string modifierId) => purchasedPermanentIds.Contains(modifierId);
|
||||
|
||||
public ShopItemState GetItemState(ModifierData modifier)
|
||||
{
|
||||
if (modifier == null) return ShopItemState.TooExpensive;
|
||||
|
||||
if (modifier.Durability == ModifierDurability.Permanent &&
|
||||
purchasedPermanentIds.Contains(modifier.Id))
|
||||
return ShopItemState.Owned;
|
||||
|
||||
if (!currencyBank.CanAfford(modifier.ShopPrice))
|
||||
return ShopItemState.TooExpensive;
|
||||
|
||||
return modifier.Durability == ModifierDurability.LimitedUses
|
||||
? ShopItemState.RepurchaseAvailable
|
||||
: ShopItemState.Available;
|
||||
}
|
||||
|
||||
public void LoadPurchasedPermanentIds(IEnumerable<string> ids)
|
||||
{
|
||||
purchasedPermanentIds.Clear();
|
||||
if (ids != null)
|
||||
foreach (var id in ids) purchasedPermanentIds.Add(id);
|
||||
}
|
||||
|
||||
public HashSet<string> GetPurchasedPermanentIds() => new(purchasedPermanentIds);
|
||||
}
|
||||
|
||||
public bool CanPurchase(ModifierData modifier)
|
||||
public enum ShopItemState
|
||||
{
|
||||
if (modifier == null) return false;
|
||||
if (!currencyBank.CanAfford(modifier.ShopPrice)) return false;
|
||||
|
||||
if (modifier.Durability == ModifierDurability.Permanent &&
|
||||
purchasedPermanentIds.Contains(modifier.Id))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
Available,
|
||||
TooExpensive,
|
||||
Owned,
|
||||
RepurchaseAvailable
|
||||
}
|
||||
|
||||
public bool TryPurchase(ModifierData modifier)
|
||||
{
|
||||
if (!CanPurchase(modifier)) return false;
|
||||
|
||||
if (!currencyBank.Spend(modifier.ShopPrice)) return false;
|
||||
|
||||
if (modifier.Durability == ModifierDurability.Permanent)
|
||||
purchasedPermanentIds.Add(modifier.Id);
|
||||
|
||||
inventoryModel.AddModifier(modifier);
|
||||
OnItemPurchased?.Invoke(modifier);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsPermanentOwned(string modifierId) => purchasedPermanentIds.Contains(modifierId);
|
||||
|
||||
public ShopItemState GetItemState(ModifierData modifier)
|
||||
{
|
||||
if (modifier == null) return ShopItemState.TooExpensive;
|
||||
|
||||
if (modifier.Durability == ModifierDurability.Permanent &&
|
||||
purchasedPermanentIds.Contains(modifier.Id))
|
||||
return ShopItemState.Owned;
|
||||
|
||||
if (!currencyBank.CanAfford(modifier.ShopPrice))
|
||||
return ShopItemState.TooExpensive;
|
||||
|
||||
return modifier.Durability == ModifierDurability.LimitedUses
|
||||
? ShopItemState.RepurchaseAvailable
|
||||
: ShopItemState.Available;
|
||||
}
|
||||
|
||||
public void LoadPurchasedPermanentIds(IEnumerable<string> ids)
|
||||
{
|
||||
purchasedPermanentIds.Clear();
|
||||
if (ids != null)
|
||||
foreach (var id in ids) purchasedPermanentIds.Add(id);
|
||||
}
|
||||
|
||||
public HashSet<string> GetPurchasedPermanentIds() => new(purchasedPermanentIds);
|
||||
}
|
||||
|
||||
public enum ShopItemState
|
||||
{
|
||||
Available,
|
||||
TooExpensive,
|
||||
Owned,
|
||||
RepurchaseAvailable
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,76 +7,75 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Shop
|
||||
{
|
||||
|
||||
public sealed class ShopView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform itemContainer;
|
||||
[SerializeField] private ShopItemView itemPrefab;
|
||||
[SerializeField] private TMP_Text currencyText;
|
||||
[SerializeField] private Button closeButton;
|
||||
|
||||
private readonly List<ShopItemView> spawnedItems = new();
|
||||
|
||||
public event Action<ModifierData> OnBuyClicked;
|
||||
|
||||
private void Awake()
|
||||
public class ShopView : MonoBehaviour
|
||||
{
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.AddListener(Hide);
|
||||
}
|
||||
[SerializeField] private Transform itemContainer;
|
||||
[SerializeField] private ShopItemView itemPrefab;
|
||||
[SerializeField] private TMP_Text currencyText;
|
||||
[SerializeField] private Button closeButton;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.RemoveListener(Hide);
|
||||
}
|
||||
private readonly List<ShopItemView> spawnedItems = new();
|
||||
|
||||
public void Show() => gameObject.SetActive(true);
|
||||
public void Hide() => gameObject.SetActive(false);
|
||||
public bool IsVisible => gameObject.activeSelf;
|
||||
public event Action<ModifierData> OnBuyClicked;
|
||||
|
||||
public void Populate(IReadOnlyList<ModifierData> catalog, ShopModel model)
|
||||
{
|
||||
ClearItems();
|
||||
|
||||
for (int i = 0; i < catalog.Count; i++)
|
||||
private void Awake()
|
||||
{
|
||||
var data = catalog[i];
|
||||
if (data == null) continue;
|
||||
|
||||
var item = Instantiate(itemPrefab, itemContainer);
|
||||
var state = model.GetItemState(data);
|
||||
item.Setup(data, state);
|
||||
item.OnBuyClicked += HandleBuy;
|
||||
spawnedItems.Add(item);
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.AddListener(Hide);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshStates(IReadOnlyList<ModifierData> catalog, ShopModel model)
|
||||
{
|
||||
for (int i = 0; i < spawnedItems.Count && i < catalog.Count; i++)
|
||||
private void OnDestroy()
|
||||
{
|
||||
var state = model.GetItemState(catalog[i]);
|
||||
spawnedItems[i].SetState(state);
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.RemoveListener(Hide);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCurrencyDisplay(int currency)
|
||||
{
|
||||
if (currencyText != null)
|
||||
currencyText.text = currency.ToString();
|
||||
}
|
||||
public void Show() => gameObject.SetActive(true);
|
||||
public void Hide() => gameObject.SetActive(false);
|
||||
public bool IsVisible => gameObject.activeSelf;
|
||||
|
||||
private void ClearItems()
|
||||
{
|
||||
for (int i = 0; i < spawnedItems.Count; i++)
|
||||
public void Populate(IReadOnlyList<ModifierData> catalog, ShopModel model)
|
||||
{
|
||||
spawnedItems[i].OnBuyClicked -= HandleBuy;
|
||||
Destroy(spawnedItems[i].gameObject);
|
||||
}
|
||||
spawnedItems.Clear();
|
||||
}
|
||||
ClearItems();
|
||||
|
||||
private void HandleBuy(ModifierData data) => OnBuyClicked?.Invoke(data);
|
||||
}
|
||||
for (int i = 0; i < catalog.Count; i++)
|
||||
{
|
||||
var data = catalog[i];
|
||||
if (data == null) continue;
|
||||
|
||||
var item = Instantiate(itemPrefab, itemContainer);
|
||||
var state = model.GetItemState(data);
|
||||
item.Setup(data, state);
|
||||
item.OnBuyClicked += HandleBuy;
|
||||
spawnedItems.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshStates(IReadOnlyList<ModifierData> catalog, ShopModel model)
|
||||
{
|
||||
for (int i = 0; i < spawnedItems.Count && i < catalog.Count; i++)
|
||||
{
|
||||
var state = model.GetItemState(catalog[i]);
|
||||
spawnedItems[i].SetState(state);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCurrencyDisplay(int currency)
|
||||
{
|
||||
if (currencyText != null)
|
||||
currencyText.text = currency.ToString();
|
||||
}
|
||||
|
||||
private void ClearItems()
|
||||
{
|
||||
for (int i = 0; i < spawnedItems.Count; i++)
|
||||
{
|
||||
spawnedItems[i].OnBuyClicked -= HandleBuy;
|
||||
Destroy(spawnedItems[i].gameObject);
|
||||
}
|
||||
spawnedItems.Clear();
|
||||
}
|
||||
|
||||
private void HandleBuy(ModifierData data) => OnBuyClicked?.Invoke(data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,157 +5,156 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Tests
|
||||
{
|
||||
|
||||
public sealed class InventoryModelTests
|
||||
{
|
||||
private InventoryModel inventory;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
public class InventoryModelTests
|
||||
{
|
||||
inventory = new InventoryModel(3);
|
||||
}
|
||||
private InventoryModel inventory;
|
||||
|
||||
private ModifierData CreateTestData(string id = "test",
|
||||
ModifierDurability durability = ModifierDurability.Permanent, int maxUses = 0)
|
||||
{
|
||||
return ModifierData.CreateForTest(id, ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: durability, maxUses: maxUses);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddModifier_IncreasesCount()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData());
|
||||
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TryActivate_SucceedsWithinSlotLimit()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("a"));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
|
||||
bool result = inventory.TryActivate(mod);
|
||||
|
||||
Assert.IsTrue(result);
|
||||
Assert.IsTrue(mod.IsActive);
|
||||
Assert.AreEqual(1, inventory.ActiveCount);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TryActivate_FailsWhenSlotsFull()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData($"m{i}"));
|
||||
inventory.TryActivate(inventory.OwnedModifiers[i]);
|
||||
inventory = new InventoryModel(3);
|
||||
}
|
||||
|
||||
inventory.AddModifier(CreateTestData("extra"));
|
||||
var extra = inventory.OwnedModifiers[3];
|
||||
bool result = inventory.TryActivate(extra);
|
||||
private ModifierData CreateTestData(string id = "test",
|
||||
ModifierDurability durability = ModifierDurability.Permanent, int maxUses = 0)
|
||||
{
|
||||
return ModifierData.CreateForTest(id, ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: durability, maxUses: maxUses);
|
||||
}
|
||||
|
||||
Assert.IsFalse(result);
|
||||
Assert.IsFalse(extra.IsActive);
|
||||
Assert.AreEqual(3, inventory.ActiveCount);
|
||||
}
|
||||
[Test]
|
||||
public void AddModifier_IncreasesCount()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData());
|
||||
|
||||
[Test]
|
||||
public void Deactivate_FreesSlot()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData());
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
inventory.Deactivate(mod);
|
||||
[Test]
|
||||
public void TryActivate_SucceedsWithinSlotLimit()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("a"));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
|
||||
Assert.IsFalse(mod.IsActive);
|
||||
Assert.AreEqual(0, inventory.ActiveCount);
|
||||
}
|
||||
bool result = inventory.TryActivate(mod);
|
||||
|
||||
[Test]
|
||||
public void RemoveModifier_DeactivatesAndRemoves()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData());
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
Assert.IsTrue(result);
|
||||
Assert.IsTrue(mod.IsActive);
|
||||
Assert.AreEqual(1, inventory.ActiveCount);
|
||||
}
|
||||
|
||||
inventory.RemoveModifier(mod);
|
||||
[Test]
|
||||
public void TryActivate_FailsWhenSlotsFull()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
inventory.AddModifier(CreateTestData($"m{i}"));
|
||||
inventory.TryActivate(inventory.OwnedModifiers[i]);
|
||||
}
|
||||
|
||||
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
|
||||
Assert.AreEqual(0, inventory.ActiveCount);
|
||||
}
|
||||
inventory.AddModifier(CreateTestData("extra"));
|
||||
var extra = inventory.OwnedModifiers[3];
|
||||
bool result = inventory.TryActivate(extra);
|
||||
|
||||
[Test]
|
||||
public void ConsumeUseOnActive_DecrementsUses()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 3));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
