[Fix] Name & add meta

This commit is contained in:
2026-03-01 16:23:41 +07:00
parent 3c50415111
commit 85d639aa70
36 changed files with 98 additions and 98 deletions
+1 -1
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@@ -17,7 +17,7 @@ namespace YachtDice.DI
{
public class GameLifetimeScope : LifetimeScope
{
[SerializeField] private ModifierCatalogSO modifierCatalog;
[SerializeField] private ModifierCatalog modifierCatalog;
[SerializeField] private CategoryCatalog categoryCatalog;
[Header("Scene References")]
+3 -3
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@@ -26,7 +26,7 @@ namespace YachtDice.Inventory
public void SetMaxActiveSlots(int slots) => registry.SetMaxActiveSlots(slots);
public void AddModifier(ModifierDefinitionSO definition) => registry.Add(definition);
public void AddModifier(ModifierDefinition definition) => registry.Add(definition);
public void RemoveModifier(ModifierInstance instance) => registry.Remove(instance);
@@ -36,9 +36,9 @@ namespace YachtDice.Inventory
public void ConsumeUseOnActive() => registry.ConsumeChargesOnActive();
public List<ModifierDefinitionSO> GetActiveModifierDefinitions()
public List<ModifierDefinition> GetActiveModifierDefinitions()
{
var result = new List<ModifierDefinitionSO>();
var result = new List<ModifierDefinition>();
var active = registry.Active;
for (int i = 0; i < active.Count; i++)
result.Add(active[i].Definition);
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "CategoryCondition", menuName = "YachtDice/Modifiers/Conditions/Category")]
public class CategoryCondition : ConditionSO
public class CategoryCondition : Condition
{
[SerializeField] private CategoryDefinition requiredCategory;
@@ -6,7 +6,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DiceCountCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Count")]
public class DiceCountCondition : ConditionSO
public class DiceCountCondition : Condition
{
[Tooltip("Die face value to count (1-6). 0 = any value.")]
[SerializeField, Range(0, 6)] private int targetValue;
@@ -6,7 +6,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DieValueCondition", menuName = "YachtDice/Modifiers/Conditions/Die Value")]
public class DieValueCondition : ConditionSO
public class DieValueCondition : Condition
{
[SerializeField, Range(1, 6)] private int targetValue = 1;
[SerializeField] private int minCount = 1;
@@ -6,7 +6,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "MinScoreCondition", menuName = "YachtDice/Modifiers/Conditions/Min Score")]
public class MinScoreCondition : ConditionSO
public class MinScoreCondition : Condition
{
[SerializeField] private int minimumBaseScore;
@@ -4,7 +4,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class ConditionSO : ScriptableObject, ICondition
public abstract class Condition : ScriptableObject, ICondition
{
public abstract bool Evaluate(ModifierContext context, ModifierInstance instance);
}
@@ -5,7 +5,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class EffectSO : ScriptableObject, IEffect
public abstract class Effect : ScriptableObject, IEffect
{
[SerializeField] private ModifierPhase phase = ModifierPhase.Additive;
[SerializeField] private int priority;
@@ -6,15 +6,15 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "NewBehavior", menuName = "YachtDice/Modifiers/Behavior")]
public class ModifierBehaviorSO : ScriptableObject
public class ModifierBehavior : ScriptableObject
{
[SerializeField] private TriggerType trigger;
[SerializeField] private List<ConditionSO> conditions = new();
[SerializeField] private List<EffectSO> effects = new();
[SerializeField] private List<Condition> conditions = new();
[SerializeField] private List<Effect> effects = new();
public TriggerType Trigger => trigger;
public IReadOnlyList<ConditionSO> Conditions => conditions;
public IReadOnlyList<EffectSO> Effects => effects;
public IReadOnlyList<Condition> Conditions => conditions;
public IReadOnlyList<Effect> Effects => effects;
public bool EvaluateConditions(ModifierContext context, ModifierInstance instance)
{
@@ -27,15 +27,15 @@ namespace YachtDice.Modifiers.Definition
}
#if UNITY_EDITOR
