[Fix] Code visual

This commit is contained in:
2026-02-28 19:25:26 +07:00
parent bee20fd1f8
commit e24b30743b
39 changed files with 2611 additions and 2687 deletions
+58 -59
View File
@@ -7,76 +7,75 @@ using YachtDice.Modifiers;
namespace YachtDice.Shop
{
public sealed class ShopView : MonoBehaviour
{
[SerializeField] private Transform itemContainer;
[SerializeField] private ShopItemView itemPrefab;
[SerializeField] private TMP_Text currencyText;
[SerializeField] private Button closeButton;
private readonly List<ShopItemView> spawnedItems = new();
public event Action<ModifierData> OnBuyClicked;
private void Awake()
public class ShopView : MonoBehaviour
{
if (closeButton != null)
closeButton.onClick.AddListener(Hide);
}
[SerializeField] private Transform itemContainer;
[SerializeField] private ShopItemView itemPrefab;
[SerializeField] private TMP_Text currencyText;
[SerializeField] private Button closeButton;
private void OnDestroy()
{
if (closeButton != null)
closeButton.onClick.RemoveListener(Hide);
}
private readonly List<ShopItemView> spawnedItems = new();
public void Show() => gameObject.SetActive(true);
public void Hide() => gameObject.SetActive(false);
public bool IsVisible => gameObject.activeSelf;
public event Action<ModifierData> OnBuyClicked;
public void Populate(IReadOnlyList<ModifierData> catalog, ShopModel model)
{
ClearItems();
for (int i = 0; i < catalog.Count; i++)
private void Awake()
{
var data = catalog[i];
if (data == null) continue;
var item = Instantiate(itemPrefab, itemContainer);
var state = model.GetItemState(data);
item.Setup(data, state);
item.OnBuyClicked += HandleBuy;
spawnedItems.Add(item);
if (closeButton != null)
closeButton.onClick.AddListener(Hide);
}
}
public void RefreshStates(IReadOnlyList<ModifierData> catalog, ShopModel model)
{
for (int i = 0; i < spawnedItems.Count && i < catalog.Count; i++)
private void OnDestroy()
{
var state = model.GetItemState(catalog[i]);
spawnedItems[i].SetState(state);
if (closeButton != null)
closeButton.onClick.RemoveListener(Hide);
}
}
public void UpdateCurrencyDisplay(int currency)
{
if (currencyText != null)
currencyText.text = currency.ToString();
}
public void Show() => gameObject.SetActive(true);
public void Hide() => gameObject.SetActive(false);
public bool IsVisible => gameObject.activeSelf;
private void ClearItems()
{
for (int i = 0; i < spawnedItems.Count; i++)
public void Populate(IReadOnlyList<ModifierData> catalog, ShopModel model)
{
spawnedItems[i].OnBuyClicked -= HandleBuy;
Destroy(spawnedItems[i].gameObject);
}
spawnedItems.Clear();
}
ClearItems();
private void HandleBuy(ModifierData data) => OnBuyClicked?.Invoke(data);
}
for (int i = 0; i < catalog.Count; i++)
{
var data = catalog[i];
if (data == null) continue;
var item = Instantiate(itemPrefab, itemContainer);
var state = model.GetItemState(data);
item.Setup(data, state);
item.OnBuyClicked += HandleBuy;
spawnedItems.Add(item);
}
}
public void RefreshStates(IReadOnlyList<ModifierData> catalog, ShopModel model)
{
for (int i = 0; i < spawnedItems.Count && i < catalog.Count; i++)
{
var state = model.GetItemState(catalog[i]);
spawnedItems[i].SetState(state);
}
}
public void UpdateCurrencyDisplay(int currency)
{
if (currencyText != null)
currencyText.text = currency.ToString();
}
private void ClearItems()
{
for (int i = 0; i < spawnedItems.Count; i++)
{
spawnedItems[i].OnBuyClicked -= HandleBuy;
Destroy(spawnedItems[i].gameObject);
}
spawnedItems.Clear();
}
private void HandleBuy(ModifierData data) => OnBuyClicked?.Invoke(data);
}
}