Rework shop to support multiple item types and add unified PlayerModel

Generalize the shop from selling only ModifierDefinition to any IShopItem
(modifiers + dice). Add purchase condition checks, hover tooltips, and
fixed prices. Introduce PlayerModel as a facade over CurrencyBank,
InventoryModel, and DiceCollection for centralized state and save/load.

New files:
- IShopItem interface for purchasable items
- ShopCatalog SO (unified catalog for all item types)
- ShopTooltipView (description on hover)
- PlayerModel (aggregates player state)
- DiceCollection (owned dice tracking)
- DiceCatalog SO (dice definition registry)
- DiceCollectionTests

Modified:
- ModifierDefinition/DieDefinitionSO implement IShopItem
- ShopModel/ShopView/ShopItemView/ShopController use IShopItem
- SaveData v3 with OwnedDiceIds
- GameController uses PlayerModel for save/load
- GameLifetimeScope registers new services

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 21:04:34 +07:00
parent 85d639aa70
commit fcceb0ce45
18 changed files with 576 additions and 54 deletions
+13 -1
View File
@@ -2,6 +2,7 @@ using UnityEngine;
using VContainer;
using VContainer.Unity;
using YachtDice.Categories;
using YachtDice.Dice;
using YachtDice.Economy;
using YachtDice.Events;
using YachtDice.Game;
@@ -9,6 +10,7 @@ using YachtDice.Inventory;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Pipeline;
using YachtDice.Modifiers.Runtime;
using YachtDice.Player;
using YachtDice.Scoring;
using YachtDice.Shop;
using YachtDice.UI;
@@ -19,6 +21,8 @@ namespace YachtDice.DI
{
[SerializeField] private ModifierCatalog modifierCatalog;
[SerializeField] private CategoryCatalog categoryCatalog;
[SerializeField] private DiceCatalog diceCatalog;
[SerializeField] private ShopCatalog shopCatalog;
[Header("Scene References")]
[SerializeField] private ScoringSystem scoringSystem;
@@ -37,6 +41,8 @@ namespace YachtDice.DI
// SO catalogs
builder.RegisterInstance(modifierCatalog);
builder.RegisterInstance(categoryCatalog);
builder.RegisterInstance(diceCatalog);
builder.RegisterInstance(shopCatalog);
// Core modifier services
builder.Register<ModifierRegistry>(Lifetime.Singleton)
@@ -44,8 +50,14 @@ namespace YachtDice.DI
builder.Register<ModifierPipeline>(Lifetime.Singleton);
builder.Register<GameEventBus>(Lifetime.Singleton);
// Domain models
// Player subsystems
builder.Register<DiceCollection>(Lifetime.Singleton);
builder.Register<InventoryModel>(Lifetime.Singleton);
// Unified player model
builder.Register<PlayerModel>(Lifetime.Singleton);
// Shop
builder.Register<ShopModel>(Lifetime.Singleton);
// Scene MonoBehaviour components