public static ModifierBehaviorSO CreateForTest(
public static ModifierBehavior CreateForTest(
TriggerType trigger,
List<ConditionSO> conditions,
List<EffectSO> effects)
List<Condition> conditions,
List<Effect> effects)
{
var so = CreateInstance<ModifierBehaviorSO>();
var so = CreateInstance<ModifierBehavior>();
so.trigger = trigger;
so.conditions = conditions ?? new List<ConditionSO>();
so.effects = effects ?? new List<EffectSO>();
so.conditions = conditions ?? new List<Condition>();
so.effects = effects ?? new List<Effect>();
return so;
}
#endif
@@ -4,13 +4,13 @@ using UnityEngine;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "ModifierCatalog", menuName = "YachtDice/Modifiers/Catalog")]
public class ModifierCatalogSO : ScriptableObject
public class ModifierCatalog : ScriptableObject
{
[SerializeField] private List<ModifierDefinitionSO> modifiers = new();
[SerializeField] private List<ModifierDefinition> modifiers = new();
public IReadOnlyList<ModifierDefinitionSO> All => modifiers;
public IReadOnlyList<ModifierDefinition> All => modifiers;
public ModifierDefinitionSO FindById(string id)
public ModifierDefinition FindById(string id)
{
for (int i = 0; i < modifiers.Count; i++)
{
@@ -5,7 +5,7 @@ using YachtDice.Modifiers.Core;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifiers/Definition")]
public class ModifierDefinitionSO : ScriptableObject
public class ModifierDefinition : ScriptableObject
{
[Header("Identity")]
[SerializeField] private string id;
@@ -24,7 +24,7 @@ namespace YachtDice.Modifiers.Definition
[SerializeField] private int maxStacks = 1;
[Header("Behaviors")]
[SerializeField] private List<ModifierBehaviorSO> behaviors = new();
[SerializeField] private List<ModifierBehavior> behaviors = new();
public string Id => id;
public string DisplayName => displayName;
@@ -36,19 +36,19 @@ namespace YachtDice.Modifiers.Definition
public bool HasLimitedUses => hasLimitedUses;
public int MaxUses => maxUses;
public int MaxStacks => maxStacks;
public IReadOnlyList<ModifierBehaviorSO> Behaviors => behaviors;
public IReadOnlyList<ModifierBehavior> Behaviors => behaviors;
#if UNITY_EDITOR
public static ModifierDefinitionSO CreateForTest(
public static ModifierDefinition CreateForTest(
string id,
List<ModifierBehaviorSO> behaviors,
List<ModifierBehavior> behaviors,
bool hasLimitedUses = false,
int maxUses = 0,
int shopPrice = 100,
int sellPrice = 50,
ModifierRarity rarity = ModifierRarity.Common)
{
var so = CreateInstance<ModifierDefinitionSO>();
var so = CreateInstance<ModifierDefinition>();
so.id = id;
so.displayName = id;
so.description = id;
@@ -57,7 +57,7 @@ namespace YachtDice.Modifiers.Definition
so.sellPrice = sellPrice;
so.hasLimitedUses = hasLimitedUses;
so.maxUses = maxUses;
so.behaviors = behaviors ?? new List<ModifierBehaviorSO>();
so.behaviors = behaviors ?? new List<ModifierBehavior>();
return so;
}
#endif
@@ -26,7 +26,7 @@ namespace YachtDice.Modifiers.Editor
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
var def = AssetDatabase.LoadAssetAtPath<ModifierDefinitionSO>(path);
var def = AssetDatabase.LoadAssetAtPath<ModifierDefinition>(path);
if (def == null)
{
@@ -183,7 +183,7 @@ namespace YachtDice.Modifiers.Editor
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
var catalog = AssetDatabase.LoadAssetAtPath<ModifierCatalogSO>(path);
var catalog = AssetDatabase.LoadAssetAtPath<ModifierCatalog>(path);
if (catalog == null)
{
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddCurrencyEffect", menuName = "YachtDice/Modifiers/Effects/Add Currency")]
public class AddCurrencyEffect : EffectSO
public class AddCurrencyEffect : Effect
{
[SerializeField] private int amount;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddFlatScoreEffect", menuName = "YachtDice/Modifiers/Effects/Add Flat Score")]
public class AddFlatScoreEffect : EffectSO
public class AddFlatScoreEffect : Effect
{
[SerializeField] private int value;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Add Per Die")]
public class AddPerDieEffect : EffectSO
public class AddPerDieEffect : Effect
{
[Tooltip("Points to add per matching die.")]