Assert.IsFalse(result);
|
||||
Assert.IsFalse(extra.IsActive);
|
||||
Assert.AreEqual(3, inventory.ActiveCount);
|
||||
}
|
||||
|
||||
inventory.ConsumeUseOnActive();
|
||||
[Test]
|
||||
public void Deactivate_FreesSlot()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData());
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
|
||||
Assert.AreEqual(2, mod.RemainingUses);
|
||||
}
|
||||
inventory.Deactivate(mod);
|
||||
|
||||
[Test]
|
||||
public void ConsumeUseOnActive_RemovesExpired()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 1));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
Assert.IsFalse(mod.IsActive);
|
||||
Assert.AreEqual(0, inventory.ActiveCount);
|
||||
}
|
||||
|
||||
inventory.ConsumeUseOnActive();
|
||||
[Test]
|
||||
public void RemoveModifier_DeactivatesAndRemoves()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData());
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
|
||||
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
inventory.RemoveModifier(mod);
|
||||
|
||||
[Test]
|
||||
public void ConsumeUseOnActive_IgnoresPermanent()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("perm", ModifierDurability.Permanent));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
|
||||
Assert.AreEqual(0, inventory.ActiveCount);
|
||||
}
|
||||
|
||||
inventory.ConsumeUseOnActive();
|
||||
[Test]
|
||||
public void ConsumeUseOnActive_DecrementsUses()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 3));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
Assert.IsTrue(mod.IsActive);
|
||||
}
|
||||
inventory.ConsumeUseOnActive();
|
||||
|
||||
[Test]
|
||||
public void GetActiveModifierData_ReturnsOnlyActive()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("a"));
|
||||
inventory.AddModifier(CreateTestData("b"));
|
||||
inventory.TryActivate(inventory.OwnedModifiers[0]);
|
||||
Assert.AreEqual(2, mod.RemainingUses);
|
||||
}
|
||||
|
||||
var active = inventory.GetActiveModifierData();
|
||||
[Test]
|
||||
public void ConsumeUseOnActive_RemovesExpired()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 1));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
|
||||
Assert.AreEqual(1, active.Count);
|
||||
}
|
||||
inventory.ConsumeUseOnActive();
|
||||
|
||||
[Test]
|
||||
public void SetMaxActiveSlots_AllowsExpansion()
|
||||
{
|
||||
inventory.SetMaxActiveSlots(10);
|
||||
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
Assert.AreEqual(10, inventory.MaxActiveSlots);
|
||||
}
|
||||
[Test]
|
||||
public void ConsumeUseOnActive_IgnoresPermanent()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("perm", ModifierDurability.Permanent));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
|
||||
[Test]
|
||||
public void OnActiveModifiersChanged_FiredOnActivate()
|
||||
{
|
||||
bool fired = false;
|
||||
inventory.OnActiveModifiersChanged += _ => fired = true;
|
||||
inventory.AddModifier(CreateTestData());
|
||||
inventory.ConsumeUseOnActive();
|
||||
|
||||
inventory.TryActivate(inventory.OwnedModifiers[0]);
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
Assert.IsTrue(mod.IsActive);
|
||||
}
|
||||
|
||||
Assert.IsTrue(fired);
|
||||
[Test]
|
||||
public void GetActiveModifierData_ReturnsOnlyActive()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("a"));
|
||||
inventory.AddModifier(CreateTestData("b"));
|
||||
inventory.TryActivate(inventory.OwnedModifiers[0]);
|
||||
|
||||
var active = inventory.GetActiveModifierData();
|
||||
|
||||
Assert.AreEqual(1, active.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SetMaxActiveSlots_AllowsExpansion()
|
||||
{
|
||||
inventory.SetMaxActiveSlots(10);
|
||||
|
||||
Assert.AreEqual(10, inventory.MaxActiveSlots);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void OnActiveModifiersChanged_FiredOnActivate()
|
||||
{
|
||||
bool fired = false;
|
||||
inventory.OnActiveModifiersChanged += _ => fired = true;
|
||||
inventory.AddModifier(CreateTestData());
|
||||
|
||||
inventory.TryActivate(inventory.OwnedModifiers[0]);
|
||||
|
||||
Assert.IsTrue(fired);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,91 +5,90 @@ using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Tests
|
||||
{
|
||||
|
||||
public sealed class ModifierEffectTests
|
||||
{
|
||||
private static ModifierData CreateData(
|
||||
ModifierEffectType effectType, float effectValue,
|
||||
int dieValue = 0, ModifierScope scope = ModifierScope.SelectedCategory)
|
||||
public class ModifierEffectTests
|
||||
{
|
||||
return ModifierData.CreateForTest("test", scope, effectType, effectValue, dieValue);
|
||||
}
|
||||
private static ModifierData CreateData(
|
||||
ModifierEffectType effectType, float effectValue,
|
||||
int dieValue = 0, ModifierScope scope = ModifierScope.SelectedCategory)
|
||||
{
|
||||
return ModifierData.CreateForTest("test", scope, effectType, effectValue, dieValue);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddPerDieValue_CountsMatchingDice()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 1);
|
||||
var result = ScoreResult.Create(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
|
||||
[Test]
|
||||
public void AddPerDieValue_CountsMatchingDice()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 1);
|
||||
var result = ScoreResult.Create(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(30, result.FlatBonus);
|
||||
}
|
||||
Assert.AreEqual(30, result.FlatBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddPerDieValue_ZeroTarget_CountsAllDice()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddPerDieValue, 2f, dieValue: 0);
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
[Test]
|
||||
public void AddPerDieValue_ZeroTarget_CountsAllDice()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddPerDieValue, 2f, dieValue: 0);
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(10, result.FlatBonus);
|
||||
}
|
||||
Assert.AreEqual(10, result.FlatBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddPerDieValue_NoMatches_ZeroBonus()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 6);
|
||||
var result = ScoreResult.Create(5, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
[Test]
|
||||
public void AddPerDieValue_NoMatches_ZeroBonus()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 6);
|
||||
var result = ScoreResult.Create(5, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
}
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddFlatToFinalScore_AddsFlat()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddFlatToFinalScore, 15f);
|
||||
var result = ScoreResult.Create(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
|
||||
[Test]
|
||||
public void AddFlatToFinalScore_AddsFlat()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddFlatToFinalScore, 15f);
|
||||
var result = ScoreResult.Create(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(15, result.FlatBonus);
|
||||
}
|
||||
Assert.AreEqual(15, result.FlatBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MultiplyPerDieValue_MultipliesPerMatch()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 2f, dieValue: 6);
|
||||
var result = ScoreResult.Create(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
|
||||
[Test]
|
||||
public void MultiplyPerDieValue_MultipliesPerMatch()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 2f, dieValue: 6);
|
||||
var result = ScoreResult.Create(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(8f, result.Multiplier); // 1 * 2 * 2 * 2 = 8
|
||||
}
|
||||
Assert.AreEqual(8f, result.Multiplier); // 1 * 2 * 2 * 2 = 8
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MultiplyPerDieValue_NoMatches_MultiplierUnchanged()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 3f, dieValue: 6);
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
[Test]
|
||||
public void MultiplyPerDieValue_NoMatches_MultiplierUnchanged()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 3f, dieValue: 6);
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(1f, result.Multiplier);
|
||||
}
|
||||
Assert.AreEqual(1f, result.Multiplier);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MultiplyFinalScore_MultipliesOnce()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.MultiplyFinalScore, 1.5f);
|
||||
var result = ScoreResult.Create(50, new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
|
||||
[Test]
|
||||
public void MultiplyFinalScore_MultipliesOnce()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.MultiplyFinalScore, 1.5f);
|
||||
var result = ScoreResult.Create(50, new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(1.5f, result.Multiplier, 0.001f);
|
||||
Assert.AreEqual(1.5f, result.Multiplier, 0.001f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,137 +6,136 @@ using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Tests
|
||||
{
|
||||
|
||||
public sealed class ModifierPipelineTests
|
||||
{
|
||||
[Test]
|
||||
public void Apply_AdditiveBeforeMultiplicative()
|
||||
public class ModifierPipelineTests
|
||||
{
|
||||
var addMod = ModifierData.CreateForTest("add", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var mulMod = ModifierData.CreateForTest("mul", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.MultiplyFinalScore, 2f);
|
||||
[Test]
|
||||
public void Apply_AdditiveBeforeMultiplicative()
|
||||
{
|
||||
var addMod = ModifierData.CreateForTest("add", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var mulMod = ModifierData.CreateForTest("mul", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.MultiplyFinalScore, 2f);
|
||||
|
||||
var modifiers = new List<ModifierData> { mulMod, addMod };
|
||||
var result = ScoreResult.Create(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var modifiers = new List<ModifierData> { mulMod, addMod };
|
||||
var result = ScoreResult.Create(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
// (20 + 10) * 2 = 60
|
||||
Assert.AreEqual(60, result.FinalScore);
|
||||
}
|
||||
// (20 + 10) * 2 = 60
|
||||
Assert.AreEqual(60, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_CategoryLevelBeforeFinalScore()
|
||||
{
|
||||
var perDie = ModifierData.CreateForTest("perDie", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddPerDieValue, 5f, dieValue: 1);
|
||||
var flat = ModifierData.CreateForTest("flat", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 100f);
|
||||
[Test]
|
||||
public void Apply_CategoryLevelBeforeFinalScore()
|
||||
{
|
||||
var perDie = ModifierData.CreateForTest("perDie", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddPerDieValue, 5f, dieValue: 1);
|
||||
var flat = ModifierData.CreateForTest("flat", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 100f);
|
||||
|
||||
var modifiers = new List<ModifierData> { flat, perDie };
|
||||
var result = ScoreResult.Create(3, new[] { 1, 1, 1, 2, 3 }, YachtCategory.Ones);
|
||||
var modifiers = new List<ModifierData> { flat, perDie };
|
||||