[SerializeField] private int valuePerDie;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "ConsumeChargeEffect", menuName = "YachtDice/Modifiers/Effects/Consume Charge")]
public class ConsumeChargeEffect : EffectSO
public class ConsumeChargeEffect : Effect
{
[SerializeField] private int charges = 1;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Per Die")]
public class MultiplyPerDieEffect : EffectSO
public class MultiplyPerDieEffect : Effect
{
[Tooltip("Multiplier to apply per matching die.")]
[SerializeField] private float multiplierPerDie = 1f;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyScoreEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Score")]
public class MultiplyScoreEffect : EffectSO
public class MultiplyScoreEffect : Effect
{
[SerializeField] private float multiplier = 1f;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "PostMultiplyEffect", menuName = "YachtDice/Modifiers/Effects/Post Multiply")]
public class PostMultiplyEffect : EffectSO
public class PostMultiplyEffect : Effect
{
[SerializeField] private float postMultiplier = 1f;
@@ -7,7 +7,7 @@ namespace YachtDice.Modifiers.Pipeline
{
public struct EffectEntry
{
public EffectSO Effect;
public Effect Effect;
public ModifierInstance Instance;
}
@@ -5,7 +5,7 @@ namespace YachtDice.Modifiers.Runtime
{
public class ModifierInstance
{
public ModifierDefinitionSO Definition { get; }
public ModifierDefinition Definition { get; }
public bool IsActive { get; set; }
public int RemainingUses { get; set; }
public int Stacks { get; set; } = 1;
@@ -13,7 +13,7 @@ namespace YachtDice.Modifiers.Runtime
public bool IsExpired => Definition.HasLimitedUses && RemainingUses <= 0;
public ModifierInstance(ModifierDefinitionSO definition)
public ModifierInstance(ModifierDefinition definition)
{
Definition = definition;
RemainingUses = definition.HasLimitedUses ? definition.MaxUses : -1;
@@ -49,7 +49,7 @@ namespace YachtDice.Modifiers.Runtime
maxActiveSlots = slots;
}
public ModifierInstance Add(ModifierDefinitionSO definition)
public ModifierInstance Add(ModifierDefinition definition)
{
var instance = new ModifierInstance(definition);
instances.Add(instance);
@@ -151,7 +151,7 @@ namespace YachtDice.Modifiers.Runtime
return entries;
}
public void LoadSaveData(List<ModifierSaveEntry> entries, ModifierCatalogSO catalog)
public void LoadSaveData(List<ModifierSaveEntry> entries, ModifierCatalog catalog)
{
instances.Clear();
activeCacheDirty = true;
+5 -5
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@@ -9,14 +9,14 @@ namespace YachtDice.Shop
{
[SerializeField] private ShopView shopView;
private ModifierCatalogSO catalog;
private ModifierCatalog catalog;
private CurrencyBank currencyBank;
private ShopModel model;
public ModifierCatalogSO Catalog => catalog;
public ModifierCatalog Catalog => catalog;
[Inject]
public void Construct(ModifierCatalogSO catalog, CurrencyBank currencyBank, ShopModel model)
public void Construct(ModifierCatalog catalog, CurrencyBank currencyBank, ShopModel model)
{
this.catalog = catalog;
this.currencyBank = currencyBank;
@@ -55,7 +55,7 @@ namespace YachtDice.Shop
shopView.Show();
}
private void HandleBuyClicked(ModifierDefinitionSO def)
private void HandleBuyClicked(ModifierDefinition def)
{
model.TryPurchase(def);
}
@@ -66,7 +66,7 @@ namespace YachtDice.Shop
shopView.RefreshStates(catalog.All, model);
}
private void HandleItemPurchased(ModifierDefinitionSO def)
private void HandleItemPurchased(ModifierDefinition def)
{
shopView.RefreshStates(catalog.All, model);
}
+3 -3
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@@ -24,9 +24,9 @@ namespace YachtDice.Shop
[SerializeField] private Color rareColor = new(0.4f, 0.6f, 1f);
[SerializeField] private Color epicColor = new(0.8f, 0.4f, 1f);
private ModifierDefinitionSO data;
private ModifierDefinition data;
public event Action<ModifierDefinitionSO> OnBuyClicked;
public event Action<ModifierDefinition> OnBuyClicked;
private void Awake()
{
@@ -34,7 +34,7 @@ namespace YachtDice.Shop
buyButton.onClick.AddListener(() => OnBuyClicked?.Invoke(data));
}
public void Setup(ModifierDefinitionSO modifierDef, ShopItemState state)
public void Setup(ModifierDefinition modifierDef, ShopItemState state)
{
data = modifierDef;
+4 -4
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@@ -12,7 +12,7 @@ namespace YachtDice.Shop
private readonly InventoryModel inventoryModel;
private readonly HashSet<string> purchasedPermanentIds = new();
public event Action<ModifierDefinitionSO> OnItemPurchased;
public event Action<ModifierDefinition> OnItemPurchased;
public ShopModel(CurrencyBank currencyBank, InventoryModel inventoryModel)
{
@@ -20,7 +20,7 @@ namespace YachtDice.Shop
this.inventoryModel = inventoryModel;
}
public bool CanPurchase(ModifierDefinitionSO modifier)
public bool CanPurchase(ModifierDefinition modifier)
{
if (modifier == null) return false;
if (!currencyBank.CanAfford(modifier.ShopPrice)) return false;
@@ -31,7 +31,7 @@ namespace YachtDice.Shop
return true;
}
public bool TryPurchase(ModifierDefinitionSO modifier)
public bool TryPurchase(ModifierDefinition modifier)
{
if (!CanPurchase(modifier)) return false;
@@ -47,7 +47,7 @@ namespace YachtDice.Shop
public bool IsPermanentOwned(string modifierId) => purchasedPermanentIds.Contains(modifierId);
public ShopItemState GetItemState(ModifierDefinitionSO modifier)
public ShopItemState GetItemState(ModifierDefinition modifier)
{
if (modifier == null) return ShopItemState.TooExpensive;
+4 -4
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@@ -16,7 +16,7 @@ namespace YachtDice.Shop
private readonly List<ShopItemView> spawnedItems = new();
public event Action<ModifierDefinitionSO> OnBuyClicked;
public event Action<ModifierDefinition> OnBuyClicked;
private void Awake()
{
@@ -34,7 +34,7 @@ namespace YachtDice.Shop
public void Hide() => gameObject.SetActive(false);
public bool IsVisible => gameObject.activeSelf;
public void Populate(IReadOnlyList<ModifierDefinitionSO> catalog, ShopModel model)
public void Populate(IReadOnlyList<ModifierDefinition> catalog, ShopModel model)
{
ClearItems();
@@ -51,7 +51,7 @@ namespace YachtDice.Shop
}
}
public void RefreshStates(IReadOnlyList<ModifierDefinitionSO> catalog, ShopModel model)
public void RefreshStates(IReadOnlyList<ModifierDefinition> catalog, ShopModel model)
{
for (int i = 0; i < spawnedItems.Count && i < catalog.Count; i++)
{
@@ -76,6 +76,6 @@ namespace YachtDice.Shop
spawnedItems.Clear();
}
private void HandleBuy(ModifierDefinitionSO def) => OnBuyClicked?.Invoke(def);
private void HandleBuy(ModifierDefinition def) => OnBuyClicked?.Invoke(def);
}
}
@@ -18,10 +18,10 @@ namespace YachtDice.Tests
inventory = new InventoryModel(registry);
}
private ModifierDefinitionSO CreateTestDef(string id = "test",