var result = ScoreResult.Create(3, new[] { 1, 1, 1, 2, 3 }, YachtCategory.Ones);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
// FlatBonus = 15 (perDie: 5*3) + 100 (flat) = 115
|
||||
// FinalScore = (3 + 115) * 1 = 118
|
||||
Assert.AreEqual(118, result.FinalScore);
|
||||
}
|
||||
// FlatBonus = 15 (perDie: 5*3) + 100 (flat) = 115
|
||||
// FinalScore = (3 + 115) * 1 = 118
|
||||
Assert.AreEqual(118, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_ScopeFiltering_SkipsWrongScope()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
|
||||
ModifierEffectType.AddFlatToFinalScore, 50f);
|
||||
[Test]
|
||||
public void Apply_ScopeFiltering_SkipsWrongScope()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
|
||||
ModifierEffectType.AddFlatToFinalScore, 50f);
|
||||
|
||||
var modifiers = new List<ModifierData> { mod };
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var modifiers = new List<ModifierData> { mod };
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
Assert.AreEqual(10, result.FinalScore);
|
||||
}
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
Assert.AreEqual(10, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_CategoryFilter_SkipsWrongCategory()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 15f,
|
||||
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
|
||||
[Test]
|
||||
public void Apply_CategoryFilter_SkipsWrongCategory()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 15f,
|
||||
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
|
||||
|
||||
var modifiers = new List<ModifierData> { mod };
|
||||
var result = ScoreResult.Create(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
|
||||
var modifiers = new List<ModifierData> { mod };
|
||||
var result = ScoreResult.Create(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
}
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_CategoryFilter_AppliesMatchingCategory()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 15f,
|
||||
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
|
||||
[Test]
|
||||
public void Apply_CategoryFilter_AppliesMatchingCategory()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 15f,
|
||||
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
|
||||
|
||||
var modifiers = new List<ModifierData> { mod };
|
||||
var result = ScoreResult.Create(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
|
||||
var modifiers = new List<ModifierData> { mod };
|
||||
var result = ScoreResult.Create(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
Assert.AreEqual(15, result.FlatBonus);
|
||||
Assert.AreEqual(40, result.FinalScore);
|
||||
}
|
||||
Assert.AreEqual(15, result.FlatBonus);
|
||||
Assert.AreEqual(40, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_MultipleModifiers_CorrectOrder()
|
||||
{
|
||||
var perDieAdd = ModifierData.CreateForTest("pda", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddPerDieValue, 2f, dieValue: 3);
|
||||
var perDieMul = ModifierData.CreateForTest("pdm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.MultiplyPerDieValue, 1.5f, dieValue: 3);
|
||||
var flatAdd = ModifierData.CreateForTest("fa", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var finalMul = ModifierData.CreateForTest("fm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.MultiplyFinalScore, 2f);
|
||||
[Test]
|
||||
public void Apply_MultipleModifiers_CorrectOrder()
|
||||
{
|
||||
var perDieAdd = ModifierData.CreateForTest("pda", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddPerDieValue, 2f, dieValue: 3);
|
||||
var perDieMul = ModifierData.CreateForTest("pdm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.MultiplyPerDieValue, 1.5f, dieValue: 3);
|
||||
var flatAdd = ModifierData.CreateForTest("fa", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var finalMul = ModifierData.CreateForTest("fm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.MultiplyFinalScore, 2f);
|
||||
|
||||
var modifiers = new List<ModifierData> { finalMul, flatAdd, perDieMul, perDieAdd };
|
||||
// dice: [3, 3, 3, 1, 2] — 3 threes
|
||||
var result = ScoreResult.Create(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
|
||||
var modifiers = new List<ModifierData> { finalMul, flatAdd, perDieMul, perDieAdd };
|
||||
// dice: [3, 3, 3, 1, 2] — 3 threes
|
||||
var result = ScoreResult.Create(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
// Pass 1 (cat additive): perDieAdd: +2*3 = +6 FlatBonus
|
||||
// Pass 2 (cat multiplicative): perDieMul: 1.5^3 = 3.375 Multiplier
|
||||
// Pass 3 (final additive): flatAdd: +10 FlatBonus → total FlatBonus = 16
|
||||
// Pass 4 (final multiplicative): finalMul: 3.375 * 2 = 6.75 Multiplier
|
||||
// FinalScore = floor((9 + 16) * 6.75) = floor(168.75) = 168
|
||||
Assert.AreEqual(6, result.FlatBonus + 10); // just check pipeline ran; full calc below
|
||||
Assert.AreEqual(168, result.FinalScore);
|
||||
}
|
||||
// Pass 1 (cat additive): perDieAdd: +2*3 = +6 FlatBonus
|
||||
// Pass 2 (cat multiplicative): perDieMul: 1.5^3 = 3.375 Multiplier
|
||||
// Pass 3 (final additive): flatAdd: +10 FlatBonus → total FlatBonus = 16
|
||||
// Pass 4 (final multiplicative): finalMul: 3.375 * 2 = 6.75 Multiplier
|
||||
// FinalScore = floor((9 + 16) * 6.75) = floor(168.75) = 168
|
||||
Assert.AreEqual(6, result.FlatBonus + 10); // just check pipeline ran; full calc below
|
||||
Assert.AreEqual(168, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_NullModifiers_DoesNotThrow()
|
||||
{
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
[Test]
|
||||
public void Apply_NullModifiers_DoesNotThrow()
|
||||
{
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
Assert.DoesNotThrow(() =>
|
||||
ModifierPipeline.Apply(null, ref result, ModifierScope.SelectedCategory));
|
||||
Assert.DoesNotThrow(() =>
|
||||
ModifierPipeline.Apply(null, ref result, ModifierScope.SelectedCategory));
|
||||
|
||||
Assert.AreEqual(10, result.FinalScore);
|
||||
}
|
||||
Assert.AreEqual(10, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_EmptyList_NoChange()
|
||||
{
|
||||
var modifiers = new List<ModifierData>();
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
[Test]
|
||||
public void Apply_EmptyList_NoChange()
|
||||
{
|
||||
var modifiers = new List<ModifierData>();
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
Assert.AreEqual(10, result.FinalScore);
|
||||
Assert.AreEqual(10, result.FinalScore);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,89 +5,88 @@ using YachtDice.Persistence;
|
||||
|
||||
namespace YachtDice.Tests
|
||||
{
|
||||
|
||||
public sealed class SaveSystemTests
|
||||
{
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
public class SaveSystemTests
|
||||
{
|
||||
SaveSystem.Delete();
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
SaveSystem.Delete();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SaveAndLoad_RoundTrip_PreservesData()
|
||||
{
|
||||
var data = new SaveData
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
Currency = 999,
|
||||
OwnedModifiers = new List<ModifierSaveEntry>
|
||||
SaveSystem.Delete();
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
SaveSystem.Delete();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SaveAndLoad_RoundTrip_PreservesData()
|
||||
{
|
||||
var data = new SaveData
|
||||
{
|
||||
new() { ModifierId = "mod1", IsActive = true, RemainingUses = 3 },
|
||||
new() { ModifierId = "mod2", IsActive = false, RemainingUses = -1 }
|
||||
}
|
||||
};
|
||||
Currency = 999,
|
||||
OwnedModifiers = new List<ModifierSaveEntry>
|
||||
{
|
||||
new() { ModifierId = "mod1", IsActive = true, RemainingUses = 3 },
|
||||
new() { ModifierId = "mod2", IsActive = false, RemainingUses = -1 }
|
||||
}
|
||||
};
|
||||
|
||||
SaveSystem.Save(data);
|
||||
var loaded = SaveSystem.Load();
|
||||
SaveSystem.Save(data);
|
||||
var loaded = SaveSystem.Load();
|
||||
|
||||
Assert.AreEqual(999, loaded.Currency);
|
||||
Assert.AreEqual(2, loaded.OwnedModifiers.Count);
|
||||
Assert.AreEqual("mod1", loaded.OwnedModifiers[0].ModifierId);
|
||||
Assert.IsTrue(loaded.OwnedModifiers[0].IsActive);
|
||||
Assert.AreEqual(3, loaded.OwnedModifiers[0].RemainingUses);
|
||||
Assert.AreEqual("mod2", loaded.OwnedModifiers[1].ModifierId);
|
||||
Assert.IsFalse(loaded.OwnedModifiers[1].IsActive);
|
||||
}
|
||||
Assert.AreEqual(999, loaded.Currency);
|
||||
Assert.AreEqual(2, loaded.OwnedModifiers.Count);
|
||||
Assert.AreEqual("mod1", loaded.OwnedModifiers[0].ModifierId);
|
||||
Assert.IsTrue(loaded.OwnedModifiers[0].IsActive);
|
||||
Assert.AreEqual(3, loaded.OwnedModifiers[0].RemainingUses);
|
||||
Assert.AreEqual("mod2", loaded.OwnedModifiers[1].ModifierId);
|
||||
Assert.IsFalse(loaded.OwnedModifiers[1].IsActive);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Load_MissingKey_ReturnsDefault()
|
||||
{
|
||||
var loaded = SaveSystem.Load();
|
||||
[Test]
|
||||
public void Load_MissingKey_ReturnsDefault()
|
||||
{
|
||||
var loaded = SaveSystem.Load();
|
||||
|
||||
Assert.IsNotNull(loaded);
|
||||
Assert.AreEqual(0, loaded.Currency);
|
||||
Assert.AreEqual(0, loaded.OwnedModifiers.Count);
|
||||
}
|
||||
Assert.IsNotNull(loaded);
|
||||
Assert.AreEqual(0, loaded.Currency);
|
||||
Assert.AreEqual(0, loaded.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void HasSave_ReturnsFalseWhenEmpty()
|
||||
{
|
||||
Assert.IsFalse(SaveSystem.HasSave());
|
||||
}
|
||||
[Test]
|
||||
public void HasSave_ReturnsFalseWhenEmpty()
|
||||
{
|
||||
Assert.IsFalse(SaveSystem.HasSave());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void HasSave_ReturnsTrueAfterSave()
|
||||
{
|
||||
SaveSystem.Save(new SaveData { Currency = 100 });
|
||||
[Test]
|
||||
public void HasSave_ReturnsTrueAfterSave()
|
||||
{
|
||||
SaveSystem.Save(new SaveData { Currency = 100 });
|
||||
|
||||
Assert.IsTrue(SaveSystem.HasSave());
|
||||
}
|
||||
Assert.IsTrue(SaveSystem.HasSave());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Delete_RemovesSaveData()
|
||||
{
|
||||
SaveSystem.Save(new SaveData { Currency = 100 });
|
||||
SaveSystem.Delete();
|
||||
[Test]
|
||||
public void Delete_RemovesSaveData()
|
||||
{
|
||||
SaveSystem.Save(new SaveData { Currency = 100 });
|
||||
SaveSystem.Delete();
|
||||
|
||||
Assert.IsFalse(SaveSystem.HasSave());
|
||||
}
|
||||
Assert.IsFalse(SaveSystem.HasSave());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Load_CorruptJson_ReturnsDefault()
|
||||
{
|
||||
PlayerPrefs.SetString("YachtDice_SaveData", "{invalid json!!!");
|
||||
PlayerPrefs.Save();
|
||||
[Test]
|
||||
public void Load_CorruptJson_ReturnsDefault()
|
||||
{
|
||||
PlayerPrefs.SetString("YachtDice_SaveData", "{invalid json!!!");
|
||||
PlayerPrefs.Save();
|
||||
|
||||
var loaded = SaveSystem.Load();
|
||||
var loaded = SaveSystem.Load();
|
||||
|
||||
Assert.IsNotNull(loaded);
|
||||
Assert.AreEqual(0, loaded.Currency);
|
||||
Assert.IsNotNull(loaded);
|
||||
Assert.AreEqual(0, loaded.Currency);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,99 +6,98 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Tests