private ModifierDefinition CreateTestDef(string id = "test",
bool hasLimitedUses = false, int maxUses = 0)
{
return ModifierDefinitionSO.CreateForTest(id, null,
return ModifierDefinition.CreateForTest(id, null,
hasLimitedUses: hasLimitedUses, maxUses: maxUses);
}
@@ -27,7 +27,7 @@ namespace YachtDice.Tests
private ModifierInstance CreateInstance(string id = "test")
{
var def = ModifierDefinitionSO.CreateForTest(id, null);
var def = ModifierDefinition.CreateForTest(id, null);
return new ModifierInstance(def);
}
@@ -221,7 +221,7 @@ namespace YachtDice.Tests
{
var effect = ConsumeChargeEffect.CreateForTest(1);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var def = ModifierDefinitionSO.CreateForTest("limited", null,
var def = ModifierDefinition.CreateForTest("limited", null,
hasLimitedUses: true, maxUses: 3);
var inst = new ModifierInstance(def);
@@ -51,17 +51,17 @@ namespace YachtDice.Tests
Object.DestroyImmediate(sixesCategory);
}
private ModifierDefinitionSO CreateDef(string id,
private ModifierDefinition CreateDef(string id,
TriggerType trigger,
List<ConditionSO> conditions,
List<EffectSO> effects)
List<Condition> conditions,
List<Effect> effects)
{
var behavior = ModifierBehaviorSO.CreateForTest(trigger, conditions, effects);
return ModifierDefinitionSO.CreateForTest(id,
new List<ModifierBehaviorSO> { behavior });
var behavior = ModifierBehavior.CreateForTest(trigger, conditions, effects);
return ModifierDefinition.CreateForTest(id,
new List<ModifierBehavior> { behavior });
}
private void RegisterAndActivate(ModifierDefinitionSO def)
private void RegisterAndActivate(ModifierDefinition def)
{
var inst = registry.Add(def);
registry.TryActivate(inst);
@@ -87,9 +87,9 @@ namespace YachtDice.Tests
var mulEffect = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative);
var addDef = CreateDef("add", TriggerType.OnCategoryScored, null,
new List<EffectSO> { addEffect });
new List<Effect> { addEffect });
var mulDef = CreateDef("mul", TriggerType.OnCategoryScored, null,
new List<EffectSO> { mulEffect });
new List<Effect> { mulEffect });
RegisterAndActivate(mulDef);
RegisterAndActivate(addDef);
@@ -108,9 +108,9 @@ namespace YachtDice.Tests
var postMulEffect = PostMultiplyEffect.CreateForTest(3f, ModifierPhase.PostMultiplicative);
var mulDef = CreateDef("mul", TriggerType.OnCategoryScored, null,
new List<EffectSO> { mulEffect });
new List<Effect> { mulEffect });
var postDef = CreateDef("post", TriggerType.OnCategoryScored, null,
new List<EffectSO> { postMulEffect });
new List<Effect> { postMulEffect });
RegisterAndActivate(postDef);
RegisterAndActivate(mulDef);
@@ -131,8 +131,8 @@ namespace YachtDice.Tests
var effect = AddFlatScoreEffect.CreateForTest(100);
var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
new List<Condition> { condition },
new List<Effect> { effect });
RegisterAndActivate(def);
@@ -151,8 +151,8 @@ namespace YachtDice.Tests
var effect = AddFlatScoreEffect.CreateForTest(15);
var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
new List<Condition> { condition },
new List<Effect> { effect });
RegisterAndActivate(def);
@@ -170,7 +170,7 @@ namespace YachtDice.Tests
{
var effect = AddFlatScoreEffect.CreateForTest(999);
var def = CreateDef("turn-bonus", TriggerType.OnTurnStart, null,
new List<EffectSO> { effect });
new List<Effect> { effect });
RegisterAndActivate(def);
@@ -192,13 +192,13 @@ namespace YachtDice.Tests
var finalMul = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative, priority: 10);
var def1 = CreateDef("pda", TriggerType.OnCategoryScored, null,
new List<EffectSO> { perDieAdd });
new List<Effect> { perDieAdd });
var def2 = CreateDef("pdm", TriggerType.OnCategoryScored, null,
new List<EffectSO> { perDieMul });
new List<Effect> { perDieMul });
var def3 = CreateDef("fa", TriggerType.OnCategoryScored, null,
new List<EffectSO> { flatAdd });
new List<Effect> { flatAdd });
var def4 = CreateDef("fm", TriggerType.OnCategoryScored, null,
new List<EffectSO> { finalMul });
new List<Effect> { finalMul });
RegisterAndActivate(def4);
RegisterAndActivate(def3);
@@ -231,7 +231,7 @@ namespace YachtDice.Tests
{
var effect = AddFlatScoreEffect.CreateForTest(50);
var def = CreateDef("inactive", TriggerType.OnCategoryScored, null,
new List<EffectSO> { effect });
new List<Effect> { effect });
registry.Add(def);
@@ -251,7 +251,7 @@ namespace YachtDice.Tests
var currencyEffect = AddCurrencyEffect.CreateForTest(25, ModifierPhase.SideEffect);
var def = CreateDef("rewards", TriggerType.OnCategoryScored, null,
new List<EffectSO> { scoreEffect, currencyEffect });
new List<Effect> { scoreEffect, currencyEffect });
RegisterAndActivate(def);
@@ -272,7 +272,7 @@ namespace YachtDice.Tests
var effect = AddFlatScoreEffect.CreateForTest(10);
var def = CreateDef("traced", TriggerType.OnCategoryScored, null,
new List<EffectSO> { effect });
new List<Effect> { effect });
RegisterAndActivate(def);
@@ -292,8 +292,8 @@ namespace YachtDice.Tests
var effect = AddFlatScoreEffect.CreateForTest(100);
var def = CreateDef("sixes-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
new List<Condition> { condition },
new List<Effect> { effect });
RegisterAndActivate(def);
@@ -319,8 +319,8 @@ namespace YachtDice.Tests
var effect = MultiplyScoreEffect.CreateForTest(2f);
var def = CreateDef("high-score-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
new List<Condition> { condition },
new List<Effect> { effect });
RegisterAndActivate(def);
@@ -34,11 +34,11 @@ namespace YachtDice.Tests
Object.DestroyImmediate(go.gameObject);
}
private ModifierDefinitionSO CreateDef(string id = "test",
private ModifierDefinition CreateDef(string id = "test",
bool hasLimitedUses = false, int maxUses = 0,
int shopPrice = 100, int sellPrice = 50)
{
return ModifierDefinitionSO.CreateForTest(id, null,
return ModifierDefinition.CreateForTest(id, null,
hasLimitedUses: hasLimitedUses, maxUses: maxUses,
shopPrice: shopPrice, sellPrice: sellPrice);
}
@@ -97,7 +97,7 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_FiresPurchaseEvent()
{
ModifierDefinitionSO purchased = null;
ModifierDefinition purchased = null;
shop.OnItemPurchased += def => purchased = def;
var mod = CreateDef("test", shopPrice: 100);
+2 -2
View File
@@ -35,7 +35,7 @@ namespace YachtDice.UI
private InventoryController inventoryController;
private ModifierRegistry modifierRegistry;
private CategoryCatalog categoryCatalog;
private ModifierCatalogSO modifierCatalog;
private ModifierCatalog modifierCatalog;
private ShopModel shopModel;
[Inject]
@@ -48,7 +48,7 @@ namespace YachtDice.UI
InventoryController inventoryController,
ModifierRegistry modifierRegistry,
CategoryCatalog categoryCatalog,
ModifierCatalogSO modifierCatalog,
ModifierCatalog modifierCatalog,
ShopModel shopModel)
{
this.gameManager = gameManager;