|
||||
{
|
||||
|
||||
public sealed class ScoringSystemTests
|
||||
{
|
||||
private ScoringSystem CreateScoringSystem()
|
||||
public class ScoringSystemTests
|
||||
{
|
||||
var go = new GameObject("ScoringSystem");
|
||||
return go.AddComponent<ScoringSystem>();
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
foreach (var go in Object.FindObjectsByType<ScoringSystem>(FindObjectsSortMode.None))
|
||||
Object.DestroyImmediate(go.gameObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PreviewScore_AppliesOnlySelectedCategoryModifiers()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
|
||||
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
|
||||
ModifierEffectType.AddFlatToFinalScore, 100f);
|
||||
|
||||
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
|
||||
|
||||
var result = system.PreviewScore(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
// Only SelectedCategory mod should apply in preview
|
||||
Assert.AreEqual(10, result.FlatBonus);
|
||||
Assert.AreEqual(25, result.FinalScore); // (15 + 10) * 1
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_AppliesBothScopes()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
|
||||
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
|
||||
ModifierEffectType.AddFlatToFinalScore, 20f);
|
||||
|
||||
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
|
||||
|
||||
var result = system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
// Both scopes should apply
|
||||
Assert.AreEqual(30, result.FlatBonus);
|
||||
Assert.AreEqual(45, result.FinalScore); // (15 + 30) * 1
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_FiresOnCategoryConfirmed()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
YachtCategory firedCategory = (YachtCategory)(-1);
|
||||
ScoreResult firedResult = default;
|
||||
|
||||
system.OnCategoryConfirmed += (cat, res) =>
|
||||
private ScoringSystem CreateScoringSystem()
|
||||
{
|
||||
firedCategory = cat;
|
||||
firedResult = res;
|
||||
};
|
||||
var go = new GameObject("ScoringSystem");
|
||||
return go.AddComponent<ScoringSystem>();
|
||||
}
|
||||
|
||||
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
foreach (var go in Object.FindObjectsByType<ScoringSystem>(FindObjectsSortMode.None))
|
||||
Object.DestroyImmediate(go.gameObject);
|
||||
}
|
||||
|
||||
Assert.AreEqual(YachtCategory.Ones, firedCategory);
|
||||
Assert.AreEqual(5, firedResult.BaseScore);
|
||||
}
|
||||
[Test]
|
||||
public void PreviewScore_AppliesOnlySelectedCategoryModifiers()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_PreventsDuplicateCategory()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
|
||||
ModifierEffectType.AddFlatToFinalScore, 100f);
|
||||
|
||||
Assert.Throws<System.InvalidOperationException>(() =>
|
||||
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance));
|
||||
}
|
||||
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_WithNoModifiers_CalculatesBaseOnly()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
var result = system.ScoreCategory(new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
|
||||
var result = system.PreviewScore(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
Assert.AreEqual(50, result.BaseScore);
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
Assert.AreEqual(1f, result.Multiplier);
|
||||
Assert.AreEqual(50, result.FinalScore);
|
||||
// Only SelectedCategory mod should apply in preview
|
||||
Assert.AreEqual(10, result.FlatBonus);
|
||||
Assert.AreEqual(25, result.FinalScore); // (15 + 10) * 1
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_AppliesBothScopes()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
|
||||
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
|
||||
ModifierEffectType.AddFlatToFinalScore, 20f);
|
||||
|
||||
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
|
||||
|
||||
var result = system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
// Both scopes should apply
|
||||
Assert.AreEqual(30, result.FlatBonus);
|
||||
Assert.AreEqual(45, result.FinalScore); // (15 + 30) * 1
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_FiresOnCategoryConfirmed()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
YachtCategory firedCategory = (YachtCategory)(-1);
|
||||
ScoreResult firedResult = default;
|
||||
|
||||
system.OnCategoryConfirmed += (cat, res) =>
|
||||
{
|
||||
firedCategory = cat;
|
||||
firedResult = res;
|
||||
};
|
||||
|
||||
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
|
||||
|
||||
Assert.AreEqual(YachtCategory.Ones, firedCategory);
|
||||
Assert.AreEqual(5, firedResult.BaseScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_PreventsDuplicateCategory()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
Assert.Throws<System.InvalidOperationException>(() =>
|
||||
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_WithNoModifiers_CalculatesBaseOnly()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
var result = system.ScoreCategory(new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
|
||||
|
||||
Assert.AreEqual(50, result.BaseScore);
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
Assert.AreEqual(1f, result.Multiplier);
|
||||
Assert.AreEqual(50, result.FinalScore);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,132 +7,131 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.Tests
|
||||
{
|
||||
|
||||
public sealed class ShopModelTests
|
||||
{
|
||||
private CurrencyBank bank;
|
||||
private InventoryModel inventory;
|
||||
private ShopModel shop;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
public sealed class ShopModelTests
|
||||
{
|
||||
var go = new GameObject("Bank");
|
||||
bank = go.AddComponent<CurrencyBank>();
|
||||
bank.SetBalance(500);
|
||||
private CurrencyBank bank;
|
||||
private InventoryModel inventory;
|
||||
private ShopModel shop;
|
||||
|
||||
inventory = new InventoryModel(5);
|
||||
shop = new ShopModel(bank, inventory);
|
||||
}
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
var go = new GameObject("Bank");
|
||||
bank = go.AddComponent<CurrencyBank>();
|
||||
bank.SetBalance(500);
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
foreach (var go in Object.FindObjectsByType<CurrencyBank>(FindObjectsSortMode.None))
|
||||
Object.DestroyImmediate(go.gameObject);
|
||||
}
|
||||
inventory = new InventoryModel(5);
|
||||
shop = new ShopModel(bank, inventory);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TryPurchase_SucceedsWithSufficientCurrency()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
foreach (var go in Object.FindObjectsByType<CurrencyBank>(FindObjectsSortMode.None))
|
||||
Object.DestroyImmediate(go.gameObject);
|
||||
}
|
||||
|
||||
bool result = shop.TryPurchase(mod);
|
||||
[Test]
|
||||
public void TryPurchase_SucceedsWithSufficientCurrency()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
|
||||
Assert.IsTrue(result);
|
||||
Assert.AreEqual(400, bank.Balance);
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
bool result = shop.TryPurchase(mod);
|
||||
|
||||
[Test]
|
||||
public void TryPurchase_FailsWhenBroke()
|
||||
{
|
||||
bank.SetBalance(10);
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
Assert.IsTrue(result);
|
||||
Assert.AreEqual(400, bank.Balance);
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
bool result = shop.TryPurchase(mod);
|
||||
[Test]
|
||||
public void TryPurchase_FailsWhenBroke()
|
||||
{
|
||||
bank.SetBalance(10);
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
|
||||
Assert.IsFalse(result);
|
||||
Assert.AreEqual(10, bank.Balance);
|
||||
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
bool result = shop.TryPurchase(mod);
|
||||
|
||||
[Test]
|
||||
public void TryPurchase_PermanentCannotBeBoughtTwice()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: ModifierDurability.Permanent, shopPrice: 100);
|
||||
Assert.IsFalse(result);
|
||||
Assert.AreEqual(10, bank.Balance);
|
||||
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
shop.TryPurchase(mod);
|
||||
bool secondResult = shop.TryPurchase(mod);
|
||||
[Test]
|
||||
public void TryPurchase_PermanentCannotBeBoughtTwice()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: ModifierDurability.Permanent, shopPrice: 100);
|
||||
|
||||
Assert.IsFalse(secondResult);
|
||||
Assert.AreEqual(400, bank.Balance);
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
shop.TryPurchase(mod);
|
||||
bool secondResult = shop.TryPurchase(mod);
|
||||
|
||||
[Test]
|
||||
public void TryPurchase_LimitedCanBeReBought()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("limited", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: ModifierDurability.LimitedUses, maxUses: 3, shopPrice: 100);
|
||||
Assert.IsFalse(secondResult);
|
||||
Assert.AreEqual(400, bank.Balance);
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
shop.TryPurchase(mod);
|
||||
bool secondResult = shop.TryPurchase(mod);
|
||||
[Test]
|
||||
public void TryPurchase_LimitedCanBeReBought()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("limited", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: ModifierDurability.LimitedUses, maxUses: 3, shopPrice: 100);
|
||||
|
||||
Assert.IsTrue(secondResult);
|
||||
Assert.AreEqual(300, bank.Balance);
|
||||
Assert.AreEqual(2, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
shop.TryPurchase(mod);
|
||||
bool secondResult = shop.TryPurchase(mod);
|
||||
|
||||
[Test]
|
||||
public void TryPurchase_FiresPurchaseEvent()
|
||||
{
|
||||
ModifierData purchased = null;
|
||||
shop.OnItemPurchased += data => purchased = data;
|
||||
Assert.IsTrue(secondResult);
|
||||
Assert.AreEqual(300, bank.Balance);
|
||||
Assert.AreEqual(2, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
[Test]
|
||||
public void TryPurchase_FiresPurchaseEvent()
|
||||
{
|
||||
ModifierData purchased = null;
|
||||
shop.OnItemPurchased += data => purchased = data;
|
||||
|
||||
shop.TryPurchase(mod);
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
|
||||
Assert.IsNotNull(purchased);
|
||||
Assert.AreEqual("test", purchased.Id);
|
||||
}
|
||||
shop.TryPurchase(mod);
|
||||
|
||||
[Test]
|
||||
public void GetItemState_Available_WhenCanAfford()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
Assert.IsNotNull(purchased);
|
||||
Assert.AreEqual("test", purchased.Id);
|
||||
}
|
||||
|
||||
Assert.AreEqual(ShopItemState.Available, shop.GetItemState(mod));
|
||||
}
|
||||
[Test]
|
||||
public void GetItemState_Available_WhenCanAfford()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
|
||||
[Test]
|
||||
public void GetItemState_TooExpensive_WhenCannotAfford()
|
||||
{
|
||||
bank.SetBalance(10);
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
Assert.AreEqual(ShopItemState.Available, shop.GetItemState(mod));
|
||||
}
|
||||
|
||||
Assert.AreEqual(ShopItemState.TooExpensive, shop.GetItemState(mod));
|
||||
}
|
||||
[Test]
|
||||
public void GetItemState_TooExpensive_WhenCannotAfford()
|
||||
{
|
||||
bank.SetBalance(10);
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
|
||||
[Test]
|
||||
public void GetItemState_Owned_WhenPermanentPurchased()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: ModifierDurability.Permanent, shopPrice: 100);
|
||||
Assert.AreEqual(ShopItemState.TooExpensive, shop.GetItemState(mod));
|
||||
}
|
||||
|
||||
shop.TryPurchase(mod);
|
||||
[Test]
|
||||
public void GetItemState_Owned_WhenPermanentPurchased()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: ModifierDurability.Permanent, shopPrice: 100);
|
||||
|
||||
Assert.AreEqual(ShopItemState.Owned, shop.GetItemState(mod));
|
||||
shop.TryPurchase(mod);
|
||||
|
||||
Assert.AreEqual(ShopItemState.Owned, shop.GetItemState(mod));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,89 +6,88 @@ using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.UI
|
||||
{
|
||||
|
||||
public sealed class CategoryRowView : MonoBehaviour
|
||||
{
|
||||
[Header("UI Elements")]
|
||||
[SerializeField] private TMP_Text categoryNameText;
|
||||
[SerializeField] private TMP_Text previewText;
|
||||
[SerializeField] private TMP_Text recordedScoreText;
|
||||
[SerializeField] private Button selectButton;
|
||||
[SerializeField] private Image background;
|
||||
|
||||
[Header("Colors")]
|
||||
[SerializeField] private Color normalColor = new Color(0.95f, 0.95f, 0.95f, 1f);
|
||||
[SerializeField] private Color usedColor = new Color(0.75f, 0.75f, 0.75f, 1f);
|
||||
[SerializeField] private Color previewPositiveColor = new Color(0.85f, 1f, 0.85f, 1f);
|
||||
[SerializeField] private Color previewZeroColor = new Color(1f, 0.88f, 0.88f, 1f);
|
||||
|
||||
private YachtCategory category;
|
||||
private bool isUsed;
|
||||
|
||||
public event Action<YachtCategory> OnCategorySelected;
|
||||
|
||||
public void Initialize(YachtCategory cat, string displayName)
|
||||
public class CategoryRowView : MonoBehaviour
|
||||
{
|
||||
category = cat;
|
||||
isUsed = false;
|
||||
categoryNameText.text = displayName;
|
||||
previewText.text = "";
|
||||
recordedScoreText.text = "-";
|
||||
selectButton.onClick.AddListener(HandleClick);
|
||||
SetInteractable(false);
|
||||
background.color = normalColor;
|
||||
}
|
||||
[Header("UI Elements")]
|
||||
[SerializeField] private TMP_Text categoryNameText;
|
||||
[SerializeField] private TMP_Text previewText;
|
||||
[SerializeField] private TMP_Text recordedScoreText;
|
||||
[SerializeField] private Button selectButton;
|
||||
[SerializeField] private Image background;
|
||||
|
||||
public void ShowPreview(int previewScore)
|
||||
{
|
||||
if (isUsed) return;
|
||||
previewText.text = previewScore.ToString();
|
||||
background.color = previewScore > 0 ? previewPositiveColor : previewZeroColor;
|
||||
}
|
||||
[Header("Colors")]
|
||||
[SerializeField] private Color normalColor = new Color(0.95f, 0.95f, 0.95f, 1f);
|
||||
[SerializeField] private Color usedColor = new Color(0.75f, 0.75f, 0.75f, 1f);
|
||||
[SerializeField] private Color previewPositiveColor = new Color(0.85f, 1f, 0.85f, 1f);
|
||||
[SerializeField] private Color previewZeroColor = new Color(1f, 0.88f, 0.88f, 1f);
|
||||
|
||||
public void HidePreview()
|
||||
{
|
||||
if (isUsed) return;
|
||||
previewText.text = "";
|
||||
background.color = normalColor;
|
||||
}
|
||||
private YachtCategory category;
|
||||
private bool isUsed;
|
||||
|
||||
public void SetRecordedScore(int score)
|
||||
{
|
||||
isUsed = true;
|
||||
recordedScoreText.text = score.ToString();
|
||||
previewText.text = "";
|
||||
SetInteractable(false);
|
||||
background.color = usedColor;
|
||||
}
|
||||
public event Action<YachtCategory> OnCategorySelected;
|
||||
|
||||
public void SetInteractable(bool interactable)
|
||||
{
|
||||
if (isUsed)
|
||||
public void Initialize(YachtCategory cat, string displayName)
|
||||
{
|
||||
selectButton.interactable = false;
|
||||
return;
|
||||
category = cat;
|
||||
isUsed = false;
|
||||
categoryNameText.text = displayName;
|
||||
previewText.text = "";
|
||||
recordedScoreText.text = "-";
|
||||
selectButton.onClick.AddListener(HandleClick);
|
||||
SetInteractable(false);
|
||||
background.color = normalColor;
|
||||
}
|
||||
selectButton.interactable = interactable;
|
||||
}
|
||||
|
||||
public void ResetRow()
|
||||
{
|
||||
isUsed = false;
|
||||
previewText.text = "";
|
||||
recordedScoreText.text = "-";
|
||||
SetInteractable(false);
|
||||
background.color = normalColor;
|
||||
}
|
||||
public void ShowPreview(int previewScore)
|
||||
{
|
||||
if (isUsed) return;
|
||||
previewText.text = previewScore.ToString();
|
||||
background.color = previewScore > 0 ? previewPositiveColor : previewZeroColor;
|
||||
}
|
||||
|
||||
private void HandleClick()
|
||||
{
|
||||
OnCategorySelected?.Invoke(category);
|
||||
}
|
||||
public void HidePreview()
|
||||
{
|
||||
if (isUsed) return;
|
||||
previewText.text = "";
|
||||
background.color = normalColor;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
selectButton.onClick.RemoveListener(HandleClick);
|
||||
public void SetRecordedScore(int score)
|
||||
{
|
||||
isUsed = true;
|
||||
recordedScoreText.text = score.ToString();
|
||||
previewText.text = "";
|
||||
SetInteractable(false);
|
||||
background.color = usedColor;
|
||||
}
|
||||
|
||||
public void SetInteractable(bool interactable)
|
||||
{
|
||||
if (isUsed)
|
||||
{
|
||||
selectButton.interactable = false;
|
||||
return;
|
||||
}
|
||||
selectButton.interactable = interactable;
|
||||
}
|
||||
|
||||
public void ResetRow()
|
||||
{
|
||||
isUsed = false;
|
||||
previewText.text = "";
|
||||
recordedScoreText.text = "-";
|
||||
SetInteractable(false);
|
||||
background.color = normalColor;
|
||||
}
|
||||
|
||||
private void HandleClick()
|
||||
{
|
||||
OnCategorySelected?.Invoke(category);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
selectButton.onClick.RemoveListener(HandleClick);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,101 +5,100 @@ using TMPro;
|
||||
|
||||
namespace YachtDice.UI
|
||||
{
|
||||
|
||||
public sealed class DicePanelView : MonoBehaviour
|
||||
{
|
||||
[Header("Dice Display")]
|
||||
[SerializeField] private Button[] diceButtons = new Button[5];
|
||||
[SerializeField] private TMP_Text[] diceValueTexts = new TMP_Text[5];
|
||||
[SerializeField] private Image[] diceBackgrounds = new Image[5];
|
||||
|
||||
[Header("Roll")]
|
||||
[SerializeField] private Button rollButton;
|
||||
[SerializeField] private TMP_Text rollButtonText;
|
||||
|
||||
[Header("Colors")]
|
||||
[SerializeField] private Color unlockedColor = Color.white;
|
||||
[SerializeField] private Color lockedColor = new Color(1f, 0.85f, 0.4f, 1f);
|
||||
|
||||
public event Action<int> OnDiceToggled;
|
||||
public event Action OnRollClicked;
|
||||
|
||||
private void Awake()
|
||||
public class DicePanelView : MonoBehaviour
|
||||
{
|
||||
for (int i = 0; i < diceButtons.Length; i++)
|
||||
[Header("Dice Display")]
|
||||
[SerializeField] private Button[] diceButtons = new Button[5];
|
||||
[SerializeField] private TMP_Text[] diceValueTexts = new TMP_Text[5];
|
||||
[SerializeField] private Image[] diceBackgrounds = new Image[5];
|
||||
|
||||
[Header("Roll")]
|
||||
[SerializeField] private Button rollButton;
|
||||
[SerializeField] private TMP_Text rollButtonText;
|
||||
|
||||
[Header("Colors")]
|
||||
[SerializeField] private Color unlockedColor = Color.white;
|
||||
[SerializeField] private Color lockedColor = new Color(1f, 0.85f, 0.4f, 1f);
|
||||
|
||||
public event Action<int> OnDiceToggled;
|
||||
public event Action OnRollClicked;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
int capturedIndex = i;
|
||||
diceButtons[i].onClick.AddListener(() => OnDiceToggled?.Invoke(capturedIndex));
|
||||
for (int i = 0; i < diceButtons.Length; i++)
|
||||
{
|
||||
int capturedIndex = i;
|
||||
diceButtons[i].onClick.AddListener(() => OnDiceToggled?.Invoke(capturedIndex));
|
||||
}
|
||||
|
||||
rollButton.onClick.AddListener(() => OnRollClicked?.Invoke());
|
||||
|
||||
for (int i = 0; i < diceValueTexts.Length; i++)
|
||||
{
|
||||
diceValueTexts[i].text = "?";
|
||||
diceBackgrounds[i].color = unlockedColor;
|
||||
diceButtons[i].interactable = false;
|
||||
}
|
||||
|
||||
SetRollButtonState(true, 0, 3);
|
||||
}
|
||||
|
||||
rollButton.onClick.AddListener(() => OnRollClicked?.Invoke());
|
||||
|
||||
for (int i = 0; i < diceValueTexts.Length; i++)
|
||||
public void SetDieValue(int index, int value)
|
||||
{
|
||||
diceValueTexts[i].text = "?";
|
||||
diceBackgrounds[i].color = unlockedColor;
|
||||
diceButtons[i].interactable = false;
|
||||
if (index >= 0 && index < diceValueTexts.Length)
|
||||
diceValueTexts[index].text = value.ToString();
|
||||
}
|
||||
|
||||
SetRollButtonState(true, 0, 3);
|
||||
}
|
||||
|
||||
public void SetDieValue(int index, int value)
|
||||
{
|
||||
if (index >= 0 && index < diceValueTexts.Length)
|
||||
diceValueTexts[index].text = value.ToString();
|
||||
}
|
||||
|
||||
public void SetAllDiceValues(int[] values)
|
||||
{
|
||||
for (int i = 0; i < values.Length && i < diceValueTexts.Length; i++)
|
||||
diceValueTexts[i].text = values[i].ToString();
|
||||
}
|
||||
|
||||
public void SetDieLocked(int index, bool isLocked)
|
||||
{
|
||||
if (index >= 0 && index < diceBackgrounds.Length)
|
||||
diceBackgrounds[index].color = isLocked ? lockedColor : unlockedColor;
|
||||
}
|
||||
|
||||
public void SetDiceInteractable(bool interactable)
|
||||
{
|
||||
for (int i = 0; i < diceButtons.Length; i++)
|
||||
diceButtons[i].interactable = interactable;
|
||||
}
|
||||
|
||||
public void SetRollButtonState(bool interactable, int currentRoll, int maxRolls)
|
||||
{
|
||||
rollButton.interactable = interactable;
|
||||
|
||||
if (currentRoll >= maxRolls)
|
||||
rollButtonText.text = "Выберите категорию";
|
||||
else
|
||||
rollButtonText.text = $"Бросок {currentRoll + 1}/{maxRolls}";
|
||||
}
|
||||
|
||||
public void ResetForNewTurn()
|
||||
{
|
||||
for (int i = 0; i < diceValueTexts.Length; i++)
|
||||
public void SetAllDiceValues(int[] values)
|
||||
{
|
||||
diceValueTexts[i].text = "?";
|
||||
diceBackgrounds[i].color = unlockedColor;
|
||||
diceButtons[i].interactable = false;
|
||||
for (int i = 0; i < values.Length && i < diceValueTexts.Length; i++)
|
||||
diceValueTexts[i].text = values[i].ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetForNewGame()
|
||||
{
|
||||
ResetForNewTurn();
|
||||
SetRollButtonState(true, 0, 3);
|
||||
}
|
||||
public void SetDieLocked(int index, bool isLocked)
|
||||
{
|
||||
if (index >= 0 && index < diceBackgrounds.Length)
|
||||
diceBackgrounds[index].color = isLocked ? lockedColor : unlockedColor;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
for (int i = 0; i < diceButtons.Length; i++)
|
||||
diceButtons[i].onClick.RemoveAllListeners();
|
||||
public void SetDiceInteractable(bool interactable)
|
||||
{
|
||||
for (int i = 0; i < diceButtons.Length; i++)
|
||||
diceButtons[i].interactable = interactable;
|
||||
}
|
||||
|
||||
rollButton.onClick.RemoveAllListeners();
|
||||
public void SetRollButtonState(bool interactable, int currentRoll, int maxRolls)
|
||||
{
|
||||
rollButton.interactable = interactable;
|
||||
|
||||
if (currentRoll >= maxRolls)
|
||||
rollButtonText.text = "Выберите категорию";
|
||||
else
|
||||
rollButtonText.text = $"Бросок {currentRoll + 1}/{maxRolls}";
|
||||
}
|
||||
|
||||
public void ResetForNewTurn()
|
||||
{
|
||||
for (int i = 0; i < diceValueTexts.Length; i++)
|
||||
{
|
||||
diceValueTexts[i].text = "?";
|
||||
diceBackgrounds[i].color = unlockedColor;
|
||||
diceButtons[i].interactable = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetForNewGame()
|
||||
{
|
||||
ResetForNewTurn();
|
||||
SetRollButtonState(true, 0, 3);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
for (int i = 0; i < diceButtons.Length; i++)
|
||||
diceButtons[i].onClick.RemoveAllListeners();
|
||||
|
||||
rollButton.onClick.RemoveAllListeners();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+311
-312
@@ -11,348 +11,347 @@ using YachtDice.Modifiers;
|
||||
|
||||
namespace YachtDice.UI
|
||||
{
|
||||
|
||||
public sealed class GameController : MonoBehaviour
|
||||
{
|
||||
[Header("Model")]
|
||||
[SerializeField] private GameManager gameManager;
|
||||
[SerializeField] private ScoringSystem scoringSystem;
|
||||
[SerializeField] private DiceManager diceManager;
|
||||
|
||||
[Header("Views")]
|
||||
[SerializeField] private ScoreCardView scoreCardView;
|
||||
[SerializeField] private DicePanelView dicePanelView;
|
||||
[SerializeField] private GameInfoView gameInfoView;
|
||||
|
||||
[Header("Economy & Modifiers")]
|
||||
[SerializeField] private CurrencyBank currencyBank;
|
||||
[SerializeField] private ShopController shopController;
|
||||
[SerializeField] private InventoryController inventoryController;
|
||||
|
||||
[Header("Settings")]
|
||||
[SerializeField] private int maxRollsPerTurn = 3;
|
||||
[SerializeField] private int maxActiveModifierSlots = 5;
|
||||
|
||||
private static readonly YachtCategory[] UpperCategories =
|
||||
public class GameController : MonoBehaviour
|
||||
{
|
||||
YachtCategory.Ones, YachtCategory.Twos, YachtCategory.Threes,
|
||||
YachtCategory.Fours, YachtCategory.Fives, YachtCategory.Sixes
|
||||
};
|
||||
[Header("Model")]
|
||||
[SerializeField] private GameManager gameManager;
|
||||
[SerializeField] private ScoringSystem scoringSystem;
|
||||
[SerializeField] private DiceManager diceManager;
|
||||
|
||||
private const int UpperBonusThreshold = 63;
|
||||
private const int UpperBonusValue = 35;
|
||||
[Header("Views")]
|
||||
[SerializeField] private ScoreCardView scoreCardView;
|
||||
[SerializeField] private DicePanelView dicePanelView;
|
||||
[SerializeField] private GameInfoView gameInfoView;
|
||||
|
||||
private int totalCategoryCount;
|
||||
[Header("Economy & Modifiers")]
|
||||
[SerializeField] private CurrencyBank currencyBank;
|
||||
[SerializeField] private ShopController shopController;
|
||||
[SerializeField] private InventoryController inventoryController;
|
||||
|
||||
private InventoryModel inventoryModel;
|
||||
private ShopModel shopModel;
|
||||
[Header("Settings")]
|
||||
[SerializeField] private int maxRollsPerTurn = 3;
|
||||
[SerializeField] private int maxActiveModifierSlots = 5;
|
||||
|
||||
// ── Lifecycle ──────────────────────────────────────────────
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
totalCategoryCount = Enum.GetValues(typeof(YachtCategory)).Length;
|
||||
|
||||
// Model → Controller
|
||||
gameManager.OnTurnStarted += HandleTurnStarted;
|
||||
gameManager.OnRollComplete += HandleRollComplete;
|
||||
gameManager.OnScored += HandleScored;
|
||||
gameManager.OnGameOver += HandleGameOver;
|
||||
diceManager.OnDieSettled += HandleDieSettled;
|
||||
|
||||
// View → Controller
|
||||
scoreCardView.OnCategorySelected += HandleCategorySelected;
|
||||
dicePanelView.OnRollClicked += HandleRollClicked;
|
||||
dicePanelView.OnDiceToggled += HandleDiceToggled;
|
||||
gameInfoView.OnNewGameClicked += HandleNewGameClicked;
|
||||
gameInfoView.OnShopClicked += HandleShopClicked;
|
||||
gameInfoView.OnInventoryClicked += HandleInventoryClicked;
|
||||
|
||||
// Currency
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged += HandleCurrencyChanged;
|
||||
|
||||
InitializeModifierSystems();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
gameManager.OnTurnStarted -= HandleTurnStarted;
|
||||
gameManager.OnRollComplete -= HandleRollComplete;
|
||||
gameManager.OnScored -= HandleScored;
|
||||
gameManager.OnGameOver -= HandleGameOver;
|
||||
diceManager.OnDieSettled -= HandleDieSettled;
|
||||
|
||||
scoreCardView.OnCategorySelected -= HandleCategorySelected;
|
||||
dicePanelView.OnRollClicked -= HandleRollClicked;
|
||||
dicePanelView.OnDiceToggled -= HandleDiceToggled;
|
||||
gameInfoView.OnNewGameClicked -= HandleNewGameClicked;
|
||||
gameInfoView.OnShopClicked -= HandleShopClicked;
|
||||
gameInfoView.OnInventoryClicked -= HandleInventoryClicked;
|
||||
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
|
||||
|
||||
if (inventoryModel != null)
|
||||
inventoryModel.OnInventoryChanged -= HandleInventoryChangedForSave;
|
||||
}
|
||||
|
||||
// ── Modifier System Init ─────────────────────────────────
|
||||
|
||||
private void InitializeModifierSystems()
|
||||
{
|
||||
inventoryModel = new InventoryModel(maxActiveModifierSlots);
|
||||
inventoryModel.OnInventoryChanged += HandleInventoryChangedForSave;
|
||||
|
||||
ShopCatalog catalog = shopController != null ? shopController.Catalog : null;
|
||||
|
||||
shopModel = new ShopModel(currencyBank, inventoryModel);
|
||||
|
||||
LoadSaveData(catalog);
|
||||
|
||||
if (inventoryController != null)
|
||||
inventoryController.Initialize(inventoryModel);
|
||||
|
||||
if (shopController != null)
|
||||
shopController.Initialize(shopModel);
|
||||
|
||||
if (currencyBank != null)
|
||||
gameInfoView.SetCurrencyText(currencyBank.Balance);
|
||||
}
|
||||
|
||||
private void LoadSaveData(ShopCatalog catalog)
|
||||
{
|
||||
SaveData save = SaveSystem.Load();
|
||||
|
||||
if (currencyBank != null && save.Currency > 0)
|
||||
currencyBank.SetBalance(save.Currency);
|
||||
|
||||
if (catalog != null && save.OwnedModifiers.Count > 0)
|
||||
private static readonly YachtCategory[] UpperCategories =
|
||||
{
|
||||
var runtimeList = new List<ModifierRuntime>();
|
||||
var permanentIds = new HashSet<string>();
|
||||
|
||||
for (int i = 0; i < save.OwnedModifiers.Count; i++)
|
||||
{
|
||||
var entry = save.OwnedModifiers[i];
|
||||
ModifierData data = catalog.FindById(entry.ModifierId);
|
||||
|
||||
if (data == null)
|
||||
{
|
||||
Debug.LogWarning($"Modifier '{entry.ModifierId}' not found in catalog, skipping.");
|
||||
continue;
|
||||
}
|
||||
|
||||
var runtime = new ModifierRuntime
|
||||
{
|
||||
ModifierId = entry.ModifierId,
|
||||
IsActive = entry.IsActive,
|
||||
RemainingUses = entry.RemainingUses,
|
||||
Data = data
|
||||
};
|
||||
|
||||
runtimeList.Add(runtime);
|
||||
|
||||
if (data.Durability == ModifierDurability.Permanent)
|
||||
permanentIds.Add(data.Id);
|
||||
}
|
||||
|
||||
inventoryModel.LoadState(runtimeList);
|
||||
shopModel.LoadPurchasedPermanentIds(permanentIds);
|
||||
}
|
||||
}
|
||||
|
||||
private void PerformSave()
|
||||
{
|
||||
var save = new SaveData
|
||||
{
|
||||
Currency = currencyBank != null ? currencyBank.Balance : 0
|
||||
YachtCategory.Ones, YachtCategory.Twos, YachtCategory.Threes,
|
||||
YachtCategory.Fours, YachtCategory.Fives, YachtCategory.Sixes
|
||||
};
|
||||
|
||||
var owned = inventoryModel.GetAllForSave();
|
||||
for (int i = 0; i < owned.Count; i++)
|
||||
private const int UpperBonusThreshold = 63;
|
||||
private const int UpperBonusValue = 35;
|
||||
|
||||
private int totalCategoryCount;
|
||||
|
||||
private InventoryModel inventoryModel;
|
||||
private ShopModel shopModel;
|
||||
|
||||
// ── Lifecycle ──────────────────────────────────────────────
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
save.OwnedModifiers.Add(new ModifierSaveEntry
|
||||
{
|
||||
ModifierId = owned[i].ModifierId,
|
||||
IsActive = owned[i].IsActive,
|
||||
RemainingUses = owned[i].RemainingUses
|
||||
});
|
||||
totalCategoryCount = Enum.GetValues(typeof(YachtCategory)).Length;
|
||||
|
||||
// Model → Controller
|
||||
gameManager.OnTurnStarted += HandleTurnStarted;
|
||||
gameManager.OnRollComplete += HandleRollComplete;
|
||||
gameManager.OnScored += HandleScored;
|
||||
gameManager.OnGameOver += HandleGameOver;
|
||||
diceManager.OnDieSettled += HandleDieSettled;
|
||||
|
||||
// View → Controller
|
||||
scoreCardView.OnCategorySelected += HandleCategorySelected;
|
||||
dicePanelView.OnRollClicked += HandleRollClicked;
|
||||
dicePanelView.OnDiceToggled += HandleDiceToggled;
|
||||
gameInfoView.OnNewGameClicked += HandleNewGameClicked;
|
||||
gameInfoView.OnShopClicked += HandleShopClicked;
|
||||
gameInfoView.OnInventoryClicked += HandleInventoryClicked;
|
||||
|
||||
// Currency
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged += HandleCurrencyChanged;
|
||||
|
||||
InitializeModifierSystems();
|
||||
}
|
||||
|
||||
SaveSystem.Save(save);
|
||||
}
|
||||
|
||||
// ── Model Event Handlers ──────────────────────────────────
|
||||
|
||||
private void HandleTurnStarted(int turn)
|
||||
{
|
||||
gameInfoView.SetTurnText(turn, totalCategoryCount);
|
||||
dicePanelView.ResetForNewTurn();
|
||||
dicePanelView.SetRollButtonState(true, 0, maxRollsPerTurn);
|
||||
scoreCardView.ClearAllPreviews();
|
||||
}
|
||||
|
||||
private void HandleRollComplete(int rollNumber)
|
||||
{
|
||||
bool canRollAgain = gameManager.CanRoll;
|
||||
dicePanelView.SetRollButtonState(canRollAgain, rollNumber, maxRollsPerTurn);
|
||||
dicePanelView.SetDiceInteractable(true);
|
||||
|
||||
int[] values = diceManager.GetCurrentValues();
|
||||
dicePanelView.SetAllDiceValues(values);
|
||||
|
||||
UpdatePreviewScores(values);
|
||||
}
|
||||
|
||||
private void HandleDieSettled(int index, int value)
|
||||
{
|
||||
dicePanelView.SetDieValue(index, value);
|
||||
}
|
||||
|
||||
private void HandleScored(YachtCategory category, int finalScore)
|
||||
{
|
||||
scoreCardView.SetCategoryScored(category, finalScore);
|
||||
UpdateTotalDisplay();
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
private void HandleGameOver(int totalScore)
|
||||
{
|
||||
dicePanelView.SetRollButtonState(false, maxRollsPerTurn, maxRollsPerTurn);
|
||||
dicePanelView.SetDiceInteractable(false);
|
||||
scoreCardView.SetAllInteractable(false);
|
||||
|
||||
int displayTotal = CalculateDisplayTotal();
|
||||
gameInfoView.ShowGameOver(displayTotal);
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
// ── View Event Handlers ───────────────────────────────────
|
||||
|
||||
private void HandleRollClicked()
|
||||
{
|
||||
if (!gameManager.CanRoll) return;
|
||||
|
||||
dicePanelView.SetRollButtonState(false, gameManager.CurrentRoll, maxRollsPerTurn);
|
||||
dicePanelView.SetDiceInteractable(false);
|
||||
scoreCardView.SetAllInteractable(false);
|
||||
|
||||
gameManager.Roll();
|
||||
}
|
||||
|
||||
private void HandleDiceToggled(int index)
|
||||
{
|
||||
if (gameManager.CurrentRoll == 0) return;
|
||||
if (diceManager.IsAnyRolling) return;
|
||||
|
||||
gameManager.ToggleDiceLock(index);
|
||||
|
||||
bool isLocked = diceManager.IsLocked(index);
|
||||
dicePanelView.SetDieLocked(index, isLocked);
|
||||
}
|
||||
|
||||
private void HandleCategorySelected(YachtCategory category)
|
||||
{
|
||||
if (!gameManager.CanScore) return;
|
||||
if (scoringSystem.IsCategoryUsed(category)) return;
|
||||
|
||||
gameManager.ScoreInCategory(category);
|
||||
}
|
||||
|
||||
private void HandleNewGameClicked()
|
||||
{
|
||||
gameInfoView.HideGameOver();
|
||||
scoreCardView.ResetAll();
|
||||
dicePanelView.ResetForNewGame();
|
||||
gameManager.StartNewGame();
|
||||
}
|
||||
|
||||
private void HandleShopClicked()
|
||||
{
|
||||
if (shopController != null)
|
||||
private void OnDestroy()
|
||||
{
|
||||
var shopView = shopController.GetComponentInChildren<ShopView>(true);
|
||||
if (shopView != null)
|
||||
gameManager.OnTurnStarted -= HandleTurnStarted;
|
||||
gameManager.OnRollComplete -= HandleRollComplete;
|
||||
gameManager.OnScored -= HandleScored;
|
||||
gameManager.OnGameOver -= HandleGameOver;
|
||||
diceManager.OnDieSettled -= HandleDieSettled;
|
||||
|
||||
scoreCardView.OnCategorySelected -= HandleCategorySelected;
|
||||
dicePanelView.OnRollClicked -= HandleRollClicked;
|
||||
dicePanelView.OnDiceToggled -= HandleDiceToggled;
|
||||
gameInfoView.OnNewGameClicked -= HandleNewGameClicked;
|
||||
gameInfoView.OnShopClicked -= HandleShopClicked;
|
||||
gameInfoView.OnInventoryClicked -= HandleInventoryClicked;
|
||||
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
|
||||
|
||||
if (inventoryModel != null)
|
||||
inventoryModel.OnInventoryChanged -= HandleInventoryChangedForSave;
|
||||
}
|
||||
|
||||
// ── Modifier System Init ─────────────────────────────────
|
||||
|
||||
private void InitializeModifierSystems()
|
||||
{
|
||||
inventoryModel = new InventoryModel(maxActiveModifierSlots);
|
||||
inventoryModel.OnInventoryChanged += HandleInventoryChangedForSave;
|
||||
|
||||
ShopCatalog catalog = shopController != null ? shopController.Catalog : null;
|
||||
|
||||
shopModel = new ShopModel(currencyBank, inventoryModel);
|
||||
|
||||
LoadSaveData(catalog);
|
||||
|
||||
if (inventoryController != null)
|
||||
inventoryController.Initialize(inventoryModel);
|
||||
|
||||
if (shopController != null)
|
||||
shopController.Initialize(shopModel);
|
||||
|
||||
if (currencyBank != null)
|
||||
gameInfoView.SetCurrencyText(currencyBank.Balance);
|
||||
}
|
||||
|
||||
private void LoadSaveData(ShopCatalog catalog)
|
||||
{
|
||||
SaveData save = SaveSystem.Load();
|
||||
|
||||
if (currencyBank != null && save.Currency > 0)
|
||||
currencyBank.SetBalance(save.Currency);
|
||||
|
||||
if (catalog != null && save.OwnedModifiers.Count > 0)
|
||||
{
|
||||
if (shopView.IsVisible) shopView.Hide();
|
||||
else shopView.Show();
|
||||
var runtimeList = new List<ModifierRuntime>();
|
||||
var permanentIds = new HashSet<string>();
|
||||
|
||||
for (int i = 0; i < save.OwnedModifiers.Count; i++)
|
||||
{
|
||||
var entry = save.OwnedModifiers[i];
|
||||
ModifierData data = catalog.FindById(entry.ModifierId);
|
||||
|
||||
if (data == null)
|
||||
{
|
||||
Debug.LogWarning($"Modifier '{entry.ModifierId}' not found in catalog, skipping.");
|
||||
continue;
|
||||
}
|
||||
|
||||
var runtime = new ModifierRuntime
|
||||
{
|
||||
ModifierId = entry.ModifierId,
|
||||
IsActive = entry.IsActive,
|
||||
RemainingUses = entry.RemainingUses,
|
||||
Data = data
|
||||
};
|
||||
|
||||
runtimeList.Add(runtime);
|
||||
|
||||
if (data.Durability == ModifierDurability.Permanent)
|
||||
permanentIds.Add(data.Id);
|
||||
}
|
||||
|
||||
inventoryModel.LoadState(runtimeList);
|
||||
shopModel.LoadPurchasedPermanentIds(permanentIds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleInventoryClicked()
|
||||
{
|
||||
if (inventoryController != null)
|
||||
private void PerformSave()
|
||||
{
|
||||
var inventoryView = inventoryController.GetComponentInChildren<InventoryView>(true);
|
||||
if (inventoryView != null)
|
||||
var save = new SaveData
|
||||
{
|
||||
if (inventoryView.IsVisible) inventoryView.Hide();
|
||||
else inventoryView.Show();
|
||||
Currency = currencyBank != null ? currencyBank.Balance : 0
|
||||
};
|
||||
|
||||
var owned = inventoryModel.GetAllForSave();
|
||||
for (int i = 0; i < owned.Count; i++)
|
||||
{
|
||||
save.OwnedModifiers.Add(new ModifierSaveEntry
|
||||
{
|
||||
ModifierId = owned[i].ModifierId,
|
||||
IsActive = owned[i].IsActive,
|
||||
RemainingUses = owned[i].RemainingUses
|
||||
});
|
||||
}
|
||||
|
||||
SaveSystem.Save(save);
|
||||
}
|
||||
|
||||
// ── Model Event Handlers ──────────────────────────────────
|
||||
|
||||
private void HandleTurnStarted(int turn)
|
||||
{
|
||||
gameInfoView.SetTurnText(turn, totalCategoryCount);
|
||||
dicePanelView.ResetForNewTurn();
|
||||
dicePanelView.SetRollButtonState(true, 0, maxRollsPerTurn);
|
||||
scoreCardView.ClearAllPreviews();
|
||||
}
|
||||
|
||||
private void HandleRollComplete(int rollNumber)
|
||||
{
|
||||
bool canRollAgain = gameManager.CanRoll;
|
||||
dicePanelView.SetRollButtonState(canRollAgain, rollNumber, maxRollsPerTurn);
|
||||
dicePanelView.SetDiceInteractable(true);
|
||||
|
||||
int[] values = diceManager.GetCurrentValues();
|
||||
dicePanelView.SetAllDiceValues(values);
|
||||
|
||||
UpdatePreviewScores(values);
|
||||
}
|
||||
|
||||
private void HandleDieSettled(int index, int value)
|
||||
{
|
||||
dicePanelView.SetDieValue(index, value);
|
||||
}
|
||||
|
||||
private void HandleScored(YachtCategory category, int finalScore)
|
||||
{
|
||||
scoreCardView.SetCategoryScored(category, finalScore);
|
||||
UpdateTotalDisplay();
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
private void HandleGameOver(int totalScore)
|
||||
{
|
||||
dicePanelView.SetRollButtonState(false, maxRollsPerTurn, maxRollsPerTurn);
|
||||
dicePanelView.SetDiceInteractable(false);
|
||||
scoreCardView.SetAllInteractable(false);
|
||||
|
||||
int displayTotal = CalculateDisplayTotal();
|
||||
gameInfoView.ShowGameOver(displayTotal);
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
// ── View Event Handlers ───────────────────────────────────
|
||||
|
||||
private void HandleRollClicked()
|
||||
{
|
||||
if (!gameManager.CanRoll) return;
|
||||
|
||||
dicePanelView.SetRollButtonState(false, gameManager.CurrentRoll, maxRollsPerTurn);
|
||||
dicePanelView.SetDiceInteractable(false);
|
||||
scoreCardView.SetAllInteractable(false);
|
||||
|
||||
gameManager.Roll();
|
||||
}
|
||||
|
||||
private void HandleDiceToggled(int index)
|
||||
{
|
||||
if (gameManager.CurrentRoll == 0) return;
|
||||
if (diceManager.IsAnyRolling) return;
|
||||
|
||||
gameManager.ToggleDiceLock(index);
|
||||
|
||||
bool isLocked = diceManager.IsLocked(index);
|
||||
dicePanelView.SetDieLocked(index, isLocked);
|
||||
}
|
||||
|
||||
private void HandleCategorySelected(YachtCategory category)
|
||||
{
|
||||
if (!gameManager.CanScore) return;
|
||||
if (scoringSystem.IsCategoryUsed(category)) return;
|
||||
|
||||
gameManager.ScoreInCategory(category);
|
||||
}
|
||||
|
||||
private void HandleNewGameClicked()
|
||||
{
|
||||
gameInfoView.HideGameOver();
|
||||
scoreCardView.ResetAll();
|
||||
dicePanelView.ResetForNewGame();
|
||||
gameManager.StartNewGame();
|
||||
}
|
||||
|
||||
private void HandleShopClicked()
|
||||
{
|
||||
if (shopController != null)
|
||||
{
|
||||
var shopView = shopController.GetComponentInChildren<ShopView>(true);
|
||||
if (shopView != null)
|
||||
{
|
||||
if (shopView.IsVisible) shopView.Hide();
|
||||
else shopView.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleCurrencyChanged(int newBalance)
|
||||
{
|
||||
gameInfoView.SetCurrencyText(newBalance);
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
private void HandleInventoryChangedForSave()
|
||||
{
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
// ── Helpers ────────────────────────────────────────────────
|
||||
|
||||
private void UpdatePreviewScores(int[] diceValues)
|
||||
{
|
||||
var previews = new Dictionary<YachtCategory, int>();
|
||||
var categories = (YachtCategory[])Enum.GetValues(typeof(YachtCategory));
|
||||
|
||||
for (int i = 0; i < categories.Length; i++)
|
||||
private void HandleInventoryClicked()
|
||||
{
|
||||
if (scoringSystem.IsCategoryUsed(categories[i])) continue;
|
||||
|
||||
ScoreResult result = scoringSystem.PreviewScore(diceValues, categories[i]);
|
||||
previews[categories[i]] = result.FinalScore;
|
||||
if (inventoryController != null)
|
||||
{
|
||||
var inventoryView = inventoryController.GetComponentInChildren<InventoryView>(true);
|
||||
if (inventoryView != null)
|
||||
{
|
||||
if (inventoryView.IsVisible) inventoryView.Hide();
|
||||
else inventoryView.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scoreCardView.UpdatePreviews(previews);
|
||||
}
|
||||
|
||||
private void UpdateTotalDisplay()
|
||||
{
|
||||
int upperSum = 0;
|
||||
for (int i = 0; i < UpperCategories.Length; i++)
|
||||
private void HandleCurrencyChanged(int newBalance)
|
||||
{
|
||||
int catScore = scoringSystem.GetCategoryScore(UpperCategories[i]);
|
||||
if (catScore >= 0) upperSum += catScore;
|
||||
gameInfoView.SetCurrencyText(newBalance);
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
bool hasBonus = upperSum >= UpperBonusThreshold;
|
||||
int displayTotal = CalculateDisplayTotal();
|
||||
|
||||
scoreCardView.UpdateTotalDisplay(displayTotal, upperSum, hasBonus);
|
||||
}
|
||||
|
||||
private int CalculateDisplayTotal()
|
||||
{
|
||||
int total = scoringSystem.TotalScore;
|
||||
|
||||
int upperSum = 0;
|
||||
for (int i = 0; i < UpperCategories.Length; i++)
|
||||
private void HandleInventoryChangedForSave()
|
||||
{
|
||||
int catScore = scoringSystem.GetCategoryScore(UpperCategories[i]);
|
||||
if (catScore >= 0) upperSum += catScore;
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
if (upperSum >= UpperBonusThreshold)
|
||||
total += UpperBonusValue;
|
||||
// ── Helpers ────────────────────────────────────────────────
|
||||
|
||||
return total;
|
||||
private void UpdatePreviewScores(int[] diceValues)
|
||||
{
|
||||
var previews = new Dictionary<YachtCategory, int>();
|
||||
var categories = (YachtCategory[])Enum.GetValues(typeof(YachtCategory));
|
||||
|
||||
for (int i = 0; i < categories.Length; i++)
|
||||
{
|
||||
if (scoringSystem.IsCategoryUsed(categories[i])) continue;
|
||||
|
||||
ScoreResult result = scoringSystem.PreviewScore(diceValues, categories[i]);
|
||||
previews[categories[i]] = result.FinalScore;
|
||||
}
|
||||
|
||||
scoreCardView.UpdatePreviews(previews);
|
||||
}
|
||||
|
||||
private void UpdateTotalDisplay()
|
||||
{
|
||||
int upperSum = 0;
|
||||
for (int i = 0; i < UpperCategories.Length; i++)
|
||||
{
|
||||
int catScore = scoringSystem.GetCategoryScore(UpperCategories[i]);
|
||||
if (catScore >= 0) upperSum += catScore;
|
||||
}
|
||||
|
||||
bool hasBonus = upperSum >= UpperBonusThreshold;
|
||||
int displayTotal = CalculateDisplayTotal();
|
||||
|
||||
scoreCardView.UpdateTotalDisplay(displayTotal, upperSum, hasBonus);
|
||||
}
|
||||
|
||||
private int CalculateDisplayTotal()
|
||||
{
|
||||
int total = scoringSystem.TotalScore;
|
||||
|
||||
int upperSum = 0;
|
||||
for (int i = 0; i < UpperCategories.Length; i++)
|
||||
{
|
||||
int catScore = scoringSystem.GetCategoryScore(UpperCategories[i]);
|
||||
if (catScore >= 0) upperSum += catScore;
|
||||
}
|
||||
|
||||
if (upperSum >= UpperBonusThreshold)
|
||||
total += UpperBonusValue;
|
||||
|
||||
return total;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,69 +5,68 @@ using TMPro;
|
||||
|
||||
namespace YachtDice.UI
|
||||
{
|
||||
|
||||
public sealed class GameInfoView : MonoBehaviour
|
||||
{
|
||||
[Header("Turn Info")]
|
||||
[SerializeField] private TMP_Text turnText;
|
||||
|
||||
[Header("Currency")]
|
||||
[SerializeField] private TMP_Text currencyText;
|
||||
|
||||
[Header("Navigation")]
|
||||
[SerializeField] private Button shopButton;
|
||||
[SerializeField] private Button inventoryButton;
|
||||
|
||||
[Header("Game Over Overlay")]
|
||||
[SerializeField] private GameObject gameOverPanel;
|
||||
[SerializeField] private TMP_Text finalScoreText;
|
||||
[SerializeField] private Button newGameButton;
|
||||
|
||||
public event Action OnNewGameClicked;
|
||||
public event Action OnShopClicked;
|
||||
public event Action OnInventoryClicked;
|
||||
|
||||
private void Awake()
|
||||
public class GameInfoView : MonoBehaviour
|
||||
{
|
||||
newGameButton.onClick.AddListener(() => OnNewGameClicked?.Invoke());
|
||||
gameOverPanel.SetActive(false);
|
||||
[Header("Turn Info")]
|
||||
[SerializeField] private TMP_Text turnText;
|
||||
|
||||
if (shopButton != null)
|
||||
shopButton.onClick.AddListener(() => OnShopClicked?.Invoke());
|
||||
if (inventoryButton != null)
|
||||
inventoryButton.onClick.AddListener(() => OnInventoryClicked?.Invoke());
|
||||
}
|
||||
[Header("Currency")]
|
||||
[SerializeField] private TMP_Text currencyText;
|
||||
|
||||
public void SetTurnText(int turn, int maxTurns)
|
||||
{
|
||||
turnText.text = $"Ход {turn} / {maxTurns}";
|
||||
}
|
||||
[Header("Navigation")]
|
||||
[SerializeField] private Button shopButton;
|
||||
[SerializeField] private Button inventoryButton;
|
||||
|
||||
public void SetCurrencyText(int amount)
|
||||
{
|
||||
if (currencyText != null)
|
||||
currencyText.text = amount.ToString();
|
||||
}
|
||||
[Header("Game Over Overlay")]
|
||||
[SerializeField] private GameObject gameOverPanel;
|
||||
[SerializeField] private TMP_Text finalScoreText;
|
||||
[SerializeField] private Button newGameButton;
|
||||
|
||||
public void ShowGameOver(int finalScore)
|
||||
{
|
||||
gameOverPanel.SetActive(true);
|
||||
finalScoreText.text = $"Итого: {finalScore}";
|
||||
}
|
||||
public event Action OnNewGameClicked;
|
||||
public event Action OnShopClicked;
|
||||
public event Action OnInventoryClicked;
|
||||
|
||||
public void HideGameOver()
|
||||
{
|
||||
gameOverPanel.SetActive(false);
|
||||
}
|
||||
private void Awake()
|
||||
{
|
||||
newGameButton.onClick.AddListener(() => OnNewGameClicked?.Invoke());
|
||||
gameOverPanel.SetActive(false);
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
newGameButton.onClick.RemoveAllListeners();
|
||||
if (shopButton != null)
|
||||
shopButton.onClick.AddListener(() => OnShopClicked?.Invoke());
|
||||
if (inventoryButton != null)
|
||||
inventoryButton.onClick.AddListener(() => OnInventoryClicked?.Invoke());
|
||||
}
|
||||
|
||||
if (shopButton != null)
|
||||
shopButton.onClick.RemoveAllListeners();
|
||||
if (inventoryButton != null)
|
||||
inventoryButton.onClick.RemoveAllListeners();
|
||||
public void SetTurnText(int turn, int maxTurns)
|
||||
{
|
||||
turnText.text = $"Ход {turn} / {maxTurns}";
|
||||
}
|
||||
|
||||
public void SetCurrencyText(int amount)
|
||||
{
|
||||
if (currencyText != null)
|
||||
currencyText.text = amount.ToString();
|
||||
}
|
||||
|
||||
public void ShowGameOver(int finalScore)
|
||||
{
|
||||
gameOverPanel.SetActive(true);
|
||||
finalScoreText.text = $"Итого: {finalScore}";
|
||||
}
|
||||
|
||||
public void HideGameOver()
|
||||
{
|
||||
gameOverPanel.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
newGameButton.onClick.RemoveAllListeners();
|
||||
|
||||
if (shopButton != null)
|
||||
shopButton.onClick.RemoveAllListeners();
|
||||
if (inventoryButton != null)
|
||||
inventoryButton.onClick.RemoveAllListeners();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,109 +6,108 @@ using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.UI
|
||||
{
|
||||
|
||||
public sealed class ScoreCardView : MonoBehaviour
|
||||
{
|
||||
[Header("Category Rows (in YachtCategory enum order)")]
|
||||
[SerializeField] private List<CategoryRowView> categoryRows = new();
|
||||
|
||||
[Header("Summary")]
|
||||
[SerializeField] private TMP_Text upperSumText;
|
||||
[SerializeField] private TMP_Text upperBonusText;
|
||||
[SerializeField] private TMP_Text totalScoreText;
|
||||
|
||||
public event Action<YachtCategory> OnCategorySelected;
|
||||
|
||||
private static readonly string[] CategoryNames =
|
||||
public class ScoreCardView : MonoBehaviour
|
||||
{
|
||||
"Единицы",
|
||||
"Двойки",
|
||||
"Тройки",
|
||||
"Четвёрки",
|
||||
"Пятёрки",
|
||||
"Шестёрки",
|
||||
"Тройка",
|
||||
"Каре",
|
||||
"Фулл-хаус",
|
||||
"Малый стрит",
|
||||
"Большой стрит",
|
||||
"Яхта",
|
||||
"Шанс"
|
||||
};
|
||||
[Header("Category Rows (in YachtCategory enum order)")]
|
||||
[SerializeField] private List<CategoryRowView> categoryRows = new();
|
||||
|
||||
private YachtCategory[] allCategories;
|
||||
[Header("Summary")]
|
||||
[SerializeField] private TMP_Text upperSumText;
|
||||
[SerializeField] private TMP_Text upperBonusText;
|
||||
[SerializeField] private TMP_Text totalScoreText;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
allCategories = (YachtCategory[])Enum.GetValues(typeof(YachtCategory));
|
||||
public event Action<YachtCategory> OnCategorySelected;
|
||||
|
||||
for (int i = 0; i < categoryRows.Count && i < allCategories.Length; i++)
|
||||
private static readonly string[] CategoryNames =
|
||||
{
|
||||
categoryRows[i].Initialize(allCategories[i], CategoryNames[i]);
|
||||
categoryRows[i].OnCategorySelected += HandleCategorySelected;
|
||||
"Единицы",
|
||||
"Двойки",
|
||||
"Тройки",
|
||||
"Четвёрки",
|
||||
"Пятёрки",
|
||||
"Шестёрки",
|
||||
"Тройка",
|
||||
"Каре",
|
||||
"Фулл-хаус",
|
||||
"Малый стрит",
|
||||
"Большой стрит",
|
||||
"Яхта",
|
||||
"Шанс"
|
||||
};
|
||||
|
||||
private YachtCategory[] allCategories;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
allCategories = (YachtCategory[])Enum.GetValues(typeof(YachtCategory));
|
||||
|
||||
for (int i = 0; i < categoryRows.Count && i < allCategories.Length; i++)
|
||||
{
|
||||
categoryRows[i].Initialize(allCategories[i], CategoryNames[i]);
|
||||
categoryRows[i].OnCategorySelected += HandleCategorySelected;
|
||||
}
|
||||
|
||||
UpdateTotalDisplay(0, 0, false);
|
||||
}
|
||||
|
||||
UpdateTotalDisplay(0, 0, false);
|
||||
}
|
||||
|
||||
public void UpdatePreviews(Dictionary<YachtCategory, int> previews)
|
||||
{
|
||||
for (int i = 0; i < categoryRows.Count && i < allCategories.Length; i++)
|
||||
public void UpdatePreviews(Dictionary<YachtCategory, int> previews)
|
||||
{
|
||||
if (previews.TryGetValue(allCategories[i], out int preview))
|
||||
for (int i = 0; i < categoryRows.Count && i < allCategories.Length; i++)
|
||||
{
|
||||
categoryRows[i].ShowPreview(preview);
|
||||
categoryRows[i].SetInteractable(true);
|
||||
if (previews.TryGetValue(allCategories[i], out int preview))
|
||||
{
|
||||
categoryRows[i].ShowPreview(preview);
|
||||
categoryRows[i].SetInteractable(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearAllPreviews()
|
||||
{
|
||||
for (int i = 0; i < categoryRows.Count; i++)
|
||||
public void ClearAllPreviews()
|
||||
{
|
||||
categoryRows[i].HidePreview();
|
||||
categoryRows[i].SetInteractable(false);
|
||||
for (int i = 0; i < categoryRows.Count; i++)
|
||||
{
|
||||
categoryRows[i].HidePreview();
|
||||
categoryRows[i].SetInteractable(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCategoryScored(YachtCategory category, int score)
|
||||
{
|
||||
int index = (int)category;
|
||||
if (index >= 0 && index < categoryRows.Count)
|
||||
categoryRows[index].SetRecordedScore(score);
|
||||
}
|
||||
|
||||
public void SetAllInteractable(bool interactable)
|
||||
{
|
||||
for (int i = 0; i < categoryRows.Count; i++)
|
||||
categoryRows[i].SetInteractable(interactable);
|
||||
}
|
||||
|
||||
public void UpdateTotalDisplay(int totalScore, int upperSum, bool hasUpperBonus)
|
||||
{
|
||||
totalScoreText.text = totalScore.ToString();
|
||||
upperSumText.text = $"{upperSum} / 63";
|
||||
upperBonusText.text = hasUpperBonus ? "+35" : "---";
|
||||
}
|
||||
|
||||
public void ResetAll()
|
||||
{
|
||||
for (int i = 0; i < categoryRows.Count; i++)
|
||||
categoryRows[i].ResetRow();
|
||||
|
||||
UpdateTotalDisplay(0, 0, false);
|
||||
}
|
||||
|
||||
private void HandleCategorySelected(YachtCategory category)
|
||||
{
|
||||
OnCategorySelected?.Invoke(category);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
for (int i = 0; i < categoryRows.Count; i++)
|
||||
categoryRows[i].OnCategorySelected -= HandleCategorySelected;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCategoryScored(YachtCategory category, int score)
|
||||
{
|
||||
int index = (int)category;
|
||||
if (index >= 0 && index < categoryRows.Count)
|
||||
categoryRows[index].SetRecordedScore(score);
|
||||
}
|
||||
|
||||
public void SetAllInteractable(bool interactable)
|
||||
{
|
||||
for (int i = 0; i < categoryRows.Count; i++)
|
||||
categoryRows[i].SetInteractable(interactable);
|
||||
}
|
||||
|
||||
public void UpdateTotalDisplay(int totalScore, int upperSum, bool hasUpperBonus)
|
||||
{
|
||||
totalScoreText.text = totalScore.ToString();
|
||||
upperSumText.text = $"{upperSum} / 63";
|
||||
upperBonusText.text = hasUpperBonus ? "+35" : "---";
|
||||
}
|
||||
|
||||
public void ResetAll()
|
||||
{
|
||||
for (int i = 0; i < categoryRows.Count; i++)
|
||||
categoryRows[i].ResetRow();
|
||||
|
||||
UpdateTotalDisplay(0, 0, false);
|
||||
}
|
||||
|
||||
private void HandleCategorySelected(YachtCategory category)
|
||||
{
|
||||
OnCategorySelected?.Invoke(category);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
for (int i = 0; i < categoryRows.Count; i++)
|
||||
categoryRows[i].OnCategorySelected -= HandleCategorySelected